Page 36 of 59 FirstFirst ... 26 34 35 36 37 38 46 ... LastLast
Results 351 to 360 of 590
  1. #351
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Visch View Post
    http://wiki.ffo.jp/img/975/nm_ll.jpg

    A lotto spawn. A longer timed spawn. Anything that makes actually getting to fight the NM a nice surprise.



    This doesn't make an items rares.



    Defeating anything doesn't mean anything. Everyone can do it. No matter how strong something is everyone will be able to do it after someone figures it out. It doesn't make anything rare.

    And how matter how "rare" a drop it is after it's killed just means the same people are going to camp it for a month rather then a week.



    And why is this? Because you want everyone to have everything without trying.



    And what do you want later on? Missions like we have now that anyone can do? To reach this game's "sky" or "sea" and have NMs with instant repop that drop pop item for harder NMs?

    Anyone could access anything XI. There was nothing ever telling anyone if you have to play 6 hours at once to do this.



    It should take more than 15 minutes to even see NM. Not get the drop for yourself and everyone else in your party.



    It really doesn't matter how "challenging" anything is or how easy it is to get anything. No matter what someone is going to get something before you and be better then you.
    man forget about it thanks to wow this is what players think, you should see wow players there even more crazy. Even wow have rare mobs that take hours to pop and item that take hours to get i know for one took 5+hours to get a pet item the drop rate was like 15% or something so ya ffxiv is even more casual then wow.

    players think a game need to be a big timesink for everyone when they could easy make bcnm fight for casual and others can have 1-4hours NM and 5-6hours HNM and they can do the bcnm version with about the same drop rate.
    (2)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  2. #352
    Player
    Join Date
    Mar 2011
    Posts
    588
    Quote Originally Posted by Zenaku View Post
    ffxiv is even more casual then wow.
    :|

    Quote Originally Posted by Zenaku View Post
    players think a game need to be a big timesink for everyone when they could easy make bcnm fight for casual and others can have 1-4hours NM and 5-6hours HNM and they can do the bcnm version with about the same drop rate.
    Yup... Exactly what they did in XI later. This is probably the best option.
    (1)

  3. #353
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Visch View Post
    And why is this? Because you want everyone to have everything without trying.
    Way to put words in my mouth, real nice tactic. I never said I want everyone to have everything without trying. I was saying that personally I'm not so emotionally needy that I can't stand to see other people wearing the "rare" stuff I have too. Having fun in the game is not about how rare your gear is, it's about how fun the game is to play. Given enough time a vast majority of the community will have an item. People who play longer should get an item faster than others, but they shouldn't be the only ones to get it.

    I'm all for challenge, I know you aren't. Would you be happy if the NM had a .0000000000001% drop rate, spawned every 30 hours but died in 1 hit? Not challenging at all but the gear would be rare as hell! You could feel special in your "epic lootz"
    (0)

  4. #354
    Player
    Join Date
    Mar 2011
    Posts
    588
    Quote Originally Posted by Arcell View Post
    Way to put words in my mouth, real nice tactic. I never said I want everyone to have everything without trying. I was saying that personally I'm not so emotionally needy that I can't stand to see other people wearing the "rare" stuff I have too. Having fun in the game is not about how rare your gear is, it's about how fun the game is to play. Given enough time a vast majority of the community will have an item. People who play longer should get an item faster than others, but they shouldn't be the only ones to get it.

    I'm all for challenge, I know you aren't. Would you be happy if the NM had a .0000000000001% drop rate, spawned every 30 hours but died in 1 hit? Not challenging at all but the gear would be rare as hell! You could feel special in your "epic lootz"
    If items aren't "rare" and everyone can get them this eliminates any aspect of effort.
    (0)

  5. #355
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Visch View Post
    If items aren't "rare" and everyone can get them this eliminates any aspect of effort.
    Time spent waiting =/= effort. That's just dicking around doing nothing.

    Challenge = effort. If it is hard to actually get, it requires effort.
    (1)

  6. #356
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    why can't we just agree on something really -.- Casual players are more hard handed then hardcore using labels so you understand what players am saying. but really we can have both guys no need to fight over something this dumb.

    getting something within a short amount of time is not fun killing a mob within a short time is also not fun. We need a mix to make this game the best game ever.

