Quote Originally Posted by Mychael View Post
Also, I'd like to disagree with your use of "diversity" and "variety." Pre-reform classes allowed each player to pick their own set of abilities, i.e. every player was diverse.
Pre-reform every class used the same skill set. admittedly you maybe didnt have to but ultimately everyone did because those were the strongest skills to have.

that was the whole reason for the reform in the first place.
Quote Originally Posted by indira View Post
monk is kung fu asian, pug boxer western

gladiator fighter, paladin holy knight

archer bow shooting guy, bard plays music.
whats the difference between a monk punching something and a pugilist? none
whats the difference between how a gladiator uses its shield and a paladin? none
whats the difference between how a brd shoots there bow and an archer? none.
classes and jobs ultimately feel the same to play or near as dam it

Quote Originally Posted by Radacci View Post
You're limiting yourself, for basically no gains.
That's why Jobs need many more skills, to feel unique.
The thing is you weren't. both in party and out Jobs were vastly superior. (with maybe a couple of exceptions) A warrior could tear havoc through natalan or any thing he wanted to do solo and was almost unstoppable in doing so. A marauder simply couldn't compete. thus ultimately its as a class that you were limiting yourself.

Bards could paeon themselves and run around shooting arrows all day long. without needing to wait for invigorate or keen flurries. Blackmages could nuke a lot longer with simple convert and even survive aggro better with sleepga. perhaps they lost a couple of survival skills but a good offence is often an amazing defence. it was pretty much the same for all jobs.