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Thread: Materia

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  1. #1
    Player
    Shougun's Avatar
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    Quote Originally Posted by HiirNoivl View Post
    Yeah Shougun, you lost me at "Korean Upgrade System" lol. If you care to, you'll need to break it down for this neophyte.
    Have you played many korean games (not trying to be rude, I've played like 10 and all of them had it lol)? They almost always have this upgrade system where you spend a lot of money at a chance to upgrade your weapon. Each time you upgrade it your chance to break the weapon goes up. So getting a max level weapon is all about chance. (The F2P ones have this one most often)

    Quote Originally Posted by Seirra_Lanzce View Post
    But then if you are thinking only a single slot, that isn't what people wanted. the original plan for melding many materia is much much better than slotting, my understanding of slotting is like more akin to you can only slot up to 5 slot of materia instead of what we have, melding multiple times up to 7x with very low % of melding chance.

    It give more sense of a challenge to do so. Then you're regular MMO just slot that gem in and be done with it. zzz
    You can only go up to 5 slots anyways in FFXIV lol, you just probably will break it before then.
    (0)
    Last edited by Shougun; 02-01-2013 at 10:58 AM.

  2. #2
    Player
    Reika's Avatar
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    Reika Shadowheart
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    Quote Originally Posted by HiirNoivl View Post
    Yeah Shougun, you lost me at "Korean Upgrade System" lol. If you care to, you'll need to break it down for this neophyte.
    Yes, 1.0's equipment upgrade system kinda has KMMO written all over it. I've played a lot of them, they like to blow you gear up in upgrade processes. Some even have RNG based crafting where you have no control over the success or fail of the process.
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  3. #3
    Player HiirNoivl's Avatar
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    Hiir Noivl
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    lol WHM was not OP, it was just stronger than people are used to seeing. It's nice to see a healer that doesn't hit like a baby. I liked helping DD on WHM. It made it more interesting and less boring.

    Thanks for posting that Reika, but it still looks like materia won't be worth as much as it was. In time or Gil.

    So how am I supposed to pump up my character stats along side my newly wimpified materia stats? Splitting the stat pool just seems to make it more complicated.
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  4. #4
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    Quote Originally Posted by HiirNoivl View Post
    lol WHM was not OP, it was just stronger than people are used to seeing. It's nice to see a healer that doesn't hit like a baby. I liked helping DD on WHM. It made it more interesting and less boring.

    Thanks for posting that Reika, but it still looks like materia won't be worth as much as it was. In time or Gil.

    So how am I supposed to pump up my character stats along side my newly wimpified materia stats? Splitting the stat pool just seems to make it more complicated.
    Well you'd still pump up your character with materia, its just less obvious when someone is single wielding or dual wielding. (hoping there will be some cool materia like add sleep effect, or abilities)..


    I'm going to have to test what they mean by this stuff though, like I wonder if that means I can solo more stuff naked lol
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  5. #5
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    But then if you are thinking only a single slot, that isn't what people wanted. the original plan for melding many materia is much much better than slotting, my understanding of slotting is like more akin to you can only slot up to 5 slot of materia instead of what we have, melding multiple times up to 7x with very low % of melding chance.

    It give more sense of a challenge to do so. Then you're regular MMO just slot that gem in and be done with it. zzz
    (1)
    Last edited by Seirra_Lanzce; 02-01-2013 at 10:55 AM.

  6. #6
    Player
    Reika's Avatar
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    Quote Originally Posted by Seirra_Lanzce View Post
    lol what the difference with what you say and what we have now?
    I see the current way you have a chance to lose gear and materia, new way mentioned, including crafter puts slots in requested item, you only would lose the equipment. With how the system of double-RNG was with 1.0, I would rather the loss of fail not be as great.

    Also, with non-stackable materia, people wouldn't be able to stat stack, which i see as a problem with the old system and is why crafted items became OP when people got lucky. Instead they will have to balance their stats out.

    I dont think there should be materia slot costs tho. They should all just take one slot, and instead additional duplicate materia added of the same stat in the same piece would be reduced 50% to discourage stat stacking.
    (2)
    Last edited by Reika; 02-01-2013 at 11:02 AM.

  7. #7
    Player
    Shougun's Avatar
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    Quote Originally Posted by Reika View Post
    I see the current way you have a chance to lose gear and materia, new way mentioned, including crafter puts slots in requested item, you only would lose the equipment.

    Also, with non-stackable materia, people wouldn't be able to stat stack, which i see as a problem with the old system and is why crafted items became OP when people got lucky. Instead they will have to balance their stats out.

    I dont think there should be materia slot costs tho. They should all just take one slot, and instead additional materia added of the same stat in the same piece would be reduced 50% to discourage stat stacking.
    Thats a good idea too~ :P


    But yeah stat stacking lamur lol

    (+1'd)
    (1)
    Last edited by Shougun; 02-01-2013 at 11:06 AM.

  8. #8
    Player HiirNoivl's Avatar
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    Oh I don't have an issue with changing the methods of melding. I'm just curious as to why they saw the need to lower the effect of materia.
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  9. #9
    Player
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    Quote Originally Posted by HiirNoivl View Post
    Oh I don't have an issue with changing the methods of melding. I'm just curious as to why they saw the need to lower the effect of materia.
    Easy peasy hint, DAT ASS Garuda~
    (0)

  10. #10
    Player HiirNoivl's Avatar
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    Hiir Noivl
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    Quote Originally Posted by Seirra_Lanzce View Post
    Easy peasy hint, DAT ASS Garuda~
    Mm... I saw that as more of a design problem with the fight itself. I don't see that as the materia's problem. I DPS'ed higher than the BRDs and PLD on WHM of all jobs.

    But if I can't be strong enough to make fights run more smoothly, be it tank, healing or DPS, wouldn't it just make everyone more or less the same stat wise?
    (0)

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