Sorry to burst a bubble, butr "it sucks" doesn't a valid balance argument make.
Can't be either a DPS or a tank. There are already enough pure DPS classes in the game, and you can't make a class with a giant axe without sizable DPS capabilities. Players shouldn't be required to read a class description before chosing, and a degree of identification between looks and role is necessary.Shame on you for bringing the pure vs hybrid nonsense to this thread. Not to mention, as you have seen here some are asking for WAR to be either DPS or a tank.
"But it works in wow!" does not a valid balance argument make. WoW is a completely different game, with a completely different userbase and completely different mechanics and class balance synergies.Why would anyone have to nerf WAR's damage into oblivion? If you can't wrap your head around the idea of WAR (a two-hander wielder) and PLD (a sword & board user) being tanks and performing equally to the point they're replaceable, I'll give you an example.
This guy and this guy could both main tank a raid in WoW. Both were close to equal performance and were more than acceptable for the task. Both could even work together in encounters that required multiple tanks and one was not inferior to the other at the end of the day. One is a death knight wielding a two-handed sword/mace/axe, and the other one is a prot warrior wielding sword/mace/axe and shield.
So it can work, believe it or not. Adjustments on both ends will have to be made, but it's not as outlandish as some claim it is.
If you can't make an actually functional argument based on FFXIV's mechanics, may as well bring none.
Everything in a balanced game needs to come at a price, to preserve balance.
Paladin pays for its defense abilities with it's inability to deal decent damage.
DPS classes pay for their high attack with their inability to tank.
What does warrior pay for it's defense abilities with again? And no, having to wear a silly horned helmet doesn't count.