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  1. #121
    Player
    Nix's Avatar
    Join Date
    Apr 2011
    Location
    In a blanket fort♪
    Posts
    2,163
    Character
    Fluffy Pancake
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Starlord View Post
    I wouldn't mind "Story missions with Boss fights to be with a Light/Full Party" Why call it a "boss" if you just going to kill his wimpy behind solo style? The in-between quests should be soloable, but Boss fights should at the very least be a light party ( 4 players)
    Solo doesn't have to mean easy though, think of RDM maat for instance. There were a LOT of people that had trouble with him, he was solo, he wasn't easy for a lot of people.

    I wouldn't mind light party stuff for storyline, I'm totally not opposed to that.

    Like it was stated earlier in the thread though, solo really doesn't have to mean easy. You can have VERY challenging and fulfilling solo content that can test your skills. 1 person doesn't = hurr let me just go cast stone and I'll watch a pretty CS after.
    (4)

    Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means

  2. #122
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shougun View Post
    There is some misconception that solo = easy. Albeit if you have content that has no requirement (solo or party) you may find doing quests designed for solo play easy in a party or quests designed for a party hard solo (you can get around this of course through systems that force values).

    However again, solo != easy. That is fault to the designers and not fault to the idea itself. You can make extremely difficult solo content, or really easy.

    I dont really care how difficult the content is so long as the quality of work required and the amount of work itself matches the reward.

    1.0 slow solo leveling was not the way to go at least when I played, rather you could get a party to max level in a day just by powerleveling (I avoided most of these because I wanted to level my characters once the game got better - so I only have 3 level 50s, and I focused small income on one).
    The idea of something solo... is obviously just 1 person, content where you rely on nobody but yourself is easier than any content where you have to rely on 6 people, 6 people doing the right thing is always going to be harder than 1 person doing the right thing.
    (0)

  3. #123
    Player
    Nix's Avatar
    Join Date
    Apr 2011
    Location
    In a blanket fort♪
    Posts
    2,163
    Character
    Fluffy Pancake
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jeronlmo View Post
    The idea of something solo... is obviously just 1 person, content where you rely on nobody but yourself is easier than any content where you have to rely on 6 people, 6 people doing the right thing is always going to be harder than 1 person doing the right thing.
    Not entirely true again - Solo you have no safety net, you cannot make any mistakes but if you make a mistake as a party, you have other people there to help pick up the pieces.
    (6)

    Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means

  4. #124
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Jeronlmo View Post
    The idea of something solo... is obviously just 1 person, content where you rely on nobody but yourself is easier than any content where you have to rely on 6 people, 6 people doing the right thing is always going to be harder than 1 person doing the right thing.
    No its not. If you rely on yourself and you go in WAR - who is going to raise and cure you?

    If you go into a party with a great group the content (at least for me) has always been easy. Everyone nails it and if someone dies like the tank you just mix it up and pull a wanky raise tank revival.

    There are different challenges between solo, light, and heavy groups - but intrinsically that doesn't make one superior to the other in difficulty.
    (4)

  5. #125
    Player

    Join Date
    Nov 2011
    Posts
    254
    Oh I almost forgot. Something alot of people need to keep in mind is that a game that is heavy party play forces the community to not suck. In FFXI if you were a douch/ninja/botter/ w/e then word would get out in the community and that person wouldnt get invited to anything anymore. If the game is too solo friendly, it will promote bad behaviour because they know they can get away with it.

    Also on the same subject, will 2.0 finally conform with the majority of new age MMO's and make each individual player have their own loot?
    (0)
    "Programming today is a race between Software Engineers striving to produce bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." - Rich Cook

  6. #126
    Player
    AdorraEloom's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Adorra Eloom
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    ARR will cater to both types of players, ones who seek grouping and ones who seek solo play, with plenty of content for both types of players. So everyone will find their "Style" of play in ARR.
    (2)

  7. #127
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nix View Post
    I've played MMOs in my free time for many years and for me the biggest amount of pleasure has come from hanging with a really small group, like 2~4 people (close friends, husband etc) and just knocking out content where we could.
    I was in a static group in FFXI with a full party's worth of people I knew in either RL or through extension of my RL friends. It was some of the most fun I ever had, even though we only played about 2 hours a day.

    Quote Originally Posted by Jeronlmo View Post
    Casuals are 100% required in MMO's to have a functioning economy. Casuals should just stop trying to dumb down content so the game can be completed by them (I am not refering to the story line, all should complete that).
    A Casual is usually someone that has little time to play, not someone unskilled at the game.

    FF11 the content lasted years and people loved it, as in 10yrs of planning to keep gear relevant and to keep these people who never stop playing always busy, the content never ended because it was well designed for everyone.
    The content lasted years because it took a minimum of three days to gather enough crap together to fight Kirin only for it to take you three years to totally gear every person's main job in your LS thanks to the RNG lottery. Don't confuse by-design time sink with great game design.
    (2)

  8. #128
    Player
    Nix's Avatar
    Join Date
    Apr 2011
    Location
    In a blanket fort♪
    Posts
    2,163
    Character
    Fluffy Pancake
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by LicontAshontear View Post
    Oh I almost forgot. Something alot of people need to keep in mind is that a game that is heavy party play forces the community to not suck. In FFXI if you were a douch/ninja/botter/ w/e then word would get out in the community and that person wouldnt get invited to anything anymore. If the game is too solo friendly, it will promote bad behaviour because they know they can get away with it.

    Also on the same subject, will 2.0 finally conform with the majority of new age MMO's and make each individual player have their own loot?
    Each player does have their own loot, but at the end of a dungeon Linkshells will pass loot between each-other since the caliber of the drops are quite high. It'd be really crap to go in there and get heavy darklight body and let the person with only 50 WHM keep it. Usually there's a loot order unless it's a pickup run.
    (0)

    Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means

  9. #129
    Player

    Join Date
    Nov 2011
    Posts
    254
    Quote Originally Posted by AdorraEloom View Post
    ARR will cater to both types of players, ones who seek grouping and ones who seek solo play, with plenty of content for both types of players. So everyone will find their "Style" of play in ARR.


    If they try to cater to everyone I don't think it will go very well. I read about their "Duty Finder", and while the concept is great, I would wait to see how dungeons/endgame content is going to be to decide if a Group Finder is a good thing or not.

    If dungeons are too difficult then a Group Finder is going to be a hinderance and will probably not be used by most players.

    If dungeons are too easy then the Group Finder will be used constantly and the content will get old fast.

    Finding the right balance is IMO too difficult. Pick a side and stick with it.
    (1)
    "Programming today is a race between Software Engineers striving to produce bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." - Rich Cook

  10. #130
    Player
    KyahAlmasy's Avatar
    Join Date
    May 2011
    Posts
    351
    Character
    Kyah Almasy
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Maybe they mean, they don't like being "forced" to party whenever they want to get something done. Not that they don't like parties at all.
    (9)

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