


Not in FFXIV,Best gear is self crafted-self melded materia
go figure other MMOs suck because crafting wasn't really needed till end game, which bores me. At least XIV did it right.





I had an idea to make materia a craft, kind of an combination of enchanter and jewler. FF7 slotted materia btw.
Didnt you post in that thread? Swore you did lol
IMO best gear should come from any source of hard action. Both dungeon and craft.



Making the materia system FF7 slot based wont eliminate the need for crafters. reduce maybe, but someone still needs to make the gear to get slotted.
Last they said before this, they were going to increase meld rates and do some other balanicng stuff with materia so one piece with multiple materia isn't OP anymore.



True, but if someone able to spend time on melding, they be surpassing dropped gear![]()
I find this reversal puzzling. The whole point of multi-melding was supposed to be extra powerful abilities. From the beginning it was sold as a way to be OP... and now that's suddenly bad?Making the materia system FF7 slot based wont eliminate the need for crafters. reduce maybe, but someone still needs to make the gear to get slotted.
Last they said before this, they were going to increase meld rates and do some other balanicng stuff with materia so one piece with multiple materia isn't OP anymore.
Anyway, I don't know what caused the change of heart, but I would like to still have something to strive toward besides mediocrity.



Yes make it where the crafters have to put slots on gear to be able to slot materia so you can't just slap materia on a piece of gear rather take it to your crafter buddy have them put a slot on the piece of gear you want (with chance of fail and not sloting or chance of putting in more slots with hq) and boom now you can place a materia in but will need a jewel crafter (maybe) to get it out without breaking gear (doing it yourself without jewel crafting will break gear..why not?)Making the materia system FF7 slot based wont eliminate the need for crafters. reduce maybe, but someone still needs to make the gear to get slotted.
Last they said before this, they were going to increase meld rates and do some other balanicng stuff with materia so one piece with multiple materia isn't OP anymore.
"I care nothing about who dominates the land, For me and my brethren will forever rule the skies." Forgo the Forgotten Dragoon
Credit goes to Denmo and Nique from Masamune for this art :3





I thought it was because the korean upgrade system is just frustrating since its all about chance and nothing about skill or time.I find this reversal puzzling. The whole point of multi-melding was supposed to be extra powerful abilities. From the beginning it was sold as a way to be OP... and now that's suddenly bad?
Anyway, I don't know what caused the change of heart, but I would like to still have something to strive toward besides mediocrity.
10000 hours, 10 hours you still have the same chance. Though imo that means totally modifying the system from how it is now.
Well you'd make dropped gear have slots, and crafted gear with slots. Now that dropped gear has slots you would give crafted gear a slight buff since both would have their own terms of standing. Then add more recipies to crafters such that there are epic recipes that are par to par of dungeon equipment in strength and challange to get, and then step up gear that is fairly cheap and can get you a quick leg up.
Edit: I like Forgo's idea of letting crafters of the type of item they craft they can add slots to it.
I'd prefer to see slots and costs with non stackable materia.
so you could have a 2 cost strength materia +5 strength or a 1 cost strength materia with +3 strength.
With a 3 slot armor you could go:
+5 Strength
+3 Dex
Or
+3 dex
+3 strength
+3 mind
That way you could think about the strategy of stats.
Last edited by Shougun; 02-01-2013 at 10:53 AM.



But then if you are thinking only a single slot, that isn't what people wanted. the original plan for melding many materia is much much better than slotting, my understanding of slotting is like more akin to you can only slot up to 5 slot of materia instead of what we have, melding multiple times up to 7x with very low % of melding chance.
It give more sense of a challenge to do so. Then you're regular MMO just slot that gem in and be done with it. zzz
Last edited by Seirra_Lanzce; 02-01-2013 at 10:55 AM.
Yeah Shougun, you lost me at "Korean Upgrade System" lol. If you care to, you'll need to break it down for this neophyte.





Have you played many korean games (not trying to be rude, I've played like 10 and all of them had it lol)? They almost always have this upgrade system where you spend a lot of money at a chance to upgrade your weapon. Each time you upgrade it your chance to break the weapon goes up. So getting a max level weapon is all about chance. (The F2P ones have this one most often)
You can only go up to 5 slots anyways in FFXIV lol, you just probably will break it before then.But then if you are thinking only a single slot, that isn't what people wanted. the original plan for melding many materia is much much better than slotting, my understanding of slotting is like more akin to you can only slot up to 5 slot of materia instead of what we have, melding multiple times up to 7x with very low % of melding chance.
It give more sense of a challenge to do so. Then you're regular MMO just slot that gem in and be done with it. zzz
Last edited by Shougun; 02-01-2013 at 10:58 AM.
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Best gear is self crafted-self melded materia
go figure other MMOs suck because crafting wasn't really needed till end game, which bores me. At least XIV did it right.
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Credit goes to Denmo and Nique from Masamune for this art :3

