Quote Originally Posted by Zehira View Post
I am a MBP owner hoping to see an answer from SE for the Mac version in the future.

I can understand why BOOTCAMP isn't that good and Windows 7 had to take 2GB out of my RAM but ARR is still playable. I don't see why they are against OS X since it's based on UNIX like many features you see from Linux. If SE is making the game for the PS3 with OpenGL then it would not be that much problem for a established game company to port it to OS X and Linux.
There's nothing wrong with Bootcamp, and it doesn't do anything to decrease performance in Windows. Basically, nor does it affect RAM used. All it does is emulate a BIOS so that Windows can install/boot.

As for not porting to OSX and/or Linux, it's quite simple, the potential market is too small for what it would cost to make a decent/native port. Many of the games available on OSX are Cider ports, and Cider affects performance quite a bit. The OSX clients of WAR and SWtOR for example are Cider ports, and their OSX performance is far below their Windows performance on the exact same hardware.

ARR on Windows most likely uses DX10, and they're planning on adding DX11 features after release (this has been mentioned in interviews and/or YoshiP's letters)

ARR on PS3 uses Sony's custom OpenGL version (PSGL, based on OpenGL ES 1.0), and thus isn't directly compatible with an OpenGL version in OSX/Linux (or Windows for that matter) ..

The only easy/cost-effective port (for OSX at least) would be a Cider port, but then there'd be much complaining about how performance is inferior to the Windows version.