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  1. #1
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    I don't want to see Warrior's role diminished as a tank, I would like to see a buff for Paladins. I'd like to see them make Paladin a stronger single enemy tank than warrior, but still have the ability to tank multiple mobs. Always nice to have two tank options instead of only one. Nothing worse than being a full party and lacking a tank to tank mobs.
    (1)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Nadrojj View Post
    I don't want to see Warrior's role diminished as a tank, I would like to see a buff for Paladins. I'd like to see them make Paladin a stronger single enemy tank than warrior, but still have the ability to tank multiple mobs. Always nice to have two tank options instead of only one. Nothing worse than being a full party and lacking a tank to tank mobs.
    Maybe just me being "gotta give everyone love" but I think they should make for the most part the tanks be able to do similar things but in different styles.


    Rather then PLD - single monsters (which they freaking rock on, thats why they are great for bosses), or WAR - multi monsters. Just make them both tank but in different styles. Paladin is energized by helping his team and being the unbreakable pillar (*) and the Warrior is energized on his own rage and combatant ability. (Which I think Paladin needs a buff in his aoe and dps, while the Warrior should get a few more skills that promote madness and being in the yellow "THIS IS SPARTA" with blood always dripping down his face).


    You can of course make each class good at certain events and monsters but then you will never be able to complete the game as one class except for maybe WHM. Since "oh monks own this skeleton boss and DRG's do zero damage" or "because of elemental weakness/strength BLM will suck aganist this stone weak boss, no one wants them".


    Kind of like what happened to hamlet where a lot of classes where not allowed in because they just sucked for it. Which is definitely more hardcore and old school (not all classes helped at everything in tactics).

    @Darnus: My group won against Darnus with a warrior..



    *A big part I hate about jobs is how not all the class spells really fit into the job. I hope to see a lot of Paladin specific holy spells rather then just eating up the White Mage's classical spells. Perhaps Paladain cast radiance which turn his next normal spell into something else like phalanx into a Radiant Phalanx that spits off regens while being attacked. Edit: before a Paladin says but those spells were useful.. I didn't say they weren't :P It just seemed like a waste of game play excitement giving a in the frey class an out of the frey spell set.
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    Last edited by Shougun; 02-02-2013 at 08:18 AM.