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  1. #1
    Player
    Siegtaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Sieg Hack
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    No offense to the person who posted that first Ramuh primal fight idea. It's a great idea, and I'm sure the poster put a lot of thought and effort into it. Unfortunately, the more I read through the concept, the more it reminded me exactly of the mechanics from a fight in (/wretch) World of Warcraft.

    Link

    That's the link to some strategy and a walkthrough of the mechanics of the fight I'm relating said description to. Not that the concept the poster had come up with was bad, but I really need as few reminders that I ever played WoW in my Final Fantasy world as I can get. I like the concept though, either way.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,884
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Siegtaru View Post
    No offense to the person who posted that first Ramuh primal fight idea. It's a great idea, and I'm sure the poster put a lot of thought and effort into it. Unfortunately, the more I read through the concept, the more it reminded me exactly of the mechanics from a fight in (/wretch) World of Warcraft.

    Link

    That's the link to some strategy and a walkthrough of the mechanics of the fight I'm relating said description to. Not that the concept the poster had come up with was bad, but I really need as few reminders that I ever played WoW in my Final Fantasy world as I can get. I like the concept though, either way.
    That said, I can't remember a single WoW raid fight that was as plain or easy as FFXIV's thus far. Well, Garuda's actually on par with a lot of them... Either way though, for a general batting record, WoW's raids have done pretty well in terms of having good fight environments and mechanics for their raid bosses. I don't really mind a bit of a lightning abom Naxx boss on my Ramut; Ramut will or will not be fun because of Ramut. Some WoW vets could joke around when explaining the fight given any similarities, but to 99% of the players those will be irrelevant.
    (1)

  3. #3
    Player
    JDR388's Avatar
    Join Date
    Apr 2011
    Posts
    117
    Character
    Sestina Aster
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by Siegtaru View Post
    No offense to the person who posted that first Ramuh primal fight idea. It's a great idea, and I'm sure the poster put a lot of thought and effort into it. Unfortunately, the more I read through the concept, the more it reminded me exactly of the mechanics from a fight in World of Warcraft.

    Hagarra is an interesting parallel. I hadn't thought of that. If anything its more like Thaddeus because of the polarity stuff. but neither of those fights really fit with what I have built (and will continue to build) and only really come across in isolated mechanics.

    I wont lie, many of my ideas are remixed from other games, not limited to multiplayer rpgs. But that's just the nature of creation. I like to take ideas that work and put them together in new ways. You will see some of this when I do my first 24 man boss.

    To address your concern specifically, hagarra is a very different encounter. For one (as with almost all of the tired bosses in that dungeon) it does not have a clear phase change. It just repeatedly swaps between the same two forms (ice and thunder) over and over again. The static circle and lightning rod mechanics I developed are not present in Hagarra, nor is the second image thing on hardmode. That said the idea of overcharging pylons to make the boss attackable does remain, however if you recall in order to properly do this on the fight you are referencing you had to line up and let lightning jump from person to person, not attack them. I originally considered something like this but then decided it was to gimmicky for XIV.

    I will have leviathan done either tonight or tomorrow so look forward to that. It is a much more healing intensive fight than Ramuh was. Here is a preview:

    (1)
    Last edited by JDR388; 01-29-2013 at 04:07 AM.


    "A way of seeing is also a way of not seeing."
    Kazem Chaharbaghi - The Problematic of Strategy