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  1. #131
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Nix View Post
    Not entirely true again - Solo you have no safety net, you cannot make any mistakes but if you make a mistake as a party, you have other people there to help pick up the pieces.
    This is what I love about parties the most. Defend..Heal..Attack..Buff, It adds to the Dynamic feel of battle something huge. I will agree on leveling up doesn't have to require a person to be in a party to progress. but things like Boss missions,Dungeons,FATE etc. All those things I feel should be grouped in some way shape or form. I mean you can "try to solo" what is meant for grouping, but some things should be grouped, depending on what it is your doing.

    As long as there is a balance between solo content and party content, you won't hear a complaint out of me.
    (2)

  2. #132
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Starlord View Post
    Boss fights in off-line games ( at least in FF games) other people were with you killing a Boss. Why call it a boss if you do it by yourself? Be no different than killing a marmot -.-.
    I don't consider Bowser or Ganondorf a marmot. When you take control of a game, it is through the perspective of your character, meaning "anything" can happen depending on how the story is told. You can be the guy who can handle that big boss, and then sometimes you need people to overcome the obstacle, that is what makes a situation feel more real.

    I don't want small tasks requiring a party, I only want parties in content that matters. I loved FFXI, but I do not miss at all waiting in Valkurm Dunes waiting hours for a party for something by standards today can be accomplished by solo'ing.

    It really sounds like FFXIV should become FFXI.
    (0)

  3. #133
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Jeronlmo View Post
    Though we werent on the same server, im likely one of the people to not help you... but guess why? Its not to be mean, but because you quit the game and refuse to be sociable like the rest of the people here defending solo play over group. If you do not know people, and refuse to play with them because drama "might" happen, I will not help you, I do not repeat content I have already completed and likely spent a long time trying to figure the content out for anyone to come in and want carried. The fact that people have maby 2hrs a day means nothing to me, these people you feel should be basically forced to help might also have -2hrs to play, and you want them to spend 30min's of that time helping a complete stranger... who wants nothing to do with them.
    Sorry for misreading you as thinking you were elite. Upon re-reading you are just an unfriendly person who chastises people for not keeping up with him. Then berates those people for seeking to play in a party after you have already done it as being not worth your time. I guess that's not the same as being an elitist. My apologies.
    (11)

  4. #134
    Player
    Nix's Avatar
    Join Date
    Apr 2011
    Location
    In a blanket fort♪
    Posts
    2,163
    Character
    Fluffy Pancake
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ZakarnRosewood View Post
    Sorry for misreading you as thinking you were elite. Upon re-reading you are just an unfriendly person who chastises people for not keeping up with him. Then berates those people for seeking to play in a party after you have already done it as being not worth your time. I guess that's not the same as being an elitist. My apologies.
    I wish I could like this more than once. <3
    (5)

    Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means

  5. #135
    Player

    Join Date
    Nov 2011
    Posts
    254
    Quote Originally Posted by Nix View Post
    Each player does have their own loot, but at the end of a dungeon Linkshells will pass loot between each-other since the caliber of the drops are quite high. It'd be really crap to go in there and get heavy darklight body and let the person with only 50 WHM keep it. Usually there's a loot order unless it's a pickup run.
    Not quite what I ment. That is the current setup of loot in 1.0. I was more interested in a system kind of like this:

    Your loot is YOURS. No one can see what you got. You can trade items around at will. Example: Darklight body drops to me, I dont want it, I'll give it to someone. Lets say it has a unique signature meaning it cant be sold on the trading post or put in someone's bazaar, it can only be traded freely.

    Or perhaps another system such as Need and Greed. Maybe something like upon opening a chest each player is alloted 1 Need roll and 2 Greed Rolls. Lets say 5 items drop. I need this. I roll a Need of 75. Someone else needs it also. They roll a need of 76. I lose.