    Think about it a game that is hardcore and casual mix together and come on the game look better then any mmo out there. everyone would enjoy it and maybe this game can get over 6mil players and become great. but it's only casual then it just be like wow no one really going to see the fun in it. if it like wow but ffxi mix together really good and done nice everyone would join and play. we would have events in CA for ffxiv and even time card for this game a great stuff.

    we can't just make this game all casual come on ; ;
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  7. #357
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Quote Originally Posted by Visch View Post
    It really doesn't matter how "challenging" anything is or how easy it is to get anything. No matter what someone is going to get something before you and be better then you.
    Of course that's the way life is and will always go unless we all adopt the same exact lifestyle and are able to receive all the same benefits at the same time. The greatest fighters will always meet the better man/woman if he/she searches long enough. The problem isn't about who gets what first but a niche wanting to add unnecessary time sinks especially for a mid rank NM(that will probably be forgotten about once more content come out). To keep rare gear rare then add more content with other pieces of good gear that's faster for the average person to obtain. For example who's going to get a party together just to camp these mid rank NMs when they can go do a dungeon with some pick up group instead? Not many will put in that extra time for a few extra points.


    That's it for me though. Need to go out with my fiance.
    (1)
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  8. #358
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    341
    Quote Originally Posted by Zenaku View Post
    man forget about it thanks to wow this is what players think, you should see wow players there even more crazy. Even wow have rare mobs that take hours to pop and item that take hours to get i know for one took 5+hours to get a pet item the drop rate was like 15% or something so ya ffxiv is even more casual then wow.

    players think a game need to be a big timesink for everyone when they could easy make bcnm fight for casual and others can have 1-4hours NM and 5-6hours HNM and they can do the bcnm version with about the same drop rate.
    I'm completely fine with an instanced version available of the same encounter (could even make it a bit more challenging) for the same item, even keeping the drop rate the same between the two, hey i'm all for it. What surprises me is Visch, who wants to be completely unique in the game, agrees with an option to allow people to get the same gear without the same "effort" it takes to stand there waiting on a pop. This option (while I highly approve) still doesn't keep that gear "rare".
    (0)

  9. #359
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Zenaku View Post
    why can't we just agree on something really -.- Casual players are more hard handed then hardcore using labels so you understand what players am saying. but really we can have both guys no need to fight over something this dumb.
    I'm not hardcore or casual, no need for labels here.

    Something can be challenging and take time, that's fine. The amount of time however is the problem. If something takes 3+ hours to do, that's fine as long as I'm not waiting and sitting doing absolutely nothing. If the drop rate on something is low, that's fine as long as I can try again within a reasonable amount of time. I'm okay with instanced dungeons with NM bosses doing lockouts or something, that's completely fine. I only have so much time to play on some days, I don't want to spend all of it sitting around doing nothing. I'd rather be playing and powering through challenging content.
    (0)

  10. #360
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    i really cant understand why theres so much flaming around because of the pop timer. Like many posted already, some ppl really are not lucky and it takes a very long time to get a rare but still honestly just average item.

    What are you guys expecting from a lvl 30(ish) NM? I would never camp an NM with competitors just to get an item that i might use for some lvls and then get a better crafted item. (if it had a longer repop rate, since combined with drop rates it can take a long time, and i do play a lot but i dont wanna waste time waiting. thats no challenge and retarded in any way possible. Making the fights harder is another thing, i would welcome that as well but its not needed so much).

    Another thing is. i have seen mostly lvl 50 camping these NMS. I did it with friends in the low 30ies usually. Low lvl group, with not perfect setups and i had great fun (ok its also the ppl i like adding to that but still...).
    If you want a challenge guys (i mean the lvl 50ies) dont go there with 6-8 ppl at lvl 50 *yawn*. I know its much easier this way but dont complain that theres no challenge then.

    IF you want that item for your other job kill it when you are in the 30ies or late 20ies on that particular job, if you want the challenge.

    Killing them in the 50ies is as boring as getting powerleveled. And as SE stated they are gonna implement harder mobs and nms and i bet they scale a lot in difficulty and drop rates the better stuff they are dropping. So no need to flame on that additional content.

    For now i think its a nice way of adding some fun things to do to the masses. its not like i wanna wait for the little content existing in the game atm. i wanna do it. Nobody really needs more Waiting-Content... honestly...

    I loved playing FFXI as well and i loved the challenges but i bet they will also add a lot of challenging content in the near future in FFXIV.

    But waiting wasnt the strenght of FFXI. It was one of the bad things the game had imo.
    And i do remember being part of a HNM shell for a short time. Ive never seen so much hatred caused by these rare pop rates and rare drops, as ive seen there. Definitely nothing that makes a game better. And getting rid of any RL activity (including eating and sleeping) just to get a drop. Whoever wants that to happen in ffxiv i bet its not gonna happen and i DO hope its never gonna happen. Challenge "yes, please" Waiting, Timesinks = "No, thanks"
    (2)

Page 36 of 59 FirstFirst ... 26 34 35 36 37 38 46 ... LastLast

Tags for this Thread