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  1. #1
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Jinko View Post
    Ok Betelgeuzah instead of disproving everyone how about you come up with a solution.

    I don't think for a minute SE are intentionally pointing a finger at a specific monster and say grind on these as you seem to think though.
    The solution is as simple as it gets. Instead of letting the players choose and trying to figure out the problems that may arise [current system], they need to take control of our progression and figure out the problems along the way. GuildLeve system works most efficiently for this, because problems like overcrowding do not exist, and several different monster types can be made a part of the system, essentially giving us a wider variety of monsters to kill in a controlled environment.

    Right now, you say? SE isn't pointing any fingers, they are simply trying to figure out what comes next. Although they seem to be slowly emphasizing guildleves more and more, as monster grinding becomes less and less effective. This wasn't the case before, and as SE made changes we simply shifted from one monster type to the next, until SE fixed that and we moved to the next... its a cycle that will never end unless they take control.

    Naylia was spot-on about something though, only her intentions were flawed:

    1) Nerf leve-linking
    Leve-sharing needs to be made more relevant and useful, which is why leve-linking needs to be nerfed. You run out of repeatable content way too fast with leve-linking, which is why it should not be encouraged to be used.
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  2. #2
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Betelgeuzah View Post
    Leve-sharing needs to be made more relevant and useful, which is why leve-linking needs to be nerfed. You run out of repeatable content way too fast with leve-linking, which is why it should not be encouraged to be used.
    I agree with this too...the idea of leve sharing should be that I can share my unit of special content with other people....not that we can all consume our content as quickly as possible and just multiply out the rewards.

    Caveat to this - the content to be shared has to then itself have meaning and value. Leves that are boring/poorly designed have no value with the above concept.

    I've actually stopped/slowed doing leves on my highest rank right now, because it goes too fast when I get to do it. I am trying to experience some of the other things to do - like get an attempt at HQ'ing weapon at my current rank (just need to farm up some Quicksilver +3 for Jarl's Guisarme)(and even thought stats have lil to no meaning) and completely gear up at each rank so that the getting to 50 part itself has meaning (had a LS buddy help me with crafting my Vintage Scale Mail after I finally found all the mats - sadly no HQ).
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    Last edited by Naylia; 04-19-2011 at 08:21 AM.

  3. #3
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    I just don't want to gain a whole rank in the 40s in a couple hours from a single well run leve party....am I the only person who thinks this is too fast? I'd rather it slow down a little and when new content debuts have a variety of content available that provides a controlled sensible pace of leveling while I enjoy things along the way - do some leves, do some dungeons - fight some NMs, explore a lil, gain a rank and have that mean something.
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