i can assure you, the depth of the hole has a direct relation to the dearth of reading comprehension.
i can assure you, the depth of the hole has a direct relation to the dearth of reading comprehension.
I assure you the dev's don't value any particular person's opinion derived from their own player experiences any more or less than yours. Defending your view in order to further elaborate on something that may have been unclear makes perfect sense and should be encouraged. But, there's never any need to ping pong back and forth with another player that simply holds to an opposing opinion, especially those that may not have the best forum etiquette..
Your original point was a valid opinion, that I'd imagine has been/is already being considered. Even if the death penalty isn't tweaked before launch, as the game ages, changes will continue to happen in response to the state it's in (good or bad), and this issue could be reconsidered then.


There is also the problem of over analyzing something to the point its original purpose is lost. In this case its a game that is supposed to be fun but it seems there are those who would suck the fun out of it before even having a chance to try it out....


BTW, this is what went through my head when I read that. "Not having XP loss on death sucks the fun out of the game" It's almost the reverse of what you said, almost. But the point is there, you say it sucks the fun out of it, when it may be the opposite for others. I actually prefer an XP loss on death, it's something that's made sense to me since D&D days. Will I be upset if it's not there? No, but I'm also not going to go bash some guy for wanting it either.


You seemed to misunderstand me. My comment was more of a general statement about the lodestone forums in general over the past few months. like the SSM, the Quest vid, etc, and now this EXP loss thing... I understand people are bored but...BTW, this is what went through my head when I read that. "Not having XP loss on death sucks the fun out of the game" It's almost the reverse of what you said, almost. But the point is there, you say it sucks the fun out of it, when it may be the opposite for others. I actually prefer an XP loss on death, it's something that's made sense to me since D&D days. Will I be upset if it's not there? No, but I'm also not going to go bash some guy for wanting it either.



Huh, so the game from which that cancer that's killing the genre was born has also suffered badly from it. Who'da thunk. That's interesting and sad at the same time.Current problem with WoW and similar MMORPGs.
I think this video explains a lot of the issues as to why MMORPGs (lets be honest, a lot of them these days are copying WoW so this basically applies to all of them too) are
All of that in the video kinda reminded me of what happened in FFXI after CoP.
CoP was hard. It could have been frustratingly hard at times (6-4, anyone?). Back then, when you saw a guy walk by with a rajas/sattva/tamas ring, a sea torque or a magnetic/hollow/ethereal earring, you almost immediately thought "man, that guy must be either pretty good or damn lucky". I think it must have taken me way over a year to complete CoP, and I was one of those guys that made their own groups. It felt amazing when I finally did it, but damn it was tough.
Other people, though, spent their time crying instead of trying hard to beat it. Instead of trying to learn from their losses, they just went back to Jeuno to whine about it. For years, they cried, and what ended up happening? ToAU was a walk in the park, CoP eventually got nerfed to hell, and WoTG (at least as far as I managed to get), was also a piece of cake. I'm surprised they never made AV soloable after so much damn whining.
Last edited by Klefth; 02-02-2013 at 02:46 AM.
Huh, so the game from which that cancer that's killing the genre was born has also suffered badly from it. Who'da thunk. That's interesting and sad at the same time.
All of that in the video kinda reminded me of what happened in FFXI after CoP.
CoP was hard. It could have been frustratingly hard at times (6-4, anyone?). Back then, when you saw a guy walk by with a rajas/sattva/tamas ring, a sea torque or a magnetic/hollow/ethereal earring, you almost immediately thought "man, that guy must be either pretty good or damn lucky". I think it must have taken me way over a year to complete CoP, and I was one of those guys that made their own groups. It felt amazing when I finally did it, but damn it was tough.
Other people, though, spent their time crying instead of trying hard to beat it. Instead of trying to learn from their losses, they just went back to Jeuno to whine about it. For years, they cried, and what ended up happening? ToAU was a walk in the park, CoP eventually got nerfed to hell, and WoTG (at least as far as I managed to get), was also a piece of cake. I'm surprised they never made AV soloable after so much damn whining.
Could it have been as simple as the loss of experience upon death that caused the cancer? Without looking at what the long term effects may be SE I feel stepped onto the slippery slope and fell HARD thus culminating itself to a half-baked first run FFXIV. Now hit the rest and let’s start again. Please do not lose the path and fall to the pressure of the complainers.

I so was not ready for this topic in the general list. My bad little mind just went all over the place......



No. It's this attitude people (mostly "casuals") have picked up where they want everything handed on a silver platter for them. It's always "I want X to be easier/faster (often synonyms of sorts in games)", "I'm paying, so I deserve the same opportunities as everyone" (often times without even trying), "this content is too hard! It's excluding some people!" (this one was the most common "critique" to CoP and therefore Sea), "it shouldn't be so hard for me to get X! Make it more accessible!", and so on...
I often think this sort of people are just playing the wrong genre and "trying to like it" so to speak.
Last edited by Klefth; 02-03-2013 at 12:32 AM.



I agree, if ppl can't deal with a little challenge then they need to find games that don't give them problems rather then complain about the ones that do, as far as the exp thing...why not do both gear damage and a little exp lost on top... could try a 25% damage and 25% exp lost on death....or based on lvl like ffxi does exp lostNo. It's this attitude people (mostly "casuals") have picked up where they want everything handed on a silver platter for them. It's always "I want X to be easier/faster (often synonyms of sorts in games)", "I'm paying, so I deserve the same opportunities as everyone" (often times without even trying), "this content is too hard! It's excluding some people!" (this one was the most common "critique" to CoP and therefore Sea), "it shouldn't be so hard for me to get X! Make it more accessible!", and so on...
I often think this sort of people are just playing the wrong genre and "trying to like it" so to speak.
"I care nothing about who dominates the land, For me and my brethren will forever rule the skies." Forgo the Forgotten Dragoon
Credit goes to Denmo and Nique from Masamune for this art :3
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Credit goes to Denmo and Nique from Masamune for this art :3

