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Thread: Materia

  1. #51
    Player
    Reika's Avatar
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    Reika Shadowheart
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    Quote Originally Posted by Seirra_Lanzce View Post
    lol what the difference with what you say and what we have now?
    I see the current way you have a chance to lose gear and materia, new way mentioned, including crafter puts slots in requested item, you only would lose the equipment. With how the system of double-RNG was with 1.0, I would rather the loss of fail not be as great.

    Also, with non-stackable materia, people wouldn't be able to stat stack, which i see as a problem with the old system and is why crafted items became OP when people got lucky. Instead they will have to balance their stats out.

    I dont think there should be materia slot costs tho. They should all just take one slot, and instead additional duplicate materia added of the same stat in the same piece would be reduced 50% to discourage stat stacking.
    (2)
    Last edited by Reika; 02-01-2013 at 11:02 AM.

  2. #52
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Quote Originally Posted by Reika View Post
    I see the current way you have a chance to lose gear and materia, new way mentioned, including crafter puts slots in requested item, you only would lose the equipment.

    Also, with non-stackable materia, people wouldn't be able to stat stack, which i see as a problem with the old system and is why crafted items became OP when people got lucky. Instead they will have to balance their stats out.

    I dont think there should be materia slot costs tho. They should all just take one slot, and instead additional materia added of the same stat in the same piece would be reduced 50% to discourage stat stacking.
    Thats a good idea too~ :P


    But yeah stat stacking lamur lol

    (+1'd)
    (1)
    Last edited by Shougun; 02-01-2013 at 11:06 AM.

  3. #53
    Player HiirNoivl's Avatar
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    Hiir Noivl
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    Oh I don't have an issue with changing the methods of melding. I'm just curious as to why they saw the need to lower the effect of materia.
    (0)

  4. #54
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    Seirra_Lanzce's Avatar
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    Seirra L'anzce
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    Quote Originally Posted by HiirNoivl View Post
    Oh I don't have an issue with changing the methods of melding. I'm just curious as to why they saw the need to lower the effect of materia.
    Easy peasy hint, DAT ASS Garuda~
    (0)

  5. #55
    Player
    Reika's Avatar
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    Reika Shadowheart
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    Quote Originally Posted by HiirNoivl View Post
    Yeah Shougun, you lost me at "Korean Upgrade System" lol. If you care to, you'll need to break it down for this neophyte.
    Yes, 1.0's equipment upgrade system kinda has KMMO written all over it. I've played a lot of them, they like to blow you gear up in upgrade processes. Some even have RNG based crafting where you have no control over the success or fail of the process.
    (0)

  6. #56
    Player
    Skies's Avatar
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    Y'ahte Tia
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    Quote Originally Posted by HiirNoivl View Post
    Oh I don't have an issue with changing the methods of melding. I'm just curious as to why they saw the need to lower the effect of materia.
    Actually, they stated only that 'stats from gear and from points allocated from levelling will be equally as important' and that was that.
    (0)

  7. #57
    Player
    Reika's Avatar
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    Reika Shadowheart
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    do I have to dig up caymates post again...

    Quote Originally Posted by Camate View Post
    Snurble here in your thread~!

    I wanted to give you some details on what's being planned for stats in A Realm Reborn.

    In regards to battle-related stats, it is currently possible to receive large boosts from stats on equipment, while character stats do not have as much of an effect. For example, equipping items with multiple materia melded to it will allow players to become quite powerful. In A Realm Reborn, we are planning to make adjustments so that the ratio of influence from character stats and from gear stats is 1:1. With this, having 5 materia melded onto a single item won’t elicit as large of a difference like it does currently.

    Similarly in the current version, even when players add large amounts of INT and STR via equipment with multiple materia and such, it may feel like damage is not increasing and this is due to a damage range that has been set. Fundamentally, battle related stats fluctuate based on the level difference between enemies, and this is also why we are not planning to display evasion rates and other things.

    For crafting, the stats in A Realm Reborn will have a greater influence than now, and for gathering, the requirements to obtain HQ items will be visible!
    (0)
    Last edited by Reika; 02-01-2013 at 11:14 AM.

  8. #58
    Player HiirNoivl's Avatar
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    Quote Originally Posted by Seirra_Lanzce View Post
    Easy peasy hint, DAT ASS Garuda~
    Mm... I saw that as more of a design problem with the fight itself. I don't see that as the materia's problem. I DPS'ed higher than the BRDs and PLD on WHM of all jobs.

    But if I can't be strong enough to make fights run more smoothly, be it tank, healing or DPS, wouldn't it just make everyone more or less the same stat wise?
    (0)

  9. #59
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Quote Originally Posted by HiirNoivl View Post
    Mm... I saw that as more of a design problem with the fight itself. I don't see that as the materia's problem. I DPS'ed higher than the BRDs and PLD on WHM of all jobs.

    But if I can't be strong enough to make fights run more smoothly, be it tank, healing or DPS, wouldn't it just make everyone more or less the same stat wise?
    No one seems to care but imho.. WHM OP!!! lol I've seen a WHM with non DD gear deal near my damage before and I wasnt taking breaks, wasnt missing my excurciate combo, and I had DD gear on. (It didnt help the monster wasnt weak to my elements though).


    WHM stone on a stone weak monster will win a BLM any time in DD. Its kind of annoying actually. Who knows in ARR though.
    (0)

  10. #60
    Player HiirNoivl's Avatar
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    lol WHM was not OP, it was just stronger than people are used to seeing. It's nice to see a healer that doesn't hit like a baby. I liked helping DD on WHM. It made it more interesting and less boring.

    Thanks for posting that Reika, but it still looks like materia won't be worth as much as it was. In time or Gil.

    So how am I supposed to pump up my character stats along side my newly wimpified materia stats? Splitting the stat pool just seems to make it more complicated.
    (0)

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