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  1. #1
    Player
    IndigoDarkwolf's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    141
    Character
    Sepia Windsword
    World
    Hyperion
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Duelle View Post
    Because of how progression in WoW worked, you could not buy success with gold. Which then equates to a weaker market for RMT due to a decreased demand. The fact the game was designed in such a way that there wasn't much they could truly exploit really helped.
    I understand what you're trying to say about how an MMO's design can contribute to or discourage RMTs. It's hardly fair to criticize FFXI for having support reps on hand to identify RMTs, though, since WoW most definitely has the same kind of people. So does EVE Online, Lineage II, and basically any MMO where the developers actually care at all.

    If the game has a way of trading currency for something of value, then it will have an RMT problem. If WoW's gold was really worthless, there wouldn't be an auction house.

    Really, what developers can do well to help themselves is make it easy for players to report RMTs including a trustworthy chat log, and to record market and trade activity. Really, the more time they spend on tools to help players participate in policing and to help their reps investigate reports, the more success they're going to have fighting RMTs. I suspect WoW has very good tools these days, so RMTs get shut down quickly, making it more lucrative for them to go exploit other games.

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by IndigoDarkwolf View Post
    I understand what you're trying to say about how an MMO's design can contribute to or discourage RMTs. It's hardly fair to criticize FFXI for having support reps on hand to identify RMTs, though, since WoW most definitely has the same kind of people. So does EVE Online, Lineage II, and basically any MMO where the developers actually care at all.
    Indeed, but the most RMT ever interacted with you in WoW was when they would sent you tells with the url to their website or if they started spamming adds in trade chat. And as I said, everyone would just report them for spam and move on.

    I used to get PK'd by gangs of RMT in the days of Lineage II, because the moment you weren't convenient to have around they would log on in droves and greatly outnumber you (fighting off Wolves1-12, Lions1-12 and so on). FFXI had instances of MPKing from RMT (much like players MPKd RMT as well). I already mentioned NM camps and crafting supplies.

    As I said earlier, XI's developers (this was back under Tanaka) refused to see that their "difficulty" (read: tediousness and timesinks gallore) made it easier for RMT to thrive between time available, manpower, and the community's pressure on the average player that didn't want to spend ten hours farming beehive chips to buy the overpriced gear he was expected to have for exp parties. Rather than say "well, our system is fucked up and is encouraging and letting RMT thrive. Maybe we should change some stuff so that RMT becomes trivial and looses their stranglehold on the game", they said "let's pay someone just to monitor game transactions and change nothing!". Even now I get annoyed at thinking about it because they glossed over the problem entirely. And as I said, I'm not a fan of witch hunts.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    valetarkus's Avatar
    Join Date
    Sep 2012
    Location
    Limsa Lominsa
    Posts
    205
    Character
    Vale Aeonslayer
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Duelle View Post
    And as I said, I'm not a fan of witch hunts.
    Dude i love burning witches. it's my favorite past time.
    (0)

  4. #4
    Player
    xXHalloweenTrixXx's Avatar
    Join Date
    Jul 2012
    Posts
    238
    Character
    Fei Fenris
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by Duelle View Post
    Indeed, but the most RMT ever interacted with you in WoW was when they would sent you tells with the url to their website or if they started spamming adds in trade chat. And as I said, everyone would just report them for spam and move on.

    I used to get PK'd by gangs of RMT in the days of Lineage II, because the moment you weren't convenient to have around they would log on in droves and greatly outnumber you (fighting off Wolves1-12, Lions1-12 and so on). FFXI had instances of MPKing from RMT (much like players MPKd RMT as well). I already mentioned NM camps and crafting supplies.

    As I said earlier, XI's developers (this was back under Tanaka) refused to see that their "difficulty" (read: tediousness and timesinks gallore) made it easier for RMT to thrive between time available, manpower, and the community's pressure on the average player that didn't want to spend ten hours farming beehive chips to buy the overpriced gear he was expected to have for exp parties. Rather than say "well, our system is fucked up and is encouraging and letting RMT thrive. Maybe we should change some stuff so that RMT becomes trivial and looses their stranglehold on the game", they said "let's pay someone just to monitor game transactions and change nothing!". Even now I get annoyed at thinking about it because they glossed over the problem entirely. And as I said, I'm not a fan of witch hunts.
    And you know what... I prefer them providing something than -nothing- at all.

    They provided a team to specifically deal with RMTs, sure it may not be the exact fix to your problem but it was something to help thwart the plague of bots.

    People tend to not be grateful for the little things. I guess you preferred nothing.
    (1)
    Last edited by xXHalloweenTrixXx; 02-04-2013 at 01:57 AM.
    Are you an internet e-thug?

    I laugh cause you fake. CX

  5. #5
    Player
    Scarletyoshi's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    130
    Character
    Carmine Cavatina
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by xXHalloweenTrixXx View Post
    And you know what... I prefer them providing something than -nothing- at all.

    They provided a team to specifically deal with RMTs, sure it may not be the exact fix to your problem but it was something to help thwart the plague of bots.

    People tend to not be grateful for the little things. I guess you preferred nothing.
    That's an unfortunate trap that some people allow themselves to be caught in. Just doing something is not always better than doing nothing at all, especially when that something distracts from taking actual effective action, or even makes the situation worse.

    If you cut your hand and someone gives you a wet tissue declaring "Problem solved!" should you be thankful for the "little things," or would you reject that something in favor of fighting for a solution that actually helped your situation?

    Don't be too quick to accept the notion that the only two options are "nothing at all" and "something so ineffectual it might as well be nothing."
    (2)