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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by SkyeWindbinder View Post
    <Skipped irrelivant text> which is that the WHM should definitely remain the best healer until another class is introduced that is built around the power of healing. Likely a huge case of misunderstanding. And headaches. Well, at least for one of us. :P
    The bold part is key. As I said noone expects a monk to become an awesome healer or even a paladin. (though personally I would like paladin to have a healing buff. even it had the potency of a whms cures it wouldn't have the mp supply to maintain a full party. but i guess thats just my play style try and keep myself standing not rely on others) but yeah of the jobs in 1.0 noone expects any of them to really be a super awesome healer.

    The original topic was alternative ideas future jobs that can fill a healers role and the different ways in which they can do it.

    I don't want 4 jobs that specialise in healing magic and cure spells, just as i dont want 4 jobs that specialise in hand to hand combat

    I'm looking to a future full of mass scale contents and 24 man events with a HUGE selection of jobs to choose from not just the handfull we have now. There is plenty of room for more healers.

    If for example XIV had 20 jobs to choose from. how would you spread those jobs amoungst various roles.
    I personally would have maybe:-
    3 healers- whm, chemist etc
    4 tanks- pld war etc
    4 support- brd cor maybe arcanist with its enfeebles etc
    9 dps- mnk drg sam ranger drk bst etc etc
    or something like that. a fairly decent spread across all roles i think.

    reading this though it seems some people would have 1 healer 1 tank and 18 dps jobs
    side note:- how do you do the click to show thing?
    (2)
    Last edited by Dzian; 02-12-2013 at 02:51 AM.

  2. #2
    Player SkyeWindbinder's Avatar
    Join Date
    Aug 2012
    Posts
    1,256
    Character
    Skye Windbinder
    World
    Masamune
    Main Class
    Conjurer Lv 67
    Quote Originally Posted by Dzian View Post
    The bold part is key. As I said noone expects a monk to become an awesome healer or even a paladin. (though personally I would like paladin to have a healing buff. even it had the potency of a whms cures it wouldn't have the mp supply to maintain a full party. but i guess thats just my play style try and keep myself standing not rely on others) but yeah of the jobs in 1.0 noone expects any of them to really be a super awesome healer.

    The original topic was alternative ideas future jobs that can fill a healers role and the different ways in which they can do it.

    I don't want 4 jobs that specialise in healing magic and cure spells, just as i dont want 4 jobs that specialise in hand to hand combat

    I'm looking to a future full of mass scale contents and 24 man events with a HUGE selection of jobs to choose from not just the handfull we have now. There is plenty of room for more healers

    side note:- how do you do the click to show thing?


    Guess we agree on some stuff. Good enough for me.
    (0)

  3. #3
    Player
    IndigoDarkwolf's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    141
    Character
    Sepia Windsword
    World
    Hyperion
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Dzian View Post
    how do you do the click to show thing?
    HB and /HB in square brackets. If you click the "Go Advanced" button, it's also the speech bubble with the question mark icon.

    Example usage (you should be able to see it if you "reply with quote" on this):
    This text is hidden until someone clicks the button to show it.


    Unfortunately, "Preview Post" in the advanced editor doesn't correctly portray what the hidden areas will look like.

    Edit: I really like to use that HB tag when quoting people. Especially people who aren't well-read on their Shakespeare.
    (1)
    Last edited by IndigoDarkwolf; 02-12-2013 at 02:48 AM.

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Dzian View Post
    The original topic was alternative ideas future jobs that can fill a healers role and the different ways in which they can do it.

    I don't want 4 jobs that specialize in healing magic and cure spells, just as i dont want 4 jobs that specialise in hand to hand combat
    As I see it, WHM would still be built around White Magic. CHM would be built around their potions and healing bullets. GRM would be built around their HoTs, which would be considered Green Magic. I don't think there would or should be any true overlaps between them spell-wise or mechanic-wise.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Duelle View Post
    As I see it, WHM would still be built around White Magic. CHM would be built around their potions and healing bullets. GRM would be built around their HoTs, which would be considered Green Magic. I don't think there would or should be any true overlaps between them spell-wise or mechanic-wise.
    Healing bullets - baahahahah - dirty

    Chemist would be awesome. Hi-Potion, Mega-Potion, Sleep Potion.
    Ability to Throw - Reduced Cooldowns on Items - Ability to use any item on Players (Mega Potion of INT,VIT)

    The bad: Cost per fight - consumeables.

    I think it would be the best alternative to WHM, and an excellent support class. -> Chemist sleep that mob - kapow Sleep Potion. Ok -heal the tank - Elixer

    (sorry for the Batman sound effects)
    (0)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  6. #6
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Judge_Xero View Post
    The bad: Cost per fight - consumeables.
    The whole cost to play a class, besides repairs, will not happen. SE already removed arrows from archer/bards in 2.0. I doubt they will ever make a similar mechanic.
    (4)
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Judge_Xero View Post
    Healing bullets
    Yes, healing bullets. Not as farfetched as it seems, though it's funny that someone out there heard the joke about healing rangers "l0lz wut cna th3y sh00t?! arr0wz th4t he4l??!?!?!?!", and then went and actually made a class that could heal their allies by shooting at them. XD

    /inbeforeOMGthatsnotFFidontwantithere!!!!
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Duelle View Post
    Yes, healing bullets. Not as farfetched as it seems, though it's funny that someone out there heard the joke about healing rangers "l0lz wut cna th3y sh00t?! arr0wz th4t he4l??!?!?!?!", and then went and actually made a class that could heal their allies by shooting at them. XD

    /inbeforeOMGthatsnotFFidontwantithere!!!!
    For me they would have to do a good job of making the Healing shot seem magical in nature rather than blazing bullets at people. Why i would probbably prefer a more Cannoneer like Chemist, slow wide radius bursts of alchemical power. Wanna see Mix show up in some form too.
    (0)

  9. #9
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Alaltus View Post
    For me they would have to do a good job of making the Healing shot seem magical in nature rather than blazing bullets at people.
    You sure about that?



    Looks perfectly reasonable for long-range healing. =P
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #10
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Duelle View Post
    You sure about that?



    Looks perfectly reasonable for long-range healing. =P
    You may convince me the sky is red... that demons are real... and that the dragon messiah has come to purge us of our sins! but you will never convince me of that thing's healing properties! *jumps for cover!* D=
    (1)