Quote Originally Posted by Griss View Post
Until a game Implements a monster that you can only defeat by having a epic fiddle battle with or defeating it in a lively debate. Your still going to be hitting things until they fall over. I am hard pressed to be able to come up with any thing in a mmo that does not Revolve around "Tank and spank".
I'm only mentioning WoW right now because that's what I played previously, but a lot of the bosses there had "phases" where they would do something different. I've seen it in other games as well, the boss would do something different when it hit a certain time or a certain HP level. It just adds something different to the mix.

Don't worry, I left WoW because it got boring. I've loved the FF series and never got to play 11, but heard good reviews of that game. I am expecting the same things for 14. I'm sure they'll come soon. Hopefully suggestions like mine give them ideas that they can do once they have the new battle system sorted out.

I'm just saying that it's dull and lifeless because you're doing the same thing with anything you do battle wise.