
Originally Posted by
Altena
I am no career PLD but it is pretty common knowledge how rampart works, and how useful it is for a nice initial hate boost. It seems to work for the most part when my group's tank opens the fight with it. Long cooldown aside, it shouldn't be the only thing you rely on for hate of course but for crowd control, it is more often then not enough to keep them looking at the PLD until the mobs die.
You have to remember that other DD's also start off with full TP - along with PLD. Even a WAR charging in with full TP and spamming every WS combo they have, it will not match or come close to a DRG or MNK's while under rampage (single target).
However, once again, in cases where there is a large crowd of mobs, hate does not have to be extremely heavy - just enough to hold the hate off the WHM until the mobs die which is 9 times out of 10, an extremely fast process (in the 1.x system).
While yes, WAR has the means of AOE / Crowd Control in a couple of situations, PLD is by far a more useful and solid tank in a huge majority of the situations in end game content so far. When your DD's start becoming extremely heavily geared, and your WAR's are trying to keep up - Provoke, Antagonise, and the weak WAR weapon skills (under Rampage) are definitely not enough to hold hate off those DRG or MNK zergs.
Yes the SC nerf, tied with the Collusion nerf reduced WAR's ability tenfold. It is much easier to pull hate off a WAR then it is a PLD, presuming they both know how to play those roles.
The action (regardless what action that is) that makes the mob go from passive to agressive does not increase any enmity. (Well at least in 1.x) There isn't really an answer for this in 2.0 as far as I am aware, but I daresay that won't change.