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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by NoloeTazier View Post
    Pretty much screwed when it comes to melding and upgrading your equipment. The whole "well they're making melding easier" still doesn't change the fact that gear and materia will be blown up going for melds. Basically you finally get your melded gear. You wear it and use it in Raids, you wear it and use it while spiritbonding or farming or really anything involving actual fighting. Down the road you make an even better meld, now you have your old gear and you cannot sell it to recoup any loses you've made or to make any sort of profit. Nor can you give the gear to a friend or LS mates to 'upgrade' their gear.

    So our only answer is to take our double/triple melded gear and turn it into materia itself. Regardless of whatever chances they give gear to turn into certain materia, no one would rather get materia as payment than selling it on the Market Wards and getting gil. Basically I see the new Soulbound system hurting the economy, there's going to be less melded gear sold on the Auction House/Market Wards simply because people cannot sell their items. Crafters and anyone down the road will be able to take gear and meld it and sell, but if you put it on it's game over and your gil is loss.

    I don't like it and maybe we'll get a NPC that will remove the 'Soulbound' for a fee so we can sell it, but I see that as fixing a problem that didn't exist. The materia system was broken on the RNG side, when spiritbonding gear and turning it into materia you had a small chance of getting the materia you want let alone the right Tier or a certain Grade. Because of the randomness it caused the fluctuation of certain 'usable' materia and along with Relic melds, they drove the economy the last few months of 1.0. The way I see it, people will still attempt melds, but most people will opt for the easier Dungeon Gear than blowing up gil trying to obtain multiple triple(triple probably being the new double with 'easier' melds) because the fact that we all expect upgrades and if they cannot sell their 'unusable' old gear to recoup loses, then why bother with it. In 1.0 people bought gear from crafters to blow up in melds and to spiritbind for materia, in 2.0 people will only be buying for spiritbinding and less likely to be blowing up multiples of items in melds.

    Just my concerns.
    People will still buy items, no one will ever stop trying to become powerful. The difference here is you wont be getting 5 mil for breaking your head aganist RNG using it and then doubling your money (materia itself can still be a good gil seller (changes dependent))


    Really how the economy changes will depend on what happened to materia. But the bottom line is either way things will sell, just for how much and therefore how big of a gil sink is it?
    (2)

  2. #2
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zezlar View Post
    Biggest problem with this to me is the immediate loss of all value once the item has been bound to the character. If you spent 5M to purchase the item, and it's now bound. It is worth nothing if you can't desynth it. This is incredibly discouraging when it comes to multi-melding and buying items from other players. If anything it makes me want to just sell items, and farm/synth my own items. I can definitely see the crafter argument side of this, but at the same time I don't like it.
    Well, maybe their intention is for things not to cost as much so you can use your gil towards other things, like housing which is supposed to be ridiculously expensive.

    Quote Originally Posted by Pseudopsia View Post
    Character bound gear . Some MMOs prompt you when you go to equip an item saying it will become bound to your character. What SE is saying is once you kill something while wearing that gear you will not be able to sell or trade that gear to another player. Crafting or harvesting while wearing gear will bound them to your character as well.

    This is to take items out of the market so it's harder to flood the market and keeps prices from collapsing.
    At least things won't actually bound until you do something in it. That still gives people the option to try on something and see if they like it before committing to it, for say, a vanity set.

    (By the way, a dressing room preview thing would be pretty awesome. Can't recall ever seeing this suggestion. I know the retainers were a good way to do this, but who knows how the market system will work. Sounds like buying stuff will interface mostly with an NPC, so maybe you won't see all the retainers in the MW in ARR. Who knows, we'll have to wait and see!)
    (2)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Orophin View Post
    Well, maybe their intention is for things not to cost as much so you can use your gil towards other things, like housing which is supposed to be ridiculously expensive.
    Well I would think not being able to get an ROI(AU? Return on investment after use... lol) will mean less gil and by that will be a gil sink in comparison to 1.0. Of course for those fresh to 2.0 it will just be the way it is. (So I dont think it will mean we have more money)


    Quote Originally Posted by Orophin View Post
    At least things won't actually bound until you do something in it. That still gives people the option to try on something and see if they like it before committing to it, for say, a vanity set.

    (By the way, a dressing room preview thing would be pretty awesome. Can't recall ever seeing this suggestion. I know the retainers were a good way to do this, but who knows how the market system will work. Sounds like buying stuff will interface mostly with an NPC, so maybe you won't see all the retainers in the MW in ARR. Who knows, we'll have to wait and see!)

    Yes.. I bought some red armor once... I never believed SE's colors again.
    (2)

  4. #4
    Player
    NoloeTazier's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    865
    Character
    Noloe Tazier
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Shougun View Post
    People will still buy items, no one will ever stop trying to become powerful. The difference here is you wont be getting 5 mil for breaking your head aganist RNG using it and then doubling your money (materia itself can still be a good gil seller (changes dependent))


    Really how the economy changes will depend on what happened to materia. But the bottom line is either way things will sell, just for how much and therefore how big of a gil sink is it?
    Yeah people will still buy items and blow things up for melds, but not on the levels that we did in 1.0. Nowhere near it. The big multi-melds will still be good but mostly a bragging rights thing. They're nerfing materia gains and boosting Dungeon drops through less RNG and more totems. When people can go into Raids and get things for free, they're less likely to spend gil on multiple gear and multiple materia to "attempt" an improvement.
    (0)
    Check out my Lore posts:
    An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn

  5. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by NoloeTazier View Post
    Yeah people will still buy items and blow things up for melds, but not on the levels that we did in 1.0. Nowhere near it. The big multi-melds will still be good but mostly a bragging rights thing. They're nerfing materia gains and boosting Dungeon drops through less RNG and more totems. When people can go into Raids and get things for free, they're less likely to spend gil on multiple gear and multiple materia to "attempt" an improvement.
    They are nerfing the RNG for both materia and dungeon drops. I'm not sure where the get things for free thing is I'd have to read about that lol.


    We dont know if dungeon gear will be better or not - yes materia isnt as powerful we have heard but we dont know what else has changed to materia or what has all changed to higher crafting.


    If crafting gear is still more powerful than dungeon gear then people will still be making it. Perhaps crafts take more materials, or materia is crafted like (I suggested before, (and other games have done it... lo)). Its not black and white if we lost or gained a gil sink, at least not yet imo.
    (0)

  6. #6
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by NoloeTazier View Post
    Yeah people will still buy items and blow things up for melds, but not on the levels that we did in 1.0. Nowhere near it. The big multi-melds will still be good but mostly a bragging rights thing. They're nerfing materia gains and boosting Dungeon drops through less RNG and more totems. When people can go into Raids and get things for free, they're less likely to spend gil on multiple gear and multiple materia to "attempt" an improvement.
    Not sure how true this statement is. To begin with, it's not specifically dungeon drops that they are buffing up - it is balancing character stats & gear stats so gear has less impact. The completionists will still go for "best in slot" which has a high chance of some slots being materia melded, they just won't have as big an impact as they did in 1.0 because character stats will mean a lot more then they did previously.

    I daresay there will still be slots (such as INT head or STR melded gloves) that will be ideally better then dungeon gear, but we probably will see less melded body pieces etc.
    (0)