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  1. #101
    Player
    DarthTaru's Avatar
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    Apr 2011
    Posts
    273
    Character
    Darth Taru
    World
    Excalibur
    Main Class
    Marauder Lv 50
    OJtheLIONKing:

    Lazy & stupid is fair game. The number of alleged endgame linkshells on my server with absolutely no concept of even fundamental Battle Regimen mechanics is truly astonishing. They haven't learned because they don't care because when they wipe to an NM it doesn't really matter to them. Sometimes they manage to button mash it down and get a drop, sometimes they rage it and wipe. I cannot see how some sort of meaningful death penalty might help drive them to learn how to play.

    Another example of how a lack of a death penalty influences gameplay is the punishing barbs tactic where a few THMs continually attack an enemy with barbs up, wipe, respawn, and charge back in. Pretty lame stuff.

    My original post was not meant to be an argument for XP loss, per say, but that's where the direction of the conversation has headed. So be it.

    FFXI was slower paced and more tactical in many ways than XIV's more action oriented feel. Under the current battle system, grind system, and leve system, an XP penalty would be more irritating than in XI, i'll grant you that. However, something needs to be implemented to eliminate the suicide zerg tactics as well as motivate people to stay alive.
    Perhaps removing equipment damage in general but adding severe equipment damage for death would be a suitable alternative. Something, though, for sure. The for crowd and against crowd have made their points. At this point it's all becoming redundant.

    I'd like to add, though (again), that the XP penalty for death in XI brought the world to life. When I saw someone running for their life from a mob (or a train of mobs) it was compassion that would drive me to make the effort to help them, even putting myself at risk to do so. I have yet to encounter a similar situation in XIV. This is partly the fault of the bland and boring and uneventful land of Eorzea, but also due to there being no penalty for death. Without the death penalty there is no thrill for victory. It's all just mechanical. Kill mob, get drop, move on.

    My main gripe with XIV is like I said earlier - nothing is on the line, nothing really matters, the world is bland.
    When tanking Uraeus i've actually gone AFK while petrified to get a glass of milk and returned to find I was still alive and I still had hate, as I suspected would be the case before leaving my PC. Now how's that for lame?

    The only incentive i've had in this game to make improvements in strategy is in how to use less and less people to kill NMs and kill them faster.
    (3)

  2. #102
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    334
    Quote Originally Posted by DarthTaru View Post
    OJtheLIONKing:

    Lazy & stupid is fair game. The number of alleged endgame linkshells on my server with absolutely no concept of even fundamental Battle Regimen mechanics is truly astonishing. They haven't learned because they don't care because when they wipe to an NM it doesn't really matter to them. Sometimes they manage to button mash it down and get a drop, sometimes they rage it and wipe. I cannot see how some sort of meaningful death penalty might help drive them to learn how to play.

    Another example of how a lack of a death penalty influences gameplay is the punishing barbs tactic where a few THMs continually attack an enemy with barbs up, wipe, respawn, and charge back in. Pretty lame stuff.

    My original post was not meant to be an argument for XP loss, per say, but that's where the direction of the conversation has headed. So be it.

    FFXI was slower paced and more tactical in many ways than XIV's more action oriented feel. Under the current battle system, grind system, and leve system, an XP penalty would be more irritating than in XI, i'll grant you that. However, something needs to be implemented to eliminate the suicide zerg tactics as well as motivate people to stay alive.
    Perhaps removing equipment damage in general but adding severe equipment damage for death would be a suitable alternative. Something, though, for sure. The for crowd and against crowd have made their points. At this point it's all becoming redundant.

    I'd like to add, though (again), that the XP penalty for death in XI brought the world to life. When I saw someone running for their life from a mob (or a train of mobs) it was compassion that would drive me to make the effort to help them, even putting myself at risk to do so. I have yet to encounter a similar situation in XIV. This is partly the fault of the bland and boring and uneventful land of Eorzea, but also due to there being no penalty for death. Without the death penalty there is no thrill for victory. It's all just mechanical. Kill mob, get drop, move on.

    My main gripe with XIV is like I said earlier - nothing is on the line, nothing really matters, the world is bland.
    When tanking Uraeus i've actually gone AFK while petrified to get a glass of milk and returned to find I was still alive and I still had hate, as I suspected would be the case before leaving my PC. Now how's that for lame?

    The only incentive i've had in this game to make improvements in strategy is in how to use less and less people to kill NMs and kill them faster.
    I pretty much agree with everything aside from the death penalty adding anything but I admit that is completely subjective. One thing about the BRs. They suck and aren't worth the time to use and the NMs are ridiculously easy. Especially now that they have been nerfed. We were taking them down with only 8 people before why did they make them less challenging? The problem isn't with the lack of harsh death penalty by far. The actual content is both sparse and too easy.
    (0)

  3. #103
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    243
    Quote Originally Posted by DarthTaru View Post
    OJtheLIONKing:







    I'd like to add, though (again), that the XP penalty for death in XI brought the world to life. When I saw someone running for their life from a mob (or a train of mobs) it was compassion that would drive me to make the effort to help them, even putting myself at risk to do so. I have yet to encounter a similar situation in XIV. This is partly the fault of the bland and boring and uneventful land of Eorzea, but also due to there being no penalty for death. Without the death penalty there is no thrill for victory. It's all just mechanical. Kill mob, get drop, move on.
    This 100% I don't know how many times I felt I had to save someone as a PLD when they /help on a mob or agroed even if it cost me my own life. But then again that also shows how close the community factor was in XI compared to XIV where the only way to see a community is to join a LS. I had so many friends out side of LSes in XI. In XIV I have maybe 1 or 2. The community system is flawed in XIV I think due to leve's and no penalty on death. I remember a old interview about XIV where Tanaka said the concept of XIV was not party, camp, and pull. It was party, move, and fight. Fighting on the move with strategy WHERE IS THAT ASPECT?!.
    (1)
    I rip the axe from the head Covered in blood and brains Leave the body lying dead Ready to strike again
    My sword cuts through clothes and skin Like a hot knife cuts through snow I smile as the bastard screams When I twist my sword
    Sword in my hand Axe on my side Valhalla awaits me Soon I will die Bear skin on my back Wolf jaw on my head Valhalla awaits me When I'm dead

    Viking Job Please!

