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  1. #1
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I'd be interested in a grid/specs that enabled me to focus on armour types for different purposes and with good reason, as opposed to the basic "stack accuracy" "stack strength" etc

    E.g to make an agile, light armoured PLD v Heavily armoured PLD you could invest in light or heavy armour passive traits, that have various bonuses or penalties to impact casting times, potencies, damage mitigation, ability recasts

    A light v heavy pld would in essence do the same role but the playstyle has the potential to be a lot different.

    It makes a change from the basic "ok lets just buy all the accuracy gear on the AH and go whack garuda"
    (2)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Altanas View Post
    I'd be interested in a grid/specs that enabled me to focus on armour types for different purposes and with good reason, as opposed to the basic "stack accuracy" "stack strength" etc

    E.g to make an agile, light armoured PLD v Heavily armoured PLD you could invest in light or heavy armour passive traits, that have various bonuses or penalties to impact casting times, potencies, damage mitigation, ability recasts

    A light v heavy pld would in essence do the same role but the playstyle has the potential to be a lot different.

    It makes a change from the basic "ok lets just buy all the accuracy gear on the AH and go whack garuda"
    So I could be a monk who specializes using a plate shoulder on one side for shoulder tackle, adding weight to my punches and kicks via hand and feet armor, or reduce their slowing my movements?

    Sounds like animation contingencies (imagine a greatsword user in plate using the gladiator flip move... how much impact force would be in that, but how much strength it'd take to make its full potential, and the different speeds or starting points you'd see in the animation), which, especially paired with a difference between accuracy and getting around an enemy's avoidance (taken into two different rolls), could make a world of difference.
    (0)