
Originally Posted by
Catapult
[Y]ou used the term "primal's Voidsent essence." This is a contradiction in terms, since Voidsent are from beyond the aether, but primals are amongst it.
Good point. I sometimes forget that "Voidsent" are a kindred and not just a catch-all-term for anything that was all metaphysical out there and, by aether, all physical up in here. I shall attempt a rephrasal!
The Allag had some pretty weird technology; who's to say they couldn't trap an entity's metaphysical essence from out there and send it far away from aether sources, thereby preventing it from getting all physical up in here?
Not as smooth, but more accurate!

Originally Posted by
Catapult
I envisaged Bahamut's prison as one that starved him into a coma, but fed him just enough aether, possibly drawn from the Moon, to keep him from dissipating.
So that makes three equally good sounding possibilities! Maybe it'll come up some day with other Allag tech.

Originally Posted by
Digirotta
The battle ends after the Sea Serpent uses a Tidal Wave-like attack. Which kinda gave me the feeling, that Travenchet is in control of it, like Kraken was in Pirates of the Caribbean. What if he attacked in the very first Limsan cutscene, too?
This is something that's going to come up in the next Loremonger I work on; I'm going to try to finish the Lominsa Four, and then add pictures / superfluous NPC dialogue to Catapult's Gridanian installments (which are awesome, btw). There's still an opening for any Ul'dah loyalists who want to try to tackle it before we get there, if anyone is excited at such a prospect! Would be cool to have an official Loremonger-er for each city's perspective.
WARNING: LONGEST. POST. EVER
I spent like, half the day (on and off) on this thing.
Here's hoping it leads somewhere!
The scene you reference is extremely convoluted and has been giving me almost as bad of a headache as sorting out all the text from Treasures of the Main - but here's what I've gathered so far. I may need you fine peoples' help on this one; either I'm missing some things, or I've assumed some things incorrectly and it prevents me from deducing others. I may just need fresh eyes on it.
Before these events, then-Commodore Sthalmann became obsessed with the prospect of claiming absolute power using the treasure of Swallowtail Roam (Seal Rock). The scheme he concocts requires plausible deniability, so he recruits two specific cohorts into the Knights of the Barracuda under the guise of filling the new Seal Rock unit.
The first member he recruits is Emerick. Why him? He has secret ties to the Sahagin. How does Sthalmann know this? Because his niece, Sisipu, is the only survivor of a Sahagin raid that destroyed an entire village, based on information provided by Emerick - an exchange she saw personally. By recruiting Emerick, he gains the ability to plan attacks on his own organization (The Knights of the Barracuda) without it ever being traced back to him; and, if Emerick is ever caught, it will be assumed that the entire reason he infiltrated the 'Cudas was to benefit the Kraken's Arms, a pirate organization of which he is formally a part. Worst case scenario, Emerick turns on him and Sthalmann uses Sisipu to shred his credibility and have him executed.
The second member he recruits is Merodaulyn, whom we see Sthalmann recommend to Mannskoen directly. Why him? He's an amazing fighter and is aggressively self-serving. He's as loyal as his options, and with Sthalmann gunning for the Admiralty, you don't get much more power than having the nation's leader owe you for his very position. Like Emerick, if Merodaulyn is caught, it will appear that he infiltrated the 'Cudas on behalf of his pirate organization, the Sanguine Sirens (who apparently are not all female).
Neither Caravallian (leader of the Kraken's Arms) nor Rhoswen (leader of the Sanguine Sirens) are aware what their agents are up to aside from their infiltration; in fact, despite the fact that Caravallian and Rhoswen share a secret and professional relationship (possibly even an intimate one), their organizations hate each other with a passion that they often kill one another.
So, by recruiting these two into the 'Cudas, he's got plausibly deniable allies on both sides of the fight - the Sahagin, who he can selectively leak information to to remove barriers to his taking power, and the 'Cudas themselves, where his agent Merodaulyn can ensure that these attacks go smoothly and without anyone left to report what's truly occurring. Emerick and Merodaulyn forge a public rivalry and personal friendship.
For a while, this goes off without a hitch. The plan was this:
- Emerick would leak the location of the Seal Rock Unit to the Sahagin
- The Sahagin would attack the unit, of which Merodaulyn was a part
- The Sahagin and Merodaulyn would wipe out the unit
- While this was occuring, Emerick would recommend the Kraken's Arms plunder Seal Rock
- The Misery would sail past the destroyed fleet
- Emerick would steal The Key (Horn) and tell the Krakens that he found nothing
- Emerick would hide The Key in the water where a shark toxin keeps Sahagin away (Sisipu's fishing spot)
- Sthalmann would arrest Emerick (for his own protection) and sequester him at sea
- Merodaulyn would rescue Emeric from his isolated captivity
- Sthalmann would see to the assassination of the Admiral
- The three would retrieve the key and take power, driving off the Sahagin and appearing heroes (or Sthalmann would have them both killed, as well, who knows)
Where does it go wrong? Well, the sea serpent turns out to be more than myth. This starts causing attention to be drawn to the entire situation, so Sthalmann denies that it even exists for as long as he can. Then, Emerick goes through the Sahagin indirectly, using a Serpent Reaver (a non-Sahagin loyal to the Sahagin, usually for pay) to get the job done; Travanchet. Unfortunately, this Reaver isn't loyal to the Sahagin at all - he's a freaking ascian. (Also, I just noticed that the same music plays when the Ascian appears in Ul'dah and whenever Travanchet is around.)
