I don't mind the odd trash quests because it means I get EXP while I am running around / exploring.. Sure it might get old but I think low level quests are fine to be a bit monotonous, especially while you are still getting the hang of things. They are definitely good for a newer player. I hate bizarre / frustrating / confusing quests when I first start a game.

As levels get higher I would like to see a bit more complexity though.. Sometimes however I don't feel like the workload for the devs is worth it if the quest becomes too complex - especially if they are having to push out that "quantity" to give players enough solo EXP opportunities.

Some simple ideas for quests though would be-
- Quests based on the "transport" between cities / zones Garleans attempt to hijack the Thanalan airship/train/boat.. etc (Boat in a desert? huh?)
- Chocobo based quests such as races to a certain destination within a time limit (perhaps like a medical supply quest in Farcry 3 )
- Protecting a camp from invading beasts/beastmen (could turn this into a FATE event potentially).