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Thread: Shaders?

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  1. #1
    Player Shioban's Avatar
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    Sep 2012
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    Bastok
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    Shio Ban
    World
    Twintania
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    Conjurer Lv 90
    Quote Originally Posted by Shougun View Post
    Oh I said if you make the metal shader well enough the first time you dont need to update it later lol - because the person I was quoting was mentioning the cyclic traits of increasing graphics. If you increase something people will expect more later, and you will always be increasing the graphics (which is true if you look at the graphics of games - every cycle gets better. But I'd hardly call reaching forward a bad thing).

    Anyway, I said it as this is one of those things you do once and then you really dont need to look back at, at least for a long time. "What are you going to do, make it more metaly? - You already achieved the effect"
    Yup, in this case its not a matter of "remaking" its more converting and adjusting, which is where the time-consumption comes in.
    And that's on top of all the new assets. Must be a mad-house at times.
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  2. #2
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by Shioban View Post
    Yup, in this case its not a matter of "remaking" its more converting and adjusting, which is where the time-consumption comes in.
    And that's on top of all the new assets. Must be a mad-house at times.
    If Yoshida had regular development cycle it wouldnt be as bad.. (there is always crunch time)

    But lol Yoshida is probably in the mad-house's mad-house. If what we read and hear is accurate the man knows no sleep, and I'm sure he is not the only one working hard to bring this game to fruition.

    Its definitely impressive what is going on, I hope it is a raging success but even if not I hope they feel pride in the changes they've accomplished so shortly.
    (1)
    Last edited by Shougun; 02-19-2013 at 03:05 PM.