The bold part is key. As I said noone expects a monk to become an awesome healer or even a paladin. (though personally I would like paladin to have a healing buff. even it had the potency of a whms cures it wouldn't have the mp supply to maintain a full party. but i guess thats just my play style try and keep myself standing not rely on others) but yeah of the jobs in 1.0 noone expects any of them to really be a super awesome healer.
The original topic was alternative ideas future jobs that can fill a healers role and the different ways in which they can do it.
I don't want 4 jobs that specialise in healing magic and cure spells, just as i dont want 4 jobs that specialise in hand to hand combat
I'm looking to a future full of mass scale contents and 24 man events with a HUGE selection of jobs to choose from not just the handfull we have now. There is plenty of room for more healers.
If for example XIV had 20 jobs to choose from. how would you spread those jobs amoungst various roles.
I personally would have maybe:-
3 healers- whm, chemist etc
4 tanks- pld war etc
4 support- brd cor maybe arcanist with its enfeebles etc
9 dps- mnk drg sam ranger drk bst etc etc
or something like that. a fairly decent spread across all roles i think.
reading this though it seems some people would have 1 healer 1 tank and 18 dps jobs
side note:- how do you do the click to show thing?