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  1. #61
    Player
    AdorraEloom's Avatar
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    Mar 2011
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    257
    Character
    Adorra Eloom
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Most MMO's use item binding and for the most part, their economy is good, even after several years the economy is still good. FF11 was one of few mmos that did not use the item binding and their economy was pretty bad, specially for new players. It was basically the early players that made a lot of gill when the game came out, and all players who joined ff11 2-3 years later had a really hard time making gill or skilling up a craft with out losing more gill than they could make.

    I personally don't want that in ARR, I want the economy to thrive well even in 4 years from now, and if item binding is the solution, than I'm all for it.
    (1)

  2. #62
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Wolfie View Post
    It won't completely stop RMT, no. The only way you can stop RMT is to completely remove all kinds of inter-player trading.

    What binding items to players will do is prevent RMT or other groups from monopolizing an important world item drop, and, more importantly, it will add a much needed piece in a consumer economy that MMOs are based around on. Without items being consumed (that is, being destroyed or permanently leaving the circulation), your producers (crafters) will oversaturate the market and prices will eventually crash beyond hope.

    Undercutting is a normal, healthy aspect of all MMO economies that you will never be able to avoid. If people are undercutting each other and RMT, then they will continue to do so until the item in question stabilizes near its actual value, and will simply go up and down slightly depending on the time of day/week/month. The reason for this is because if an item brings in too little money for the effort used to obtain it, fewer people are willing to put in the effort. Conversely, if an item requires little effort for a lot of gain, you can expect that a whole bunch of players are going to jump in on it, and, eventually they'll bring the price down to the item's actual worth.
    IMO an items worth should be closer to the amount you can vendor it for lol.

    But thats just me.... everyone else probably wants at least 20x that much.

    There was also gear on the vendors tha sold for quite rediculous amounts, like an iron cuirass would cost over 150k gil. Who in their right mind here would try to charge that much for that?
    (0)

  3. #63
    Player
    Zezlar's Avatar
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    Mar 2011
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    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Actually I have bought a Television that costed $750 and resold it about 3 months later for $400.
    (0)

  4. #64
    Player
    AdorraEloom's Avatar
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    Mar 2011
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    257
    Character
    Adorra Eloom
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Reika View Post
    IMO an items worth should be closer to the amount you can vendor it for lol.

    But thats just me.... everyone else probably wants at least 20x that much.
    If that was the case nobody would bother selling items in the wards/AH, would be no point.
    (0)

  5. #65
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by AdorraEloom View Post
    If that was the case nobody would bother selling items in the wards/AH, would be no point.
    Closer to, not exactly. of course you would want to get more than you would from vendoring it if it was sellable on the wards. But of course if you could constantly produce said item, being close to vendor price wouldn't be all that bad really. Slow income, but income nonetheless.

    It really comes down to how much effort you really felt it took to make the item. I may feel my effort is worth 5x the vendoring value, someone else may feel their effort was worth 30x the vendoring value. And I wont even mind if someone bought my lower-valued-effort items in order to resell them. I still make gil in the end . There will inevitablly be that supply and demand set/fluctuating price, but I may even value the item even lower than that reguardless.
    (0)
    Last edited by Reika; 02-12-2013 at 03:53 AM.

  6. #66
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Reika View Post
    IMO an items worth should be closer to the amount you can vendor it for lol.

    But thats just me.... everyone else probably wants at least 20x that much.

    There was also gear on the vendors tha sold for quite rediculous amounts, like an iron cuirass would cost over 150k gil. Who in their right mind here would try to charge that much for that?
    If you get into a situation where you could vendor an item for as much as it would sell on the AH, you're going to find that almost nobody is going to be selling that item on the AH or it's going to be extremely price jacked. People are going to vendor their crafted items, and then use the money to purchase the items that can't be made by players, or the very same kinds of items that they're getting price gouged on.

    It's the equivalent of you burning a TV set, and then the US Treasury printing and handing you a bunch of new bills totaling $1000. It will eventually destroy the economy.
    (1)

  7. #67
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Wolfie View Post
    If you get into a situation where you could vendor an item for as much as it would sell on the AH, you're going to find that almost nobody is going to be selling that item on the AH or it's going to be extremely price jacked. People are going to vendor their crafted items, and then use the money to purchase the items that can't be made by players, or the very same kinds of items that they're getting price gouged on.

    It's the equivalent of you burning a TV set, and then the US Treasury printing and handing you a bunch of new bills totaling $1000. It will eventually destroy the economy.
    Well, there is literally no way to STOP money from being created in an MMO. NPC's have an unlimited amount of gil, quest rewarders have unlimited amounts of gil, its just going to happen forever and ever. So i dont think there is much use trying to avoid it. Thats what separated an MMO economy from the real world economy. I wouldn't have to even look at the market wards and end up with millions of gils just by doing levequests on a daily basis. All the sidequests will be giving gil as rewards too, so if youre the type of person that likes creating alts, you can get even more gil with even more leves per day and so on and so forth.

    its inevitable.
    (0)

  8. #68
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    So I'm a Miqo'te and I have this Cobalt Cuirass I used before that i dont need anymore, so I give it to my lalafel friend who needs a cobalt cuirass.

    However.... How does it fit him/her !!! GASP!

    I think this soulbinding system helps prevent this logical error too
    (2)

  9. #69
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Reika View Post
    Well, there is literally no way to STOP money from being created in an MMO. NPC's have an unlimited amount of gil, quest rewarders have unlimited amounts of gil, its just going to happen forever and ever. So i dont think there is much use trying to avoid it. Thats what separated an MMO economy from the real world economy. I wouldn't have to even look at the market wards and end up with millions of gils just by doing levequests on a daily basis. All the sidequests will be giving gil as rewards too, so if youre the type of person that likes creating alts, you can get even more gil with even more leves per day and so on and so forth.

    its inevitable.
    Technically, being able to vendor an item for a "huge" price will work too if you have enough mechanisms in the game that take money out, like paid airships, repairs, and paid instance entry. You need to have a balance between how much money is being generated by NPCs and how much is being destroyed by them.

    In that case, it's all relative and becomes more of a matter of "how many numbers do I want my players to carry". Once you can vendor an item for 900k, and you pay ~100k to ride an airship, then the worth of the currency is very little, and your items are going to cost in the millions/billions.

    Actually, now that I think about it, you really can't expect to vendor an item for as much as it would sell on the AH ever, because its AH price will constantly go up if it's a desired item, or nobody will be selling it on the AH because it's worthless.

    God it's been forever since economics, this is making my brain hurt.

    Bottom line, you want to make sure the money that comes in from NPCs is taken out by NPCs at the same rate, and the items that players create are being taken out at the same rate.
    (0)

  10. #70
    Player
    Zezlar's Avatar
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    Mar 2011
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    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    If we really want to start talking about logic. Why can't characters turn around? lol
    (0)

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