"The one mistake they're likely going to make is unlike other MMOs, FF games being turned into an MMO needs to follow the one principle that the game starts when you start, not start at end-game like so many MMOs the past decade. in XI you had quite a lot to do as you're leveling especially in terms of storyline content and misc activities like Assault and the like (it's why there's level cap options, to let people not at end-game partake in it) and why end-game was the ultimate goal but not only goal where the devs will want to rocket you to end-game asap. They need to balance the beginning, middle and ending. XI in late years was top heavy due to them focusing on end-game, with ARR if they do that they're just making the same mistake so many others have been making lately with their game and we seen the outcome."

THIS. THIS. THIS!!!! I don't think any of the other MMO's GET it. I want interesting and complex game experience to begin the moment my character is created. The main story of FFXI began from the beginning of your character's journey. And it scaled with you. Along with sidequest. The Rank 2-3 dragon fights were MENACING to me at the time. And I was only level 20. XI did this well and I haven't played a game that has caputered this since.

I don't want this to be an XI clone. But if they could PACE the games better... I'd be happy. That's the BIGGEST thing XI did right and I wish it was seen in other MMOs.