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  1. #19
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    They say they are looking at battle system. How? Why? What do they see as problems and what do they see as solutions?
    Examination of an auto-attack feature
    Revisions to enmity algorithms
    Adjustments to positioning algorithms of enemies in relation to PCs
    Adjustments to ranged attack algorithms of enemies
    Revision of crowd control actions for each class to improve party-based play
    Introduction of enemy group variability, as well as enemy group highlighting to enhance combat visibility
    Examination and implementation of changes to claiming and engaging enemies
    Changes to enemy attributes and drops
    Release of beast tribe monsters as both roaming and quest-related enemies
    Risk analysis of collision detection adjustments to improve movement response
    Examination of free-ranging enemy distribution;
    *Changes aimed at clearly defined territories and secure travel routes
    Release of notorious monsters
    Conversion of roaming monsters to notorious monsters

    What do they see as problems? The claiming system, for one. The lack of proper usage of crowd-control actions, for second. The lack of enemy group variability and the lack of roaming and free-ranging monsters as well. Collision detection. The lack of notorious monsters, both roaming and stationary. Algorithms concerning ranged attacks of monsters as well as their relation to PC's and enmity. Enemy attributes (and player attributes).

    You just want more, more, more. More, more, more. They give you another list, not enough. More more more.
    (1)
    Last edited by Betelgeuzah; 04-19-2011 at 10:17 AM.