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  1. #41
    Player
    EinSoFZ's Avatar
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    Sep 2012
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    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Elexia View Post
    I've never seen impulse buying on useful weapons/armors. I have however seen people buy items for a bit then sell it back or give it to someone to help out.
    It depends. At lower levels people often impulse buy what they think will be useful but it turns out something else has better stats for their build. Like this, they'd wind up with junk in their inventory they can't get rid of (without docking themselves) or give away. I agree that no one usually impulsively spends 2+mil or some such value. Overall point I guess is that people should just be careful what they buy/use if it's a concern in that sense.

    Far as lending it out...Sometimes it's a nice gesture, but personally I wouldn't go to war if we lost that ability. In these kinds of games it's always each man for himself in the end.
    (0)

  2. #42
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Zezlar View Post
    Now you're stuck with it, and out the cash you just spent on both items.
    unless you finish the SB, convert them to materia and sell it- and passing on that option is a personal choice, not a design flaw.

    Quote Originally Posted by Zezlar View Post
    The Materia system did a good job and removing gear from the economy
    it did a *fair but not great* job of removing gear from the economy, because most people with any intention of melding or SBing crafted their own stuff to save money.

    for SB, the only items which really were frequently removed from circulation were cheap belts and rings, and that's primarily as a result of two functions: first because both slots converted into highly coveted materia, and second because it was easy to swap out regular pieces for SB pieces without sorely impacting performance

    for melding, generally only whatever slot pieces which were considered 'the best' for whatever job or function were bought to meld with. everything else just sat there.

    so yes, the materia system did remove some gear from the economy, but it's too easy in this game to level multiple crafting jobs and even with our relatively tiny dedicated playerbase the wards still quickly flooded with unwanted gear. if ARR is successful and a flood of new players also participate in the economy, this will only serve to exacerbate the problem

    Quote Originally Posted by Zezlar View Post
    In the end I will not buy items from other players. I can make everything myself, so why decrease my value twice by purchasing materials or items from other players
    which, again, plays a large role in why the wards get flooded with gear in the first place. almost anyone can craft. the more people you have crafting, the more gear you have introduced into the economy. and when you combine more gear being introduced into the economy by players with more gear being introduced to players through quest/dungeon rewards, thereby lowering the demand for crafted items- you've created a problem which multiplies exponentially and as a result you must figure out ways to remove gear from the economy even more quickly

    Quote Originally Posted by Zezlar View Post
    I can see that the system does work, but it doesn't work in a way that I find pleasing, or even acceptable. I'm honestly dumbfounded that people have allowed such an archaic component to exist.
    you still haven't suggested a reasonable alternative which would solve the problems that the lack of a binding system would create. and really neither has anyone else.
    (1)

  3. #43
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Elexia View Post
    There's a reason SE is making ARR a casual playground whether people like it or not.
    and yet they just keep adding more stuff that the casuals can't help but cry about. weird!
    (1)

  4. #44
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by fusional View Post
    and yet they just keep adding more stuff that the casuals can't help but cry about. weird!
    But shouldn't a more casual player be spending more time crafting and gathering than running dungeons?
    (0)

  5. #45
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    It's not a solution I as the player can really fix. I'm not the game designer. I can only give my feedback based on what I have experienced. I'm certainly not a casual, and I work hard for everything I do have. However stripping me of all that effort once I fight an enemy is not satisfactory.

    Also I'm not sure how you can with a straight face tell someone to convert a triple melded item into a single materia or sell it to an NPC. That is not an adequate solution. Perhaps the conversion rate will be significantly better in ARR but even so it's still a massive loss. That is a design flaw. If I had personal choice, I would be putting it back on the market for at least a share of what I spent before.
    (3)
    Last edited by Zezlar; 02-12-2013 at 03:15 AM.

  6. #46
    Player
    EinSoFZ's Avatar
    Join Date
    Sep 2012
    Posts
    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by fusional View Post
    and yet they just keep adding more stuff that the casuals can't help but cry about. weird!
    lol...in all honestly players who believe themselves to be "casual" always find something to whine about. They're so paranoid of being excluded from something that they believe the entire game needs to be tailored such that every aspect suits them. SE could give these players exactly what they want and they would still complain and lament their perceived lack of great gaming experiences. SE should really just stop trying to please the casual because it honestly can't be achieved.

    Not saying this to be mean, but from what I have observed it's generally true of that community of players. What SE is adding isn't necessarily anti-casual...
    (1)

  7. #47
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Zezlar View Post
    It's not a solution I as the player can really fix. I'm not the game designer. I can only give my feedback based on what I have experienced. I'm certainly not a casual, and I work hard for everything I do have. However stripping me of all that effort once I fight an enemy is not satisfactory.

