Quote Originally Posted by Zezlar View Post
I prefer Quality over Quantity. If they can't put in the effort to make me care about what i'm doing then the entire quest is pointless. There's only so many times I can help Joe Schmoe gather XX items or kill XX creatures before I want to rip his heart out. One thing I was disappointed with in 1.0 was how short quests were as well. Most of them were 5-10 minutes of actual work and it was over.

They need to put in some effort to make questing up to par. I don't believe this game will make it that far if they follow that traditional quest model of effortless questing. I need to be entertained with puzzles, quality storyline, memorable characters, cut-scenes to show how awesome said characters are, challenge (I play video games to be challenged, not catered to), and memorable objectives that make the quest fun.

Not every quest has to be an "adventure" but there's a problem when 90% of your quests are mind numbing junk.
I played WoW so I'm used to the fetch quests, but I really hope they have some purpose.

Honestly, I wouldn't mind there being HUGE quests chains (like 20 consecutive quests to form a chain, kind of like the Onyxia one from WoW) that rewards XP for every step of the way. That way it could feel like you need less "throwaway" quests and you're actually driving towards some important goal.