Not really, we just take into account the fact that niche gameplay sucks in the long run and it sucks even more when it involves roles like tanking and healing.
Shame on you for bringing the pure vs hybrid nonsense to this thread. Not to mention, as you have seen here some are asking for WAR to be either DPS or a tank.Paladin is a specialized job.
Warrior is a hybrid job.
Why would anyone have to nerf WAR's damage into oblivion? If you can't wrap your head around the idea of WAR (a two-hander wielder) and PLD (a sword & board user) being tanks and performing equally to the point they're replaceable, I'll give you an example.Unless you nerf warrior's damage into oblivion, and to be precise to the same level of paladin (which simply wouldn't make sense, and would confuse people, with a class wielding a giant axe turning into one that hits like a pansy) their defensive abilities shouldn't in any way be comparable to those of a paladin, as balance dictates that the sum of two classes' abilities needs to be equal.
This guy and this guy could both main tank a raid in WoW. Both were close to equal performance and were more than acceptable for the task. Both could even work together in encounters that required multiple tanks and one was not inferior to the other at the end of the day. One is a death knight wielding a two-handed sword/mace/axe, and the other one is a prot warrior wielding sword/mace/axe and shield.
So it can work, believe it or not. Adjustments on both ends will have to be made, but it's not as outlandish as some claim it is.