!! I loved this in some old school rpgs.. equipment had size.
I'm waiting for it to make a comeback tbh.. lol (not in FFXIV, not the right audience and you couldnt make a change like that).
But you could literally obtain airship funds by doing 1 or 2 levequests. Sure, there are gilsinks in the game, but we can still make money off of levelquests and vendoring useless items faster than the gilsinks can take it way. And since FFXIV, and ARR, give players the ability to teleport to anywhere they have been, we can pretty much avoid transport fees. Casual players can make their daily gils pretty fast without interacting with anyone else. This was the case in 1.0, and in all MMO's.Technically, being able to vendor an item for a "huge" price will work too if you have enough mechanisms in the game that take money out, like paid airships, repairs, and paid instance entry. You need to have a balance between how much money is being generated by NPCs and how much is being destroyed by them.
In that case, it's all relative and becomes more of a matter of "how many numbers do I want my players to carry". Once you can vendor an item for 900k, and you pay ~100k to ride an airship, then the worth of the currency is very little, and your items are going to cost in the millions/billions.
Actually, now that I think about it, you really can't expect to vendor an item for as much as it would sell on the AH ever, because its AH price will constantly go up if it's a desired item, or nobody will be selling it on the AH because it's worthless.
God it's been forever since economics, this is making my brain hurt.
Bottom line, you want to make sure the money that comes in from NPCs is taken out by NPCs at the same rate, and the items that players create are being taken out at the same rate.
NPC recieved money is how MMO economies start in the first place as well. On the servers where there can only be brand new players, EVERYONE will be dirt poor and only by doing quests and levequests will money enter the system. And again, the amount of money that can enter that way is unlimited.
Only if they create heavy gilsinks even someone with all maxed classes cant avoid can they prevent that, but then again they would be crushing those who dont have all maxed classes esuring they would be dirt poor all the time...
There was probably 993,211,342,954 gil circulating around in 1.0, and it was only getting higher. I know, probably not that much. But give it 3 more or so years, there probably will be. This would destroy a real world economy, but it really doesnt do anything to an MMO economy. Stock markets wont crash and there wont be a great depression.
Last edited by Reika; 02-12-2013 at 04:32 AM.
I think it's the other way around where it doesn't fit.
That would be some crazy high immersion if we had to select the size (race) of the gear when we were crafting it!
Oh but it wouldn't fit a lalafel either. The cobalt cuirass made for a miquote would literally be as tall as the lalafel lol. Totally unwearable.
Try going down from Roegadyn to Miqo'te
Or Roegadyn down to Lalafel. Lalafel SQUISH!
Yeah but if the fight looks like it is going to be a wipe the Lalafel can just sit down, pull his/her arms in and hide while looking just like ordinary loot on the ground.
What was it doing the rest of the time tho? it would be way too big for it to even come off the ground. I can see it dragging it around with the sword or axe poking out of the top![]()
The bottom line is we don't see people coming in these forums and say - "wow, this is great change, and I am going to start playing FF Online series now because of it!" What we see is plenty of players outraged by this change to the point of leaving. If you are one of the players that can live with it, please don't try glazing the bad news for someone else.
Its not glazing bad news, there is literal good news in it as well.The bottom line is we don't see people coming in these forums and say - "wow, this is great change, and I am going to start playing FF Online series now because of it!" What we see is plenty of players outraged by this change to the point of leaving. If you are one of the players that can live with it, please don't try glazing the bad news for someone else.
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