  4. #104
    Player

    Join Date
    Mar 2011
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    Ul'dah
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    334
    Quote Originally Posted by Grimm View Post
    This 100% I don't know how many times I felt I had to save someone as a PLD when they /help on a mob or agroed even if it cost me my own life. But then again that also shows how close the community factor was in XI compared to XIV where the only way to see a community is to join a LS. I had so many friends out side of LSes in XI. In XIV I have maybe 1 or 2. The community system is flawed in XIV I think due to leve's and no penalty on death. I remember a old interview about XIV where Tanaka said the concept of XIV was not party, camp, and pull. It was party, move, and fight. Fighting on the move with strategy WHERE IS THAT ASPECT?!.
    Ummm I have seen the exact thing you are saying does not happen in XIV happen several times. I've had people in my groups stop to heal some one that was soloing a leve. I've seen people stop and raise people. When I personally heal some one thats in trouble I have asked them if they needed some help on their leve or with what ever they were doing. I've had some one do the same for me. Maybe it's just a bad community on your server?
    (2)

  5. #105
    Player

    Join Date
    Mar 2011
    Location
    Mount Gagazet
    Posts
    318
    Okay. I thought this was funny and since it just happened I was thinking to myself; "What better an example than this?"

    I just completed Behest in Nanawa Mines. Antling & Bog were the targets. Some douchebag Gladiator ran into the lair and pulled the group of Antling's in the middle of the mine......Which in turn pulled all the Gnat's, Yarzon's, and Footpads........When I asked him why the hell he did that when there was a group closer to us, he said "Who cares? It's not like we lost any XP/SP."

    This is what I'm talking about. People are acting like zombies when it comes to leveling up or anything else. They're pulling and killing like a rinse & repeat cycle. Now do you see how I feel, Xzen? There isn't no strategy. Even if you and your linkshell have used XI as a reference to build your own strategy, there are many many many people who just don't give a damn as long as their level increases. It'll only get worse.
    (2)

  6. #106
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Yeah linkshells are terrible in this game for that reason, if you join a random one and go out and do nms with them they will most likely not be proficient in battle regimens, and if they are they will only use defense down, even on a mob that could easily be nuked down.
    (0)

  7. #107
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    Mar 2011
    Location
    Mount Gagazet
    Posts
    318
    You know one thing I'd like to talk about is the XP/SP you gain per mob. Is it just me, or does it seem less than what you received in XI? I remember that Even Match resulted in guaranteed 100 XP in XI.....I just fought a level 34 Coblyn in Nanawa Mines which is considered an Even Match in XI's terms and I'm level 29 Gladiator.......76 XP/SP.......Does that also strike you as odd? Let's not mention the fact that at Level 30-31 the to next level was 5,800 XP.....Now in FFXIV it's 38,000! Can someone tell me what Dev tag to file this under so I can write about it? It's just insane the low XP/SP you get for solo.
    (0)

  8. #108
    Player
    Mudd's Avatar
    Join Date
    Apr 2011
    Location
    MIA
    Posts
    428
    Character
    Mudd Vader
    World
    Balmung
    Main Class
    Pugilist Lv 54
    I don't think anyone could have said it better..

    Speaking of Gigas though, I'd like to see them in Coerthas =x

    Quote Originally Posted by DarthTaru View Post
    where, acts of individual bravery for the sake of their friends manage to see them all through alive.
    I remember my many acts of bravery.. They usually ended up with me kiting aggro away from the party and winding up dead 80% of the time lol.. Good times.
    (0)
    Last edited by Mudd; 04-18-2011 at 09:01 PM.

  9. #109
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    Mar 2011
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    Ul'dah
    Posts
    334
    Quote Originally Posted by Kimahri View Post
    Okay. I thought this was funny and since it just happened I was thinking to myself; "What better an example than this?"

    I just completed Behest in Nanawa Mines. Antling & Bog were the targets. Some douchebag Gladiator ran into the lair and pulled the group of Antling's in the middle of the mine......Which in turn pulled all the Gnat's, Yarzon's, and Footpads........When I asked him why the hell he did that when there was a group closer to us, he said "Who cares? It's not like we lost any XP/SP."

    This is what I'm talking about. People are acting like zombies when it comes to leveling up or anything else. They're pulling and killing like a rinse & repeat cycle. Now do you see how I feel, Xzen? There isn't no strategy. Even if you and your linkshell have used XI as a reference to build your own strategy, there are many many many people who just don't give a damn as long as their level increases. It'll only get worse.
    But I've seen people do the exact same thing in FFXI and not even care. That guy would be an idiot regardless.
    (0)

  10. #110
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    Mar 2011
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    Ul'dah
    Posts
    334
    Quote Originally Posted by zaviermhigo View Post
    Yeah linkshells are terrible in this game for that reason, if you join a random one and go out and do nms with them they will most likely not be proficient in battle regimens, and if they are they will only use defense down, even on a mob that could easily be nuked down.
    BRs are worthless. They need to come up with something better.
    (0)

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