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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    243
    Quote Originally Posted by DarthTaru View Post
    OJtheLIONKing:







    I'd like to add, though (again), that the XP penalty for death in XI brought the world to life. When I saw someone running for their life from a mob (or a train of mobs) it was compassion that would drive me to make the effort to help them, even putting myself at risk to do so. I have yet to encounter a similar situation in XIV. This is partly the fault of the bland and boring and uneventful land of Eorzea, but also due to there being no penalty for death. Without the death penalty there is no thrill for victory. It's all just mechanical. Kill mob, get drop, move on.
    This 100% I don't know how many times I felt I had to save someone as a PLD when they /help on a mob or agroed even if it cost me my own life. But then again that also shows how close the community factor was in XI compared to XIV where the only way to see a community is to join a LS. I had so many friends out side of LSes in XI. In XIV I have maybe 1 or 2. The community system is flawed in XIV I think due to leve's and no penalty on death. I remember a old interview about XIV where Tanaka said the concept of XIV was not party, camp, and pull. It was party, move, and fight. Fighting on the move with strategy WHERE IS THAT ASPECT?!.
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    I rip the axe from the head Covered in blood and brains Leave the body lying dead Ready to strike again
    My sword cuts through clothes and skin Like a hot knife cuts through snow I smile as the bastard screams When I twist my sword
    Sword in my hand Axe on my side Valhalla awaits me Soon I will die Bear skin on my back Wolf jaw on my head Valhalla awaits me When I'm dead

    Viking Job Please!

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    334
    Quote Originally Posted by Grimm View Post
    This 100% I don't know how many times I felt I had to save someone as a PLD when they /help on a mob or agroed even if it cost me my own life. But then again that also shows how close the community factor was in XI compared to XIV where the only way to see a community is to join a LS. I had so many friends out side of LSes in XI. In XIV I have maybe 1 or 2. The community system is flawed in XIV I think due to leve's and no penalty on death. I remember a old interview about XIV where Tanaka said the concept of XIV was not party, camp, and pull. It was party, move, and fight. Fighting on the move with strategy WHERE IS THAT ASPECT?!.
    Ummm I have seen the exact thing you are saying does not happen in XIV happen several times. I've had people in my groups stop to heal some one that was soloing a leve. I've seen people stop and raise people. When I personally heal some one thats in trouble I have asked them if they needed some help on their leve or with what ever they were doing. I've had some one do the same for me. Maybe it's just a bad community on your server?
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