Yup, in this case its not a matter of "remaking" its more converting and adjusting, which is where the time-consumption comes in.Oh I said if you make the metal shader well enough the first time you dont need to update it later lol - because the person I was quoting was mentioning the cyclic traits of increasing graphics. If you increase something people will expect more later, and you will always be increasing the graphics (which is true if you look at the graphics of games - every cycle gets better. But I'd hardly call reaching forward a bad thing).
Anyway, I said it as this is one of those things you do once and then you really dont need to look back at, at least for a long time. "What are you going to do, make it more metaly? - You already achieved the effect"
And that's on top of all the new assets. Must be a mad-house at times.
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