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  1. #111
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Nakiamiie View Post
    As many others said, I don't think <call#> is needed.
    There are other much more effective ways in making sure everyone is ready for content. If someone is not there for a long time, there is a pretty good reason for it and "calling" him would be pointless. Also, you'd want to get a replacement for that person anyway.

    So, no thanks.
    A /readycheck or /away <message> would be more effective and less disturbing.
    If call get implemented, it definitely need a turn off option in the sound menu (I want to enjoy the music, not a whistle chorale).
    Well said. Calls were amusing in FFXI... for about the first two weeks. Then everyone started putting them in all their macros. Pull macros, provoke macros, weaponskill macros. Oh, our healer died in the Dunes and we're waiting on a Raise cause their home point is set on the other side of the world... so bored... <call1> <call5> <call8> !!!1!

    Watch The Adventures Of Finsternis And Prufrock Episode 1 if you are not familiar with calls or if you need a reminder of how annoying they are.

    I'd much prefer something like WoW's ready check, which is generally not abused like calls.

  2. #112
    Player
    Headhunters's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    109
    Character
    Head Hunters
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    i want calls back, they were usefull on XI
    (0)

  3. #113
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    (0)

  4. #114
    Player
    Mamba's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    414
    Character
    Lily Spider
    World
    Odin
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Zumi View Post
    No I think its annoying. Most everyone plays with vent or some other voip program now so it not really needed.
    Well first of all, I know way more people who don't use voice chat that people who do. It tends to be people with more "end game" orientation who use vent etc.
    I pop on vent if we're doing something really hard/important/for the first time but most of the times I prefer to keep my conversation in the chatlog.

    2ndly, I find <call> quite useful but like many have said, not the insanely loud ring or fog horn that will give you a permanent afro.
    In FFXI things like skill chains and Magic bursts were informed by <calls> and it was also really useful when someone was pulling (as someone else mentioned before).
    How about when you have to kill two ants in different room at the same time? Wouldn't it be handy to have a <call> for the kill?
    Just an example.

    If the sound was adjustable I think it would be very welcome feature in any kind of situation.
    (2)
    There is a little Monkey in all of us....

  5. #115
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Mamba View Post
    How about when you have to kill two ants in different room at the same time? Wouldn't it be handy to have a <call> for the kill?
    Just an example.

    If the sound was adjustable I think it would be very welcome feature in any kind of situation.

    No let's put in a ready check
    /sarcasm

    Everyone that is so PC interfance oriented, remember that we'll be playing along side PS3 players in the near future. Will a pop up window for a ready check be easily navigated and unobtrusive enough for someone on the PS3?
    (0)

  6. #116
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by Rowyne View Post
    Well said. Calls were amusing in FFXI... for about the first two weeks. Then everyone started putting them in all their macros. Pull macros, provoke macros, weaponskill macros. Oh, our healer died in the Dunes and we're waiting on a Raise cause their home point is set on the other side of the world... so bored... <call1> <call5> <call8> !!!1!
    You're right. This happened in a couple Dunes parties I was in. You know what happened? Some 'leetist jerk (such as myself ) told them to "please remove it." And they did.

    The 15-year-olds who abuse it are fairly easy to correct, or simply kick if they think that <call> is crucial to their macro.
    (2)

  7. #117
    Player
    HamHam's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah, Eorzea
    Posts
    250
    Character
    Hamtaro Kakamaro
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Mamba View Post
    Well first of all, I know way more people who don't use voice chat that people who do. It tends to be people with more "end game" orientation who use vent etc.
    I pop on vent if we're doing something really hard/important/for the first time but most of the times I prefer to keep my conversation in the chatlog.

    2ndly, I find <call> quite useful but like many have said, not the insanely loud ring or fog horn that will give you a permanent afro.
    In FFXI things like skill chains and Magic bursts were informed by <calls> and it was also really useful when someone was pulling (as someone else mentioned before).
    How about when you have to kill two ants in different room at the same time? Wouldn't it be handy to have a <call> for the kill?
    Just an example.

    If the sound was adjustable I think it would be very welcome feature in any kind of situation.
    I agree with everything you said. It seems there are a few here who think <call> is just a ready check feature. There are other situations where <call> would be helpful. ex: During Ifrit eruptions. Some of us were able to see the eruptions b4 others could, with a <call> feature, perhaps it would have save a lot of headaches. (yes, I know eruptions lag was due to how SE servers behave, something that will be retify with 2.0), but just saying...
    (0)

  8. #118
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Mychael View Post
    You're right. This happened in a couple Dunes parties I was in. You know what happened? Some 'leetist jerk (such as myself ) told them to "please remove it." And they did.

    The 15-year-olds who abuse it are fairly easy to correct, or simply kick if they think that <call> is crucial to their macro.
    ^^ this

    /10char
    (1)

  9. #119
    Player
    AmandaHuggenkiss's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Amanda Huggenkiss
    World
    Sargatanas
    Main Class
    Samurai Lv 93
    Quote Originally Posted by HamHam View Post
    (yes, I know eruptions lag was due to how SE servers behave, something that will be retify with 2.0)
    Actually the eruption lag was client side.
    Even those in Japan had to deal with it.
    (0)
    I like frog

  10. #120
    Player
    leomax's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    351
    Character
    Roranora Nonanora
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    I went back to XI a month ago and I would like to see this implemented in ARR.
    (0)

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