    Or you could get rid of that system completely for dungeons. Ive always rather liked the Token system. Say for example you get 1 token per chest that you open at the end of Cutters Cry. If you get all 5 chests, thats 5 tokens. Now lets say that 1 piece of darklight gear at some random vendor somewhere costs 50-100 tokens. Lets say a minor piece like boots costs 50, and a major piece like body pieces cost 100. This creates a time sink needed by the developers, but also a sense of progression for the players. Even if that super rare darklight did not drop for you, you got some tokens to put aside towards the items you want. Win Win IMO.
    (0)
    "Programming today is a race between Software Engineers striving to produce bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." - Rich Cook

  6. #136
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by LicontAshontear View Post
    Or perhaps another system such as Need and Greed. Maybe something like upon opening a chest each player is alloted 1 Need roll and 2 Greed Rolls. Lets say 5 items drop. I need this. I roll a Need of 75. Someone else needs it also. They roll a need of 76. I lose.

    Or you could get rid of that system completely for dungeons. Ive always rather liked the Token system. Say for example you get 1 token per chest that you open at the end of Cutters Cry. If you get all 5 chests, thats 5 tokens. Now lets say that 1 piece of darklight gear at some random vendor somewhere costs 50-100 tokens. Lets say a minor piece like boots costs 50, and a major piece like body pieces cost 100. This creates a time sink needed by the developers, but also a sense of progression for the players. Even if that super rare darklight did not drop for you, you got some tokens to put aside towards the items you want. Win Win IMO.
    ARR loot system is supposed to work both ways as quoted. I think the only instances where everyone will get individualized loot will be in the FATEs. Dungeons and stuff I expect to be a shared loot pool for treasure chests.
    (0)

  7. #137
    Player
    Pwnagraphic's Avatar
    Join Date
    May 2011
    Location
    Ul'Dah
    Posts
    669
    Character
    Pwna Graphic
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    This thread is a pure example of people too anxious.
    (0)

  8. #138
    Player

    Join Date
    Nov 2011
    Posts
    254
    Quote Originally Posted by Pwnagraphic View Post
    This thread is a pure example of people too anxious.
    ^Then why are you here?

    I noticed the thread while looking for any new info about ARR, just chillin, watching TV, why not discuss things?
    (0)
    "Programming today is a race between Software Engineers striving to produce bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." - Rich Cook

  9. #139
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Orophin View Post
    A Casual is usually someone that has little time to play, not someone unskilled at the game.
    Some, sure, usually, your dead wrong. Ive seen/known many people who play 2hrs or so a day and are easily better than someone who plays 12hrs a day. Ive been playing other MMO's again while the game has been down, there are far more idiots that barely play games who think they are good and do nothing but play the blame game when they screw up.

    Quote Originally Posted by Orophin View Post
    The content lasted years because it took a minimum of three days to gather enough crap together to fight Kirin only for it to take you three years to totally gear every person's main job in your LS thanks to the RNG lottery. Don't confuse by-design time sink with great game design.
    All of the bold there... all your personal experience. I lead my own sky ls soon after it came out, we had atleast 40 members, it took at a max of 6months to clear the entire ls out, (we used a bidding system with a 3point minimum bid) our last haidate went for 3 points because not a single person needed it, our last w.legs/k.osode we sold. After sky, we moved to Sea, took a bit longer... but it was Sea.

    You being inefficient/sucking and/or refusing to start your own LS and do a better job is your problem/fault, not game design.

    The reason content lasted for years is because HNMLS's in general, atleast the big/good ones actually tried to gear every member, decking 1 character out takes almost no effort/time, years went into repeating the same content to gear out many many people. I was doing dynamis sense the day it was released til the day I quit, yet i stopped needing it after a few years of release, it wasnt for me I can promise you that.
    (0)

  10. #140
    Player

    Join Date
    Nov 2011
    Posts
    254
    Quote Originally Posted by Orophin View Post
    ARR loot system is supposed to work both ways as quoted. I think the only instances where everyone will get individualized loot will be in the FATEs. Dungeons and stuff I expect to be a shared loot pool for treasure chests.
    I havnt read/kept up with everything about ARR, what are FATEs??
    (0)
    "Programming today is a race between Software Engineers striving to produce bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." - Rich Cook

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