    Also I'm not sure how you can with a straight face tell someone to convert a triple melded item into a single materia or sell it to an NPC. That is not an adequate solution. Perhaps the conversion rate will be significantly better in ARR but even so it's still a massive loss. That is a deign flaw. If I had personal choice, I would be putting it back on the market for at least a share of what I spent before.
    Maybe there will be a system where converting a multi-meld will yield multiple materia? I Think we should be asking for that, just incase they haven't thought of it yet.
    (0)

  8. #48
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Reika View Post
    Maybe there will be a system where converting a multi-meld will yield multiple materia? I Think we should be asking for t hat.
    I did suggest that in another thread. It's something that could be examined, but i'm not sure if it would be technically feasible or not.
    (0)

  9. #49
    Player
    HamHam's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah, Eorzea
    Posts
    250
    Character
    Hamtaro Kakamaro
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by fusional View Post
    like what, white ravens? which were a guaranteed reward? and yet ~5% of the population got them? you only help solidify my point.



    or like FFXI? or tera? or EQ2? or GW2? or any other MMO still running their servers today? why the hell did you even bring up wow in the first place? do you realize how incredibly stupid it makes you look? why do you people always do this? OH BUT WOW, WOW, REEEEEEEEEEEEEEEEEEEEEEEEEEER WOWWWWWWWWW

    nevermind all the other games which use the same system, INVENTED the system wow borrows from, or simply shares THE EXACT SAME PROBLEM. because, you know. in a MASSIVELY MULTIPLAYER ONLINE GAME people are bound to get THE EXACT SAME GEAR as long as the selection of gear is finite. and even when the selection is larger- people will STILL prefer the BEST stuff... so people end up wearing the same damn gear anyway.

    have you ever even PLAYED a fucking mmo? did you hide under a rock the entire time?

    but since you bring it up, let's talk about it. how much did you play WoW, and when? what is your opinion based on? did you raid? if you did raid, were you part of the top 10% of guilds who actually had heroic tier sets? i'm going to assume with 99% certainty the answer is no. so if you DID play, that would make you one of the 90% outside that circle.

    and you know why that's funny? because heroic gear, in spite of having really high drop rates... WAS INCREDIBLY DIFFICULT TO GET. so your argument is starting to look more and more idiotic as we progress. should we continue?



    so what in the actual christ are you saying here? i want to be sure i understand your argument. are you saying that people who want a rare item deserves to be punished as a result of wanting that rare item? and you're saying the way they should be punished is through spamming content thousands of times, rather than actually EARNING the item through difficult content?

    and i mean, what else could you mean? i have corselet and every other piece of darklight outside of heavy body. none of that was hard to get, it was just luck. and i had white ravens, too. they actually took skill to get. how about you? no white ravens? never ran av/cc? never did garuda? beat ifrit like a day before servers went down?

    see, here's the thing. that's fine. it's fine you played casually and didn't clear most content. it's not a black mark against you for playing at your pace.

    no, the black mark against you is that, in playing at your own pace, you didn't experience the content and the downfalls of the content which you're attempting to argue about as if you're an expert character witness. the black mark against you is beating your chest about shit you haven't the faintest understanding of.

    and why do you do it? well i believe your guilty conscience showed itself readily enough. you do it because... WoW. because by god in spite of not knowing what the fuck you're talking about you NEED people to know that WoW sucks and anything that can make this game different surely is preferred.

    except you don't know what you're talking about re: WoW, either, and in absolutely no reasonable context can you compare it to other popular modern MMOs without looking completely stupid/wrong.

    so in essence you're just here to flail around and throw more anti-WoW feces at a thread which could otherwise be perfectly constructive. and this literally JUST HAPPENED in another thread, too.

    at this point i don't even care if i get a mod time-out. it just has to be asked.

    what the *fuck* is wrong with you people? if reference to a game you never really experienced and really know nothing about causes you this much psychological distress, instead of shitting all over these threads you need to see a goddam shrink about it.
    This guy needs to work for Blizzard or probably works for them. "What that you said about WoW?" Oh no you didn't... OMGWTF NOOOOO, WoW is my God!!! How dare you say anything about my God!!! I'm going to punch you in the face!!!
    (4)

  10. #50
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Reika View Post
    But shouldn't a more casual player be spending more time crafting and gathering than running dungeons?
    in theory, but then this system only helps them.
    (1)

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