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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Gramul View Post
    No no.
    Don't you get it? Having to rely on tricks, gear, potions, and companions is what bring spice to exploring. Anyone can just walk to a place. But it takes an explorer to brave the dangers using strength and wit to surpass or circumvent whatever foe stands in your way.

    Should add a distract spell, including that give us aoe marker placement >.>

    Cast distract in an area on the ground and sound monsters flock to location, if you have a fire arrow or something (visual distraction as well) then you can distract by sight. Perhaps tossing elemental objects like crystals cause monsters affinity to the element to determine if they run towards or away from the element.. Or if they are smart monsters they may just run straight towards you, like a beastman (since they can think "What could do that? A player could... Player is back on the dinner table boys!".

    I think sound/sight pots is a little extra spice but they can do more types.


    Perhaps in a cursed forest the trees detect you by their roots so its not the sound but the pressure of your movement on the ground, so there you may have to cast float on yourself. The tank who wants to keep aggro may cast gravity and will gain extra hate this way.


    hmm?
    (4)

  2. #2
    Player
    Exn's Avatar
    Join Date
    Aug 2011
    Posts
    325
    Character
    Exn Phenix
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Shougun View Post
    Should add a distract spell, including that give us aoe marker placement >.>

    Cast distract in an area on the ground and sound monsters flock to location, if you have a fire arrow or something (visual distraction as well) then you can distract by sight. Perhaps tossing elemental objects like crystals cause monsters affinity to the element to determine if they run towards or away from the element.. Or if they are smart monsters they may just run straight towards you, like a beastman (since they can think "What could do that? A player could... Player is back on the dinner table boys!".

    I think sound/sight pots is a little extra spice but they can do more types.


    Perhaps in a cursed forest the trees detect you by their roots so its not the sound but the pressure of your movement on the ground, so there you may have to cast float on yourself. The tank who wants to keep aggro may cast gravity and will gain extra hate this way.


    hmm?
    Good ideas +1! Would love to see a Float spell or a real Decoy spell/ability like you mentioned.
    (1)