Which Beta just around the corner, I was thinking just like many others that the typical quest of talk to NPC, kills mobs, go back to NPC, go to next NPC, kills mobs, return and just refresh and repeat. After a while is going to get boring, specially if that becomes the most efficient way to level. So I wanted to creat a thread to hear Ideas for side quest for the DEV team.

How to make quest more interesting!

1. Add animation of a short CG, when you encounter the race for the first time on a quest; the Mobs come at you with growls and at full speed with you taking on arms. (press ESC to bypass CG)

2. Lore lovers. Make puzzules quest according to the lore that the NPC is telling you about. ( I could be 1.0 lore related)

3. Have a comedy quest, there is a important item that you must obtain from an NPC but you must making him laugh. For that you must dance the funky chicken, or some other time of combination. After all of the killing of ladybugs and squirrels a good laugh would be refreshing.

4. Have quest for your class with FF past characters, a ghostly reflection of heros of the past that will teach you about your class and abilities. ( Kindom Hearts style, which is a SE game)

Anyone has ideas for the DEV team of quest styles they would like to see in ARR?