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  1. #201
    Player
    Elite's Avatar
    Join Date
    Mar 2011
    Posts
    31
    Character
    Boriquen Suleca
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Oh how I would love to talk smack about the OP post because of its title but...He's right...Next time Dragon Heart NEXT TIME... You right though, I must admit we learn more from Reinheart than English SE division. So how about we get the same support Japan gets? Oh the dreams those impossible, unobtainable, corrupted, misinterpreted dreams....
    (2)
    "For one another we stand. We stand for one another." -The Elite

  2. #202
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dragonheart View Post
    I think it's about time for these informations, what do you think guys?
    I think information will be released at the discretion of the Producer and company involved with making the game. Not the impatient playerbase.
    (9)

  3. #203
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by AdorraEloom View Post
    I think that Limsa/Uldah areas/classes are most likely still in production, perhaps that is why they are not going to be released in phase 1. No other reason for SE to not get as much testing as possible on Limsa/Uldah during beta.
    Well gee, I guess we will do a lot of testing after launch then

    /MemoriesOf1.0
    (3)

  4. #204
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Here's a logic question for the community.

    If you believe that Producer/Director Yoshida will listen to testing feedback and make changes accordingly,
    - AND -
    That some changes and adjustments will definitely be required ...
    - THEN -
    Would it not be extra development work to build everything all at once to work with the original system mechanics, then have to re-build everything again once you get feedback to alter something in that system??

    Let's say, for example, that global cooldowns is just a big flop. Or that auto-attack is just too powerful, or that the HQ synthesis rate is excessively high.

    Isn't easier to test the fixes to these possible global system problems on a small scale with a small sample, see if it works, then build the remainder to the new working model ... instead having to build, then rebuild everything, perhaps repeatedly??

    Once you have the global world-defining systems nailed down, then you can introduce and test specific case scenario's and fix them individually. Bard Arrow-Burn parties are clearing dungeons in a quarter of the expected time? Player feedback is asking for Paladin's Cover ability to be an AOE semi-circle behind them? Those types of issues are better nailed down after the primary systems are tested and finalized.

    Be patient. It's a process. Let the process run. After bringing FFXIV from 1.0 to 1.23, do you still not trust that Naoki Yoshida knows how to run a development team and get results??

    tl;dr - It's faster to test and re-test fixes on 3 classes (or one zone) multiple times and then move the fixes out to the remaining classes ONCE, than it is to test and re-test fixes on all the classes multiple times.
    (5)

  5. #205
    Player
    Coombah's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,483
    Character
    Rowan Garnet
    World
    Halicarnassus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Reika View Post
    Well gee, I guess we will do a lot of testing after launch then

    /MemoriesOf1.0
    (3)

  6. #206
    Player
    AdorraEloom's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Adorra Eloom
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Sorel View Post
    Here's a logic question for the community.

    If you believe that Producer/Director Yoshida will listen to testing feedback and make changes accordingly,
    - AND -
    That some changes and adjustments will definitely be required ...
    - THEN -
    Would it not be extra development work to build everything all at once to work with the original system mechanics, then have to re-build everything again once you get feedback to alter something in that system??

    Let's say, for example, that global cooldowns is just a big flop. Or that auto-attack is just too powerful, or that the HQ synthesis rate is excessively high.

    Isn't easier to test the fixes to these possible global system problems on a small scale with a small sample, see if it works, then build the remainder to the new working model ... instead having to build, then rebuild everything, perhaps repeatedly??

    Once you have the global world-defining systems nailed down, then you can introduce and test specific case scenario's and fix them individually. Bard Arrow-Burn parties are clearing dungeons in a quarter of the expected time? Player feedback is asking for Paladin's Cover ability to be an AOE semi-circle behind them? Those types of issues are better nailed down after the primary systems are tested and finalized.

