Thats why I'm sayin. Level 2 death will make Dodore so much more challanging. What happens when your THM tank suddenly falls over dead? FUN!
Unless you had a R49 Thaum... HO HO!
Haha, yeah. I did him for the first time last night.
I got bored with just standing there casting... and I was DPS =\
You need to have the appropriate environment to create encounter mechanics more complicated than tank-and-spank. Character movement also has to be adjusted and made smoother to work with the new encounters (which by extension means that controls need to be worked on). Open world has never been a good place for things like that, sadly. Hence why most interesting encounters are in instances.
Maybe if they made GB able to summon Metor. Wouldn't that be pretty interesting?
Oh, And dodore can summon an extra minion every minute! (Excitement!)
Until a game Implements a monster that you can only defeat by having a epic fiddle battle with or defeating it in a lively debate. Your still going to be hitting things until they fall over. I am hard pressed to be able to come up with any thing in a mmo that does not Revolve around "Tank and spank".
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
At 50%, Dodore can fly up into the air totally out of reach of players, and bombard the area around it with exploding balls of darkness!
would be interesting, although that basically happens when you get 3 or 4 shadowsears on you at once.
Although that can't happen anymore![]()
I'm only mentioning WoW right now because that's what I played previously, but a lot of the bosses there had "phases" where they would do something different. I've seen it in other games as well, the boss would do something different when it hit a certain time or a certain HP level. It just adds something different to the mix.Until a game Implements a monster that you can only defeat by having a epic fiddle battle with or defeating it in a lively debate. Your still going to be hitting things until they fall over. I am hard pressed to be able to come up with any thing in a mmo that does not Revolve around "Tank and spank".
Don't worry, I left WoW because it got boring. I've loved the FF series and never got to play 11, but heard good reviews of that game. I am expecting the same things for 14. I'm sure they'll come soon. Hopefully suggestions like mine give them ideas that they can do once they have the new battle system sorted out.
I'm just saying that it's dull and lifeless because you're doing the same thing with anything you do battle wise.
Dude... The combat system is hard enough for people. If they did NM's like WoW bosses, only a small handful of people would be anywhere near skilled enough to kill them. Plus theyd have to do something about all the 'not-being-able-to-move-while-performing-and-action' stuff first.I'm only mentioning WoW right now because that's what I played previously, but a lot of the bosses there had "phases" where they would do something different. I've seen it in other games as well, the boss would do something different when it hit a certain time or a certain HP level. It just adds something different to the mix.
Don't worry, I left WoW because it got boring. I've loved the FF series and never got to play 11, but heard good reviews of that game. I am expecting the same things for 14. I'm sure they'll come soon. Hopefully suggestions like mine give them ideas that they can do once they have the new battle system sorted out.
I'm just saying that it's dull and lifeless because you're doing the same thing with anything you do battle wise.
You know how many people just cant for the sake of all human kind NOT STAND IN FIRE?!
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