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  1. #1
    Player
    FedeMax's Avatar
    Join Date
    Mar 2011
    Posts
    60
    Character
    Vivi Necron
    World
    Phoenix
    Main Class
    Thaumaturge Lv 80

    ARR Quest, What do you want!

    Which Beta just around the corner, I was thinking just like many others that the typical quest of talk to NPC, kills mobs, go back to NPC, go to next NPC, kills mobs, return and just refresh and repeat. After a while is going to get boring, specially if that becomes the most efficient way to level. So I wanted to creat a thread to hear Ideas for side quest for the DEV team.

    How to make quest more interesting!

    1. Add animation of a short CG, when you encounter the race for the first time on a quest; the Mobs come at you with growls and at full speed with you taking on arms. (press ESC to bypass CG)

    2. Lore lovers. Make puzzules quest according to the lore that the NPC is telling you about. ( I could be 1.0 lore related)

    3. Have a comedy quest, there is a important item that you must obtain from an NPC but you must making him laugh. For that you must dance the funky chicken, or some other time of combination. After all of the killing of ladybugs and squirrels a good laugh would be refreshing.

    4. Have quest for your class with FF past characters, a ghostly reflection of heros of the past that will teach you about your class and abilities. ( Kindom Hearts style, which is a SE game)

    Anyone has ideas for the DEV team of quest styles they would like to see in ARR?
    (2)

  2. #2
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    I prefer Quality over Quantity. If they can't put in the effort to make me care about what i'm doing then the entire quest is pointless. There's only so many times I can help Joe Schmoe gather XX items or kill XX creatures before I want to rip his heart out. One thing I was disappointed with in 1.0 was how short quests were as well. Most of them were 5-10 minutes of actual work and it was over.

    They need to put in some effort to make questing up to par. I don't believe this game will make it that far if they follow that traditional quest model of effortless questing. I need to be entertained with puzzles, quality storyline, memorable characters, cut-scenes to show how awesome said characters are, challenge (I play video games to be challenged, not catered to), and memorable objectives that make the quest fun.

    Not every quest has to be an "adventure" but there's a problem when 90% of your quests are mind numbing junk.
    (8)

  3. #3
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zezlar View Post
    I prefer Quality over Quantity. If they can't put in the effort to make me care about what i'm doing then the entire quest is pointless. There's only so many times I can help Joe Schmoe gather XX items or kill XX creatures before I want to rip his heart out. One thing I was disappointed with in 1.0 was how short quests were as well. Most of them were 5-10 minutes of actual work and it was over.

    They need to put in some effort to make questing up to par. I don't believe this game will make it that far if they follow that traditional quest model of effortless questing. I need to be entertained with puzzles, quality storyline, memorable characters, cut-scenes to show how awesome said characters are, challenge (I play video games to be challenged, not catered to), and memorable objectives that make the quest fun.

    Not every quest has to be an "adventure" but there's a problem when 90% of your quests are mind numbing junk.
    I played WoW so I'm used to the fetch quests, but I really hope they have some purpose.

    Honestly, I wouldn't mind there being HUGE quests chains (like 20 consecutive quests to form a chain, kind of like the Onyxia one from WoW) that rewards XP for every step of the way. That way it could feel like you need less "throwaway" quests and you're actually driving towards some important goal.
    (1)

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    604
    Quote Originally Posted by Orophin View Post
    I played WoW so I'm used to the fetch quests, but I really hope they have some purpose.

    Honestly, I wouldn't mind there being HUGE quests chains (like 20 consecutive quests to form a chain, kind of like the Onyxia one from WoW) that rewards XP for every step of the way. That way it could feel like you need less "throwaway" quests and you're actually driving towards some important goal.
    My only issue with long chain quest leading to a common end boss is that you get a lot of people that are ready for the boss then someone hasn't completed the chain....
    (0)

  5. #5
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    I don't mind the odd trash quests because it means I get EXP while I am running around / exploring.. Sure it might get old but I think low level quests are fine to be a bit monotonous, especially while you are still getting the hang of things. They are definitely good for a newer player. I hate bizarre / frustrating / confusing quests when I first start a game.

    As levels get higher I would like to see a bit more complexity though.. Sometimes however I don't feel like the workload for the devs is worth it if the quest becomes too complex - especially if they are having to push out that "quantity" to give players enough solo EXP opportunities.

    Some simple ideas for quests though would be-
    - Quests based on the "transport" between cities / zones Garleans attempt to hijack the Thanalan airship/train/boat.. etc (Boat in a desert? huh?)
    - Chocobo based quests such as races to a certain destination within a time limit (perhaps like a medical supply quest in Farcry 3 )
    - Protecting a camp from invading beasts/beastmen (could turn this into a FATE event potentially).
    (0)

  6. #6
    Player
    FedeMax's Avatar
    Join Date
    Mar 2011
    Posts
    60
    Character
    Vivi Necron
    World
    Phoenix
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Altena View Post
    As levels get higher I would like to see a bit more complexity though.. Sometimes however I don't feel like the workload for the devs is worth it if the quest becomes too complex - especially if they are having to push out that "quantity" to give players enough solo EXP opportunities.
    I agreed, I can see having simple quest at the early levels so people learn how to use their class, kill these amount of melee mobs, next quest kill range mobs, next quest kill mage type mobs. Help the player learn how to best handle the different types of Mobs in the world, put some interesting quality quest in between. As you reach higher levels put some good quality quest with Lore and puzzles that requier the skills you learn early.
    (1)
    Last edited by FedeMax; 02-06-2013 at 12:55 AM.

  7. #7
    Player
    Millerna's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    631
    Character
    Millerna Astor
    World
    Phoenix
    Main Class
    White Mage Lv 80
    I want to kill 100 Murlocs just to get 1 Murloc head.. I so enjoyed that quest ... *eye starts twitching*
    (0)

  8. #8
    Player
    rina_inverse's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    1,300
    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51
    Quote Originally Posted by Millerna View Post
    I want to kill 100 Murlocs just to get 1 Murloc head.. I so enjoyed that quest ... *eye starts twitching*
    better than have to kill a lottery spawn NM with spawn time up to 8 friggin hours

  9. #9
    Player
    Millerna's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    631
    Character
    Millerna Astor
    World
    Phoenix
    Main Class
    White Mage Lv 80
    Quote Originally Posted by rina_inverse View Post
    better than have to kill a lottery spawn NM with spawn time up to 8 friggin hours
    Or the original Everquest 1 cleric epic weapon quest, part of which was to kill a dragon (for which you needed a raid of some 30-40 people) which was an open world NM on a 2 real life weeks respawn, and only dropped 1 copy of the quest item ...


    How MMO's have changed



    (edit: I've never done the quest that way, I did the 'easy' version where you had to get 4 drops that had about a 0.5% drop rate, and hand them in to a dude to spawn the dragon. You still needed 30-40 people for it though, and a group to farm those 4 drops )
    (0)
    Last edited by Millerna; 02-06-2013 at 12:02 AM.

  10. #10
    Player

    Join Date
    Mar 2011
    Posts
    604
    Quote Originally Posted by Millerna View Post
    Or the original Everquest 1 cleric epic weapon quest, part of which was to kill a dragon (for which you needed a raid of some 30-40 people) which was an open world NM on a 2 real life weeks respawn, and only dropped 1 copy of the quest item ...


    How MMO's have changed
    You forgot that all of that can take place on a pvp server where people are griefing and training mobs left and right while trying to gank you.

    Oh how easy all the kiddies have it now a days.
    (0)

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