So, for a while, this all goes according to plan. The Sahagin take out the unit, Emerick gets the horn, Sthalmann sequesters Emerick, Merodaulyn gets to Emerick's "cell" - and then EVERYTHING GOES TO HELLS (ALL SEVEN OF THEM).
This is one of the parts I don't understand at all.
The Player ends up in this situation because, not knowing what the Echo is or that they've been experiencing the past, they believe Emerick to still be alive. Despite NPCs claiming outright that he's dead, Baderon gives you his last known location - the ship at sea where the 'Cudas bring the worst villains (to prevent some sweet vigilante justice from getting in their way).
To get to that ship, Baderon agrees to forgive a favor Hob owes him if he brings you out there. Hob agrees, and takes you out to the 'Cuda vessel using one of the FSH guilds ships (Question #1: What happened to Hob's original ship?). Once you get there, he links the ships and brings you aboard, saying to make it quick now that you and the "catwoman" coaxed him into this - then he triggers an echo after saying that (Question #2: If Y'shtoa's investigation was years ago, why is present-day Hob saying the catwoman coaxed him into this somehow?). Now, Hob's plan is to say that he brought you to the 'Cuda vessel because he was at-sea and saw some Serpent Reavers - thus deciding he better warn Commodore Reyner. This is likely what makes him trigger the echo; he seems to start reminiscing about actually seeing serpent reavers coming to this area. Once you're on-board the vessel, you hear Emerick banging on the door and let him out, then Merod arrives and they pretend to fight it out for a moment before deciding to make their escape. Then Y'shtola arrives (Question #3: Where the hell did she come from? She said she was going to request help from the Astalicia, but it's not here...)
Y'shtola warns them the the Sahagin are coming and the Ascians also want what he stole - she's actually more right than she knows, because Travanchet is commanding the two Reaver ships, who engage the ship Emerick's on. When we zoom out, we see three warships, all flying Knights of the Barracuda flags on their masts. (Question Set #4: Where did the other two ships come from; was Y'shtola on one? I thought she was coming on The Astalicia? Did past-Hob come in on one? Why was he there and thus able to provide this echo? Once you cross over to the prison ship, you see Hob justifying his presence to two 'Cuda guards - did he sneak in on that day, too? If not, did we exit Hob's "THERE'S SOME REAVERS" echo and enter a 'Cuda's memory of Emerick!? Was the Admiral on one of these boats, thus tying up Sthalmanns loose ends and causing him to claim the Admiral has been sent to the abyss?)
One of the cannons used by the Cuda's, which rains lots of projectiles from above, gets the attention of the sea serpent, who shows up and Tidal Waves everything (including Travanchet's ships). Y'shtola "teleports" the player out at the last second. In present-day, the Player has collapsed unconscious on the deck of the 'Cuda ship; meanwhile Hob's beaten up and arrested. (Question Set #5: In an echo a moment later, Sthalmann says that Emerick and Merod "escaped". Were they killed in the Tidal Wave and Sthalmann is just playing ignorant or did they die later? Did Y'shtola teleport herself out as well?)
For a moment things make sense again; you go to Coral Tower to bail out Hob, and in doing so tell Now-Commodore Reyner about the sea serpent. This triggers an echo of the last time he heard about it, when Sthalmann says he made it return to the depths by getting rid of a tablet taken from Seal Rock (which he was able to confiscate from Maelvan's Gate by letting the Sangine Sirens believe Emerick was there, leading to their attack on the area, guaranteeing that the 'Cudas would need to investigate). At this time, Sthalmann says that he believes Y'shtola to be a spy and goes to the Gods' Grip to apprehend her (likely because she's the only person left alive who knows what he's done).
Once you get to Gods Grip, again oblivious to the fact that these events are already over, you run into Blackburn. He seems to trigger this echo, but how? He says that Rostnsthal (present-day Sthalmann) comes to fish here; did he echo-jump Sthalmann and then pass what he saw along to you somehow?
Anyway, in this echo, Y'shtola confronts Sthalmann, who says the Admiral has been sent to the depths. As they fight, the horn activates itself and an echo-in-an-echo takes place where you and Y'shtola see Sthalmann planning his original plot with the pirates, outing him to Y'shtola. (Question Set #6: What happens here? Did the horn awaken Y'shtola to the echo and she jumped Sthalmann? Did you jump Sthalmann and she came for the ride?) After this, the starshower is seen and Travanchet appears right after. (Question Set #7: It looks like Travanchet "rode" the starshower in. Did he? Or was it just an omen of bad things to come? Or was it that Y'shtola was actually awakened to the Echo and this was her "WELCOME TO ECHODOM!" starshower?)
He takes the treasure and jets. And now we're here! We can assume that Y'shtola outed Sthalmann... unless Blackburn did... I don't know.
So, needless to say, I can use some help. Perhaps I'll figure it out as I keep Loremongering. I get a little closer each time I bang my head on this wall, but I'm still puzzled. Unfortunately, I'm at the point where I'm faster jumping to conspiracy theories (Travanchet is a Paragon! He's in league with the Sahagin to teach them to summon Leviathan! All summons require an artifact to be summoned! The ascians want to teach the beast tribes to summon primals to weaken our reality by stealing all of the mother crystal's power so they can invade and eat all our shadows!) than I am getting to real conclusions at this point.
Of course, Ferne, if you're out there somewhere and already know that we're not going to find what I'm looking for, feel free to chime in if you end up with some free time. I'll keep trying, though!