Quote Originally Posted by HiirNoivl View Post
And this is what it's all about. Even though the days are still the same 24 hour length all entertainment and media is competing for our time. Nowadays most people don't have time (or don't want to spend time) to level slowly, repeat content ad nauseum, have stupid pointless cool down timers, trek to and through the same areas repeatedly...

EXP loss and other penalties like it is a waste of time. It does 0 for fun, 0 for lore, 0 for content, and 0 for difficulty. Even the people who are FOR harsher death penalties see no real substantial benefit to it other than a nebulous, "you'll want to die less". Die less? How about making me want to play this game less? Meh, for me even waiting for weakness is painful. I got a skinny little window to squeeze some daily gaming time in. I don't want to waste it standing around or getting to 50 again. How much EXP was that to get to 50 anyway?



Like what? Film themselves getting owned by Odin while wearing a pointy hat and a subligar?

That is fun. We need more fun in game. Anything that gets in the way of fun is bad for a game.
Kinda abstract term for fun. Its like you don't want any measure of challenge or skill required to play this game. MMOs require people to play longer, not necessarily to play successful. If you have only an hour a week to squeeze in your gameplay, why are you trampling on the players that want more than an hour's worth of game? Perhaps you are the one getting in the way of fun.