I really hope so. It brings way more to sneaking around and getting to hard to access areas as lower levels. I am very tired of every game having the same exact agro mechanic of when you get close, you agro.
I really hope so. It brings way more to sneaking around and getting to hard to access areas as lower levels. I am very tired of every game having the same exact agro mechanic of when you get close, you agro.
It's just a reference. And no, I sure hope not. I'm happy the days of skipping through a dungeon without fighting anything are over.Per Fernhawles at this week's blog post:
Reference:
and for sound:
Does this mean there will once again be potions and spells that grant invisibility or anti-sound buffs to evade aggro?
Interested to learn more.
Would definitely have helped to have these in certain parts of the Black Shroud in the first version. :B
"I'm OK. This rock broke my fall."
The only thing I really miss about Sneak & Invisible is not actually the items, but the level of monster difficulty. This "trash" monster idea that has plagued MMOs recently is just so damn horrible. A monster should be feared. God I remember some times walking around watching Sneak & Vis wearing off thinking "yup, i'm screwed." Now i'm walking through an area...and there's nothing.
No no.Hope not. It sucked to be reliant on those to explore in FFXI. And it also precipitates having to create true sight/sound mobs if the developers feel like being dicks.
Suffice to say, the extremes it was taken to in FFXI caused two people I knew to swear to never set foot in the Aht Urghan zones. Don't really want to see that here.
Don't you get it? Having to rely on tricks, gear, potions, and companions is what bring spice to exploring. Anyone can just walk to a place. But it takes an explorer to brave the dangers using strength and wit to surpass or circumvent whatever foe stands in your way.
No no.
Don't you get it? Having to rely on tricks, gear, potions, and companions is what bring spice to exploring. Anyone can just walk to a place. But it takes an explorer to brave the dangers using strength and wit to surpass or circumvent whatever foe stands in your way.
Should add a distract spell, including that give us aoe marker placement >.>
Cast distract in an area on the ground and sound monsters flock to location, if you have a fire arrow or something (visual distraction as well) then you can distract by sight. Perhaps tossing elemental objects like crystals cause monsters affinity to the element to determine if they run towards or away from the element.. Or if they are smart monsters they may just run straight towards you, like a beastman (since they can think "What could do that? A player could... Player is back on the dinner table boys!".
I think sound/sight pots is a little extra spice but they can do more types.
Perhaps in a cursed forest the trees detect you by their roots so its not the sound but the pressure of your movement on the ground, so there you may have to cast float on yourself. The tank who wants to keep aggro may cast gravity and will gain extra hate this way.
hmm?
Player
Good ideas +1! Would love to see a Float spell or a real Decoy spell/ability like you mentioned.Should add a distract spell, including that give us aoe marker placement >.>
Cast distract in an area on the ground and sound monsters flock to location, if you have a fire arrow or something (visual distraction as well) then you can distract by sight. Perhaps tossing elemental objects like crystals cause monsters affinity to the element to determine if they run towards or away from the element.. Or if they are smart monsters they may just run straight towards you, like a beastman (since they can think "What could do that? A player could... Player is back on the dinner table boys!".
I think sound/sight pots is a little extra spice but they can do more types.
Perhaps in a cursed forest the trees detect you by their roots so its not the sound but the pressure of your movement on the ground, so there you may have to cast float on yourself. The tank who wants to keep aggro may cast gravity and will gain extra hate this way.
hmm?
I'm not saying they should necessarily bring back s/i but I would like higher level areas to have some sense of danger and excitement.
I want these items/spells for ARR![]()
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