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  1. #191
    Player
    Pseudopsia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    Reminds me of nightmares I used to have in Valkrum dunes when I was a newbie. This is when everyone was slaughtered by mobs that wouldn't despawn when trained to the zone. LOL
    (1)
    Last edited by Pseudopsia; 01-30-2013 at 12:44 AM.

  2. #192
    Player
    EinSoFZ's Avatar
    Join Date
    Sep 2012
    Posts
    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Pseudopsia View Post
    Reminds me of nightmares I used to have in Valkrum dunes when I was a newbie. This is when everyone was slaughtered by mobs that wouldn't despawn when trained to the zone. LOL
    I had those same nightmares. Especially when I would lfp in the dunes and wasn't even in a party but here comes some gobbie clearly wanting me dead. Anyone who doesn't have some rage against the dunes is lucky.
    (1)

  3. #193
    Player
    Geabrielle's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    27
    Character
    Hlessali Runari
    World
    Hyperion
    Main Class
    Archer Lv 60
    I don't have any Dunes rage what so ever. I took it as a personal challenge to sucker punch gobbies in the junk for looking my way... then eating the bomb toss with no regrets!

    Also, the amount of bitterness against experience point loss is understandable. I, for one, don't wish to see its return either for Vietnam flashbacks of hours and hours of grinding my experience back on black mage, thief and red mage as I was one of the sacrificial lambs in many a situation. That being said, I don't mind the gear repair at all as a substitute. Sure, it takes a bit of change from my piggy bank but any adventurer worth his or her salt has a nice little repair fund for just such occasions ( OR makes friend with crafters who will repair for you, or become a crafter ). I took the being a crafter route, as it saves me a ton of gil and allows me to repair my fellow adventurer's gear if necessary, LS for free, PUG for a nominal donation.

    As for the weakness timer thing, I'm not too sure I mind not having to suffer that either. Again, this is coming from my experience with endgame and HNM content in XI but there were times when waiting for that weakness broke a victory or cost a run. Even at your best you got sundered and it could have been avoided if weakness weren't around. For the other side of the river, I can see how having weakness timers can call player skill into question but while you are afflicted you are effectively useless depending on your job. What good is a weak link in a combat situation? Or in the case of magi, in a healing situation, or a nuking situation?

    That's just my 2 gil and it's all I'm saying about it.
    (1)
    Quote Originally Posted by Peptaru View Post
    .... save me raptor jesus, the stupid is getting more aggressive!

  4. #194
    Player
    Zehira's Avatar
    Join Date
    Jun 2011
    Posts
    1,392
    Character
    Zehira Korrigan
    World
    Behemoth
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Pseudopsia View Post
    Reminds me of nightmares I used to have in Valkrum dunes when I was a newbie. This is when everyone was slaughtered by mobs that wouldn't despawn when trained to the zone. LOL
    Yeah, I think it's silly to be fear death and then run away. If some of them hope that XIV will have forced partying like XI then I don't think it's a good idea because most of causal players can't stand a time sink and a waste of time for nothing. They just don't want to wait for an invite or they can have a right to blame someone for wasting their time. That's why many players don't feel comfortable playing XI anymore. XIV needs do better than that. I found it amazing how someone was complaining about 'difficulty' as causal. Most of causal players don't mind about 'difficulty' as long as they have their time.

    So so many lies...
    (2)

  5. #195
    Player
    Shift's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    86
    Character
    Shift Solari
    World
    Diabolos
    Main Class
    Red Mage Lv 81
    I personally feel the current death penalty is just fine.

    - The Raise spell has a long enough cooldown to prevent spamming

    - Weakness will hurt you but wont prevent you from re-engaging battle

    - Brink of Death will severely penalize your stats, completely nerfing your ability to fight at all

    - Cost of repairs are significant enough if you have to repair via NPC. Or you have to invest a significant amount of time in crafting in order to repair your own gear. Not everyone has a pocket-repairer buddy on hand 24/7, especially new players.
    (4)


  6. #196
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Never really had issue with xp penalty I would cap my exp and really never had to worry about delevling because that exp is easily earn back. People naturally don't like penalties placed upon them so their always be resistant to penalties my beef is the repair system im more penaltized for playing the game do I want it taken out no but I'd like to see it abit throttle back on how fast your equipment is damage.
    (1)

  7. #197
    Player
    Shift's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    86
    Character
    Shift Solari
    World
    Diabolos
    Main Class
    Red Mage Lv 81
    Quote Originally Posted by odintius View Post
    Never really had issue with xp penalty I would cap my exp and really never had to worry about delevling because that exp is easily earn back. People naturally don't like penalties placed upon them so their always be resistant to penalties my beef is the repair system im more penaltized for playing the game do I want it taken out no but I'd like to see it abit throttle back on how fast your equipment is damage.
    Yeah lol, when the game first launched, just the wear and tear durability rate was ungodly awful.

    Fortunately they've adjust that since then. For the latter half of the game, the wear and tear durability loss was pretty decent (within normal standards I'd say), but you took a huge hit if you died and had to release, around the ballpark of 20% loss I think? For releasing due to a death or a wipe, that's pretty standard too.

    (I wasn't sure if you were referring to the launch-state of repairs or not.)
    (1)


  8. 01-30-2013 08:35 AM

  9. #198
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by schism View Post
    Stop bringing up WoW we all know by now that most of you have a game boner for it. This is Final Fantasy last time I checked. I could care less about what they did good. SE can do way better than Blizzard and has on many games. Diablo 3 failed just as hard maybe harder than ffxiv did at launch.
    Actually I'd say FFXIV release failed harder lol - I knew no one that liked FFXIV. I knew a small handful that liked Diablo 3. I think FFXIV has risen much better though.

    Beyond that, Yoshida himself has said that he is looking towards the new games and the past great games and whether you like it or not WoW permanently nailed itself into that great hall.

    I'm sure no one here wants a WoW copy with a FF skin but that doesnt mean you cant look at systems that work, and work better, and why- then improve. Not doing that is foolish.
    (5)
    Last edited by Shougun; 01-30-2013 at 08:46 AM.

  10. #199
    Player
    Zehira's Avatar
    Join Date
    Jun 2011
    Posts
    1,392
    Character
    Zehira Korrigan
    World
    Behemoth
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by schism View Post
    Stop bringing up WoW we all know by now that most of you have a game boner for it. This is Final Fantasy last time I checked. I could care less about what they did good. SE can do way better than Blizzard and has on many games. Diablo 3 failed just as hard maybe harder than ffxiv did at launch.
    Forget WoW and Diablo 3, I am a causal player and I want more hard modes. I think if you want to play XIV just for the story then all story missions should be on easy modes just for completing it even if you want better rewards then hard mode it is.

    It's just my opinion.
    (2)

  11. #200
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by schism View Post
    Stop bringing up WoW we all know by now that most of you have a game boner for it. This is Final Fantasy last time I checked. I could care less about what they did good. SE can do way better than Blizzard and has on many games. Diablo 3 failed just as hard maybe harder than ffxiv did at launch.
    I really don't like WoW. It wasn't my cup of tea. I played it for a while but couldn't really get myself to keep playing until the real game started (I never made it to end game, which really disqualifies me from saying much about the game at all, but the very fact that I couldn't make it to end game says something by itself).

    With all that said, discarding a good idea just because a more popular game did it is just as silly - if not more so - as using a bad idea just because a more popular game used it. While there are a lot of things I do not like about the way WoW played, I can respect a lot of the design decisions, and I think having a conversation about which of those aspects would work for FFXIV will never be a bad thing.
    (2)

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