Make Geomancer like the Airbender stuffs
I am also a huge fan of geomancer and would like to see this class introduced over any other. If they had done it in xi then I may have played it through all times (till today!).
I never played the geomancer in FFIII, however I did play geomancer in V and Tactics. I'd personally like to see it more like the tactics version. A class that you could use melee weapons with, but also cast spells. Though if they went with the bell and made it just a ranged caster, I could live with that just happy to play it.
I saw a few posts of different ideas as how it could work, and some people that can't grasp it. I like the idea of pulling elements from weather and from the area.
My idea as how it could work for drawing the element from the area is a little more random. A geomancer could go into an area (say a dungeon), this dungeon has stone, wood, and moss areas all over, so these would be the type of nature type elements the geo could draw from. So when the geomancer loads into the area, their "pull element" (or whatever you were calling it, I have a bad memory and I don't forum post enough to know how to qoute) list would then be filled with these 3 spells (spells based off of the 3 elements) so when they cast it, it would have a 33% (based on the fact there are 3 spells) to cast each one. That way you could make sense of how they could get the spells, the game wouldn't need to try and figure out which ground type you were standing closest too. Ya it's a little random but whatever, each type of elemental spell would also have a chance for status effect (again different for each element cast). So the idea (at least the way I look at it) is a dps class (not as powerful as focused dps classes) but more focused on debuffing enemies, and ultimately winning battles by making the enemy unable to properly perform.
I know a lot of people want Rdm, Nin, Sam, however this isn't XI, it doesn't have to follow the same steps, and as others have said, Geomancer is a class many seem to not know much about and maybe it would be much more popular if it was more well known.
I really like and tend to agree with your ideas. I just got home from work not long ago did a sketch. While sketching i was thinking along the lines of a more Final Fantasy Tactics based Geomancer with a sort of Native American style. Though they were barehanded in FFT, i was thinking of equipping them with a tomahawk or a rain stick (something tribal).I am also a huge fan of geomancer and would like to see this class introduced over any other. If they had done it in xi then I may have played it through all times (till today!).
I never played the geomancer in FFIII, however I did play geomancer in V and Tactics. I'd personally like to see it more like the tactics version. A class that you could use melee weapons with, but also cast spells. Though if they went with the bell and made it just a ranged caster, I could live with that just happy to play it.
I saw a few posts of different ideas as how it could work, and some people that can't grasp it. I like the idea of pulling elements from weather and from the area.
My idea as how it could work for drawing the element from the area is a little more random. A geomancer could go into an area (say a dungeon), this dungeon has stone, wood, and moss areas all over, so these would be the type of nature type elements the geo could draw from. So when the geomancer loads into the area, their "pull element" (or whatever you were calling it, I have a bad memory and I don't forum post enough to know how to qoute) list would then be filled with these 3 spells (spells based off of the 3 elements) so when they cast it, it would have a 33% (based on the fact there are 3 spells) to cast each one. That way you could make sense of how they could get the spells, the game wouldn't need to try and figure out which ground type you were standing closest too. Ya it's a little random but whatever, each type of elemental spell would also have a chance for status effect (again different for each element cast). So the idea (at least the way I look at it) is a dps class (not as powerful as focused dps classes) but more focused on debuffing enemies, and ultimately winning battles by making the enemy unable to properly perform.
I know a lot of people want Rdm, Nin, Sam, however this isn't XI, it doesn't have to follow the same steps, and as others have said, Geomancer is a class many seem to not know much about and maybe it would be much more popular if it was more well known.
Please be gentle, i have not drawn anything for at least two years.
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Last edited by Bita; 01-25-2013 at 06:26 PM.
There was a thread about classes branching into multiple jobs. I could see GEO as a division of CNJ, being attuned to nature. Maybe it could be CNJ30/THM15, since there currently isn't a job that allows the use of both abilities. Maybe PGL/CNJ or CNJ/PGL for a melee variation.
GEO is a tricky job to pull off in a free-roaming game, let alone an MMO. The server would need to constantly track the terrain type you stand on (which I doubt it's currently programmed to do) in order to be like the FFTactics version. I think if it were closer to FFIII/V/VI(Mog), the randomized casting would cause too many problems.
Perhaps it can have 3 ability types (nuking/buffing/enfeebling) that change depending on the zone you're in. Some examples:
- Buffing ability:
- Thanalan: Stoneskin
- La Noscea: Aquaveil (or some variant)
- Black Shroud: Blink (or some variant)
- Enfeebling ability
- Thanalan: AoE Blind "Sand Storm"
- La Noscea: AoE Poison (poison and water are linked in XI, idk about XIV)
- Black Shroud: AoE Silence (tree falls in the woods...you get the idea)
Obviously dungeons would have unique effects as well. This way GEO's role would change drastically depending on the area. Using my Black Shroud example, if the monsters use a lot of magic the GEO can use the Enfeebling ability for Silence. If the monsters have no magic, the GEO can use Blink to make them miss the party more. Of course given this model, the GEO would be overpowered against melee monsters in Thanalan (given Blind and Stoneskin), but you get the jist of the idea.
Geomancer better use bells!
*flashes back to FF3 dual-wielding bells attack, DONG DONG DONG, DONG DONG DONG!*
Of course.
The FFXI description said they use bells, but the concept art just has those goofy wands.
GEO in FFXIV should use proper traditional Geomancer Bells (and Chimes)
No thank you I just want THF SAM and NIN.
I like the idea of the tomahawk, but like the idea of the rain-stick more so. I am one that would like to see more of a mix class between caster and melee though, I see others want just the caster type with a bell though, can't blame them, some people just want to live in nostologic memories out forever, and final fantasy really is a game series that caters to that idealogy.I really like and tend to agree with your ideas. I just got home from work not long ago did a sketch. While sketching i was thinking along the lines of a more Final Fantasy Tactics based Geomancer with a sort of Native American style. Though they were barehanded in FFT, i was thinking of equipping them with a tomahawk or a rain stick (something tribal).
Please be gentle, i have not drawn anything for at least two years.
@ Bita: extra thumbs up for campaigning geomancer class. I saw your post on "additional jobs for the future, a graphic, need help". If we get geomancer before other classes you should get a prize.
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