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  1. #41
    Player
    reefo's Avatar
    Join Date
    Jun 2012
    Posts
    69
    Character
    Reefo Greenleaf
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I really hope so. It brings way more to sneaking around and getting to hard to access areas as lower levels. I am very tired of every game having the same exact agro mechanic of when you get close, you agro.
    (1)

  2. #42
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Duuude007 View Post
    Per Fernhawles at this week's blog post:



    Reference:


    and for sound:



    Does this mean there will once again be potions and spells that grant invisibility or anti-sound buffs to evade aggro?

    Interested to learn more.
    It's just a reference. And no, I sure hope not. I'm happy the days of skipping through a dungeon without fighting anything are over.
    (1)

  3. #43
    Player
    Zelas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    369
    Character
    Ciel Valke
    World
    Balmung
    Main Class
    Summoner Lv 80
    Would definitely have helped to have these in certain parts of the Black Shroud in the first version. :B
    (0)
    "I'm OK. This rock broke my fall."

  4. #44
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    The only thing I really miss about Sneak & Invisible is not actually the items, but the level of monster difficulty. This "trash" monster idea that has plagued MMOs recently is just so damn horrible. A monster should be feared. God I remember some times walking around watching Sneak & Vis wearing off thinking "yup, i'm screwed." Now i'm walking through an area...and there's nothing.
    (5)

  5. #45
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Duelle View Post
    Hope not. It sucked to be reliant on those to explore in FFXI. And it also precipitates having to create true sight/sound mobs if the developers feel like being dicks.

    Suffice to say, the extremes it was taken to in FFXI caused two people I knew to swear to never set foot in the Aht Urghan zones. Don't really want to see that here.
    No no.
    Don't you get it? Having to rely on tricks, gear, potions, and companions is what bring spice to exploring. Anyone can just walk to a place. But it takes an explorer to brave the dangers using strength and wit to surpass or circumvent whatever foe stands in your way.
    (7)

  6. #46
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Gramul View Post
    No no.
    Don't you get it? Having to rely on tricks, gear, potions, and companions is what bring spice to exploring. Anyone can just walk to a place. But it takes an explorer to brave the dangers using strength and wit to surpass or circumvent whatever foe stands in your way.

    Should add a distract spell, including that give us aoe marker placement >.>

    Cast distract in an area on the ground and sound monsters flock to location, if you have a fire arrow or something (visual distraction as well) then you can distract by sight. Perhaps tossing elemental objects like crystals cause monsters affinity to the element to determine if they run towards or away from the element.. Or if they are smart monsters they may just run straight towards you, like a beastman (since they can think "What could do that? A player could... Player is back on the dinner table boys!".

    I think sound/sight pots is a little extra spice but they can do more types.


    Perhaps in a cursed forest the trees detect you by their roots so its not the sound but the pressure of your movement on the ground, so there you may have to cast float on yourself. The tank who wants to keep aggro may cast gravity and will gain extra hate this way.


    hmm?
    (4)

  7. 01-31-2013 02:36 AM

  8. #47
    Player
    Exn's Avatar
    Join Date
    Aug 2011
    Posts
    325
    Character
    Exn Phenix
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Shougun View Post
    Should add a distract spell, including that give us aoe marker placement >.>

    Cast distract in an area on the ground and sound monsters flock to location, if you have a fire arrow or something (visual distraction as well) then you can distract by sight. Perhaps tossing elemental objects like crystals cause monsters affinity to the element to determine if they run towards or away from the element.. Or if they are smart monsters they may just run straight towards you, like a beastman (since they can think "What could do that? A player could... Player is back on the dinner table boys!".

    I think sound/sight pots is a little extra spice but they can do more types.


    Perhaps in a cursed forest the trees detect you by their roots so its not the sound but the pressure of your movement on the ground, so there you may have to cast float on yourself. The tank who wants to keep aggro may cast gravity and will gain extra hate this way.


    hmm?
    Good ideas +1! Would love to see a Float spell or a real Decoy spell/ability like you mentioned.
    (1)

  9. #48
    Player
    Jennika's Avatar
    Join Date
    Jun 2012
    Posts
    318
    Character
    Rosalynne Hawethorne
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    I'm not saying they should necessarily bring back s/i but I would like higher level areas to have some sense of danger and excitement.
    (3)

  10. #49
    Player

    Join Date
    Nov 2012
    Posts
    21
    I want these items/spells for ARR
    (0)

  11. #50
    Player
    Geabrielle's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    27
    Character
    Hlessali Runari
    World
    Hyperion
    Main Class
    Archer Lv 60
    The thief in me is amused, the mage in me is horrified and the alchemist in me can't be bothered to synth any.

    p.s. just being silly, take no offense
    (3)
    Quote Originally Posted by Peptaru View Post
    .... save me raptor jesus, the stupid is getting more aggressive!

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