Yes... because crafting is so usful in every other single MMO that has gear binding... obv a valid point... (soaked with sarcasm).
Yes... because crafting is so usful in every other single MMO that has gear binding... obv a valid point... (soaked with sarcasm).
I hear what you're saying, every other game has binding and in every other game crafting is pretty much useless. The 2 are not exactly married though. We can have binding and still have a loot system that doesn't destroy any need to craft. So long as we're not getting gear drops from every mob and quest we complete, we should be ok.![]()
You forget that the whole purpose of item binding is to remove said items from the economy, as uncontrolled resale creates market saturation, which definitely hurts crafting.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Crafters in 1.0: Create items for people to Spiritbond and turn into Materia.
Crafters in ARR: Create items for people to Spiritbond and turn into Materia.
It's the same thing. Crafters will still be making gil on their goods. What HELPED Crafters was the fact Materia had a RNG factor applied to slots when people materia'd them, so people had to buy MULTIPLES of the same item to try for a chance to get the right Materia, not even to mentioned the right Tier and the right Grade within the right Tier.
With the Materia system changing and things being easier to obtain, Crafters are going to actually be selling less, people won't need to buy vast quantities of the same item because obtaining that certain Materia will be easier and since Materia Grades are being changed to 1 value within the Tier, it makes it easier to get that Materia you're looking for.
Also with Materia being easier to meld (atleast doubles) people are no longer going to be blowing up the same numbers they did in 1.0, sure double meld won't be THAT great but more people will obtain them regularly.
I don't see how this will open up a new gold mine for Crafters to tap into.
Check out my Lore posts:An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn
This thread show how much of a bubble FFXI and FFXIV players have been living in. The debate about item binding has pretty much been resolved and accepted by the rest of the mmo community, and results have shown that it benefits crafters who no longer have to compete trying to sell gear that are obsolete with the saturation of dungeon gears into the market, which would naturally occur (and at a much faster rate with instance dungeons). The only other solution to item binding would be to make EVERY dungeon drop item untradeable. Whichever pill you pick, it's going to be bitter regardless.
Here's an article from 4 years ago that help explain how item binding came to be.
http://massively.joystiq.com/2008/06...-item-binding/
EDIT: Just thought of something though, item binding in FFXIV is going to occur only after you accumulate spirit bind points, meaning that dungeon gear saturation is still going to occur. Looks like SE took one step forward and one step back. ^^;;
Last edited by Eldryan; 02-10-2013 at 01:14 AM.
That depends on if dungeon gear is tradable or not. If dungeon gear is EX it's pretty much equivalent to bind on pickup so it can't be traded.
Last edited by Pseudopsia; 02-10-2013 at 01:25 AM.
Looks like a lot of people are looking at this the wrong way. Where as in many MMOs HQ items are linked to a character as soon as you equip it for the first time. In FF14 it won't link to your character until you build up spirit bond. On top of that FF14 crafting is much more casual than FF11 crafting and there will be a lot more crafters due to this and the larger amount of content. There's going to be balance, just wait.
Keep in mind that this game cannot be calibrated for any single player, and the medium is not you.
Not quite sure how I feel about this. I don't like how this will kill recycling my gear but it is good news for crafters to make more money (hopefully).
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