Quote Originally Posted by HiirNoivl View Post
Imagine... FFXIV:ARR You must be this skilled to play!

Skill and challenge should be required for SOME content. Not the whole game.

And challenge should come from the game environment and mechanics not pointless annoying gimmicks that don't do anything for you and actually inhibit or reverse progress
Your gimmicks are my mechanics, case in point, "game environment," most people would call that a gimmick since players only need to figure out where not to stand or where to run through, and any subsequent challenge or danger from the environment is gone, plastered all over the internet with strategies and videos.

When you die, you revive at your home point, or your residence, want to know why you can't revive at the very spot you died at? Because it screws with any sense of difficulty and teamwork in the name of convenience. The reason people clear content so quick in this game isn't solely on skill, but they can throw themselves at it ad nauseum, which is short term fun, but long term aggravating when you are looking for content that everyone else has done already and you are SOL without a social ls (1.0s Toto Rak being a fine example of this).

But why this sudden aversion to having an response to poor gameplay? Soon you get your weapon, your friends get bored, and you're off to
Something else. MMOs thrive on having these experiences be longer and with more attachment than the average game, not less. Would you pay 100$+ a year for an rpg with the same length as Platinuming a offline PS3 RPG for 40-60$?