Thats your opinion that necro is not that cool. Other think different, they can add both. I myself find Mathematican very boring in Tactics far to overpowered. But im not saying dont add it i rather make everyone happy.I really don't get what this obsession with adding necromancers is all about. It just seems to me that people want a class called "Necromancer" because they think it's cool to be the brooding goth guy.
There are much, much cooler class concepts that can be added, like Mathematician. That would be 100X more awesome and interesting than Necromancer.
What about Necromancer would be cool? I'm legitimately curious about that.
If someone wins an argument, they have learned nothing.
FOR DOCKHAND!
Actually i havent seen the movie. /ashamed. But I am talking about people just saying, "nope it cant be dont nope nope nope." with no ways of backing it up. And i get little angry of it when people say there's no story to add it, when there is. The say it does fit in FF, when in fact its already there and does.
The funniest part is SE has everything they need to make necromancer with just the spells they took away in 1.0, minus all they have to do is add a summon undead line spell that ALL the need. Poison and Bio, Shadowsear or whatever it was called, Sacrifice, Drain, osmose. All those can be added to the Necros spell list you can leave the absorb spells and other dots to the other job. Literally The ONLY EFFORT SE need to use is making a new Pet line of Undead thats it the rest is All there.
In all honesty I want each job/class decision made carefully. It needs to fill a profound niche that is not already being filled.
Please, convince us what profound niche Necromancer will fill that already live or already designed jobs will not.
And I hope hybrid is not part of your explanation. If everyone is given special exceptions... nobody is. The laws of balance.
Well its another Pet job that different from the Job that SE already has from 11 so its new.(ish beside ffv). It can possible be another healer job that isnt whm that i wouldnt mind play cause i hate whm. And personally I have always loved Necromancy in every single game that has offered it.
Instead of Nukes like Blm and Whm it gets DoTs?In all honesty I want each job/class decision made carefully. It needs to fill a profound niche that is not already being filled.
Please, convince us what profound niche Necromancer will fill that already live or already designed jobs will not.
And I hope hybrid is not part of your explanation. If everyone is given special exceptions... nobody is. The laws of balance.
You are way, WAY oversimplifying the development process if you think that having ability concepts is the hard part of class design. That part is the easy part. Anybody on the forums could spend 5 minutes and come up with ability designs for a class; the hard part is implementing them and writing it into the story.The funniest part is SE has everything they need to make necromancer with just the spells they took away in 1.0, minus all they have to do is add a summon undead line spell that ALL the need. Poison and Bio, Shadowsear or whatever it was called, Sacrifice, Drain, osmose. All those can be added to the Necros spell list you can leave the absorb spells and other dots to the other job. Literally The ONLY EFFORT SE need to use is making a new Pet line of Undead thats it the rest is All there.
The only reason I'm opposed to Necromancers is because I would rather see the development team's time and efforts go into something either new and fresh for an MMO (like Mathematician) or something very iconic and with a playstyle we don't really have (like Thief or Ninja.) We're already getting a pet class with a wide variety of spells with Arcanist and Summoner, there's no reason to start clamoring for a second one right now.
So you want two pet classes immediately released one after another that are both going to be hybrid spellcasters? That seems like a giant waste of time and it would be insanely hard to make them diverse enough to be noticeable.Well its another Pet job that different from the Job that SE already has from 11 so its new.(ish beside ffv). It can possible be another healer job that isnt whm that i wouldnt mind play cause i hate whm. And personally I have always loved Necromancy in every single game that has offered it.
Last edited by Powercow; 02-13-2013 at 02:10 PM. Reason: typo
If someone wins an argument, they have learned nothing.
FOR DOCKHAND!
I think it's pretty cool idea! And it does fit in with the story. I read someone said it should only be for an enemy...c'mon. It's a video game. The programmers and creators make the rules. Limitations kill creativity.
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