    Be patient. It's a process. Let the process run. After bringing FFXIV from 1.0 to 1.23, do you still not trust that Naoki Yoshida knows how to run a development team and get results??

    tl;dr - It's faster to test and re-test fixes on 3 classes (or one zone) multiple times and then move the fixes out to the remaining classes ONCE, than it is to test and re-test fixes on all the classes multiple times.
    Totally agree with this logic, makes sense and its truth!
    (2)

  7. #207
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Nadrojj View Post
    Can you elaborate please on what exactly they are changing that you don't like. I'm curious.
    It's not easy to make a list but I'll try (all based on public content):

    - new battle mechanics (I enjoyed the 1.23 system, the new seems a bit too hectic for me...can't really tell how it is on max level though)
    - the quest system (the quests we've seen so far seem to be nothing but simple, boring fetch quests)
    - the graphical style (everything looks like it's made of wax), animations are way too flashy (this will be changed, I think)
    - very instanced world with auto-traveling (makes the game world a lobby server instead of a, well, world.. not that 1.0 was any better really)

    I don't know, maybe it will all turn out just fine for me and I'll find myself enjoying the game. At this point I just find myself more worried than hopeful. And nothing I've seen so far has made me feel like "that seems so cool, can't wait to play that!" But I've decided to try the game at launch in any case, no matter what the beta will be like.
    (1)

  8. #208
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Dragonheart View Post
    Well i think that the zones / content will be the same of the alpha.. plus the FATE system...
    Also, we are supposed to give feedback regarding the other classes in the final 2 phases... isn't that too late? *mumble mumble*
    no, it will be many more players, more feedback.
    there will be high lv players to test all classes easily; and i think they know what they are doing, and wont come with some broken classes anyways.
    phase 3-4 will potentially run for 2-3 months, so that's plenty of time to fix issues.

    Quote Originally Posted by Dragonheart View Post
    Simply this^ .

    -3 phases just for 1 region (Gridania) and their classes,
    -2 phases for 2 region and their classes...

    @Nadrojj , believe me, i want this game to be succesfull, more than "anyone" :/
    it will take less than a day for capped people to explore Ul'dah and Limsa, and all the classes. And it wont take long to find apparent bugs. It will take SE less than a day to fix any issues with it. and otherwise there's 1-2week break between ph3 and 4 to fix stuff. And beta wont end until it's good enough for release.
    (0)

  9. #209
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Taika View Post
    It's not easy to make a list but I'll try (all based on public content):

    - new battle mechanics (I enjoyed the 1.23 system, the new seems a bit too hectic for me...can't really tell how it is on max level though)
    - the quest system (the quests we've seen so far seem to be nothing but simple, boring fetch quests)
    - the graphical style (everything looks like it's made of wax), animations are way too flashy (this will be changed, I think)
    - very instanced world with auto-traveling (makes the game world a lobby server instead of a, well, world.. not that 1.0 was any better really)

    I don't know, maybe it will all turn out just fine for me and I'll find myself enjoying the game. At this point I just find myself more worried than hopeful. And nothing I've seen so far has made me feel like "that seems so cool, can't wait to play that!" But I've decided to try the game at launch in any case, no matter what the beta will be like.
    1.0 didn't have GCD, so if anything 1.0 was more hectic?

    Ofc, since they left out story quest, to not show spoilers. That just leaves boring leve quests and such.

    They'll add skin shaders etc later, to make it look better; if not before, at least during phase 3, with other char costumization.

    It's same as 1.0.
    The difference is that there will be a zone transition between south/north/west shroud etc. But in general all zones combined will be approximately the same size as Grid before. But the zones won't be copy pasted like before.
    traveling will still cost Anima; which if you auto travel to much, you'll run out of anima, and you'll be forced to travel on foot, just like before.
    (0)

  10. #210
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    I remember when i was younger. You didnt hear about games in advance, you found out when it hit the shelves. there was no advertizing, they were just games after all. You didnt have an opportunity to be in contact with anyone who worked on the games to voice an opinion about anything.

    kids these days... seem so entitled...

    (6)

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