


ARR loot system is supposed to work both ways as quoted. I think the only instances where everyone will get individualized loot will be in the FATEs. Dungeons and stuff I expect to be a shared loot pool for treasure chests.Or perhaps another system such as Need and Greed. Maybe something like upon opening a chest each player is alloted 1 Need roll and 2 Greed Rolls. Lets say 5 items drop. I need this. I roll a Need of 75. Someone else needs it also. They roll a need of 76. I lose.
Or you could get rid of that system completely for dungeons. Ive always rather liked the Token system. Say for example you get 1 token per chest that you open at the end of Cutters Cry. If you get all 5 chests, thats 5 tokens. Now lets say that 1 piece of darklight gear at some random vendor somewhere costs 50-100 tokens. Lets say a minor piece like boots costs 50, and a major piece like body pieces cost 100. This creates a time sink needed by the developers, but also a sense of progression for the players. Even if that super rare darklight did not drop for you, you got some tokens to put aside towards the items you want. Win Win IMO.
I havnt read/kept up with everything about ARR, what are FATEs??
"Programming today is a race between Software Engineers striving to produce bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." - Rich Cook
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


