


So yeah... I told you so.So, I just wanted to pop in to clear things up.
The ZBrush models you see are a Work In Progress. The colors you see are mostly for aesthetic purposes so the designer's eyes don't bleed after staring at a grey blob all day, and the final textures will more than likely end up being a lot similar to what is shown in the original concept art.
[...]
For those of you not familiar with ZBrush, a few users such as Hulan, Zantetsuken, Imoen, and Gramul have already posted (in this very thread!) some basic info on the program, and what it's used for.
BTW, what about that High Res concept art??? Pretty Please 八(^□^*)
Last edited by Zantetsuken; 01-23-2013 at 02:29 PM.
From my collection
Edit: Just when i thought Siren was going to be the Sexiest Primal chick BAM! Shiva comes along....how can someone so cold be so Hot at the same time
Siren
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Last edited by Warlock; 01-23-2013 at 02:46 PM.
This was funny, until I started crying. Yeah.... Truth be told though, I only recently started working with SVG, Illustrator, and other vector technologies recently and only for my own entertainment but I'm familiar with this type of idiocy.
On topic (and I can't believe that this is on topic), I don't mean this as a self-endoursement or bragging or anything of the type. However, I think the reason some people, including myself are getting so exhasperated over this particular incidence is that while it is perfectly alright not to know what ZBrush is (and that is exactly why I explained), it was the veritable mountain of complaints after it was explained to them by several people familiar with the process why they shouldn't be worried.
It's hard to prove credentials on the internent, but I think we did a pretty servicable job between the four of us of explaining the problem. The fact that people continued to just keep bringing up the same issues over and over after that was extremely frustrating.
Last edited by Hulan; 01-24-2013 at 12:01 AM.



Indeed~This was funny, until I started crying. Yeah.... Truth be told though, I only recently started working with SVG, Illustrator, and other vector technologies recently and only for my own entertainment but I'm familiar with this type of idiocy.
On topic (and I can't believe that this is on topic), I don't mean this as a self-endoursement or bragging or anything of the type. However, I think the reason some people, including myself are getting so exhasperated over this particular incidence is that while it is perfectly alright not to know what ZBrush is (and that is exactly why I explained), it was the veritable mountain of complaints after it was explained to them by several people familiar with the process why they shouldn't be worried.
It's hard to prove credentials on the internent, but I think we did a pretty servicable job between the four of us of explaining the problem. The fact that people continued to just keep bringing up the same issues over and over after that was extremely frustrating.
Even after all this, we will still have posts who will complain about color choices... They should just desaturate the images completely to save any further explanation or headache.
On the topic of the model itself, I was thinking that the proportions of the sculpt don't quite match the art (head is too big, legs are too small..) but then I remembered that she will be quite large in scale, and the proportions from a player's perspective should make her look almost exactly like the art.
The artists are creating a digital version of the proportion illusion found in Michelangelo's David![]()
Last edited by Zantetsuken; 01-24-2013 at 12:52 AM.
/display sarcasm onIndeed~
Even after all this, we will still have posts who will complain about color choices... They should just desaturate the images completely to save any further explanation or headache.
On the topic of the model itself, I was thinking that the proportions of the sculpt don't quite match the art (head is too big, legs are too small..) but then I remembered that she will be quite large in scale, and the proportions from a player's perspective should make her look almost exactly like the art.
The artists are creating a digital version of the proportion illusion found in Michelangelo's David
That's because everyone, including the reps, using logic to explain her coloring or anything else incomplete for that matter is just being a blind fanboy. We shall see after beta. In the end, Shiva will be flesh colored, the lighting will look worse than 1.0, jumping will cause anarchy in the streets, the character creation options will be extremely limited, questing will kill us all via boredom, no one will ever explore anything ever, and the animations will be uncomplete, unblended, and choppy.
Oh yeah,... that grass will probably suck too. o-o
/display sarcasm off
x-x; I feel like a little kid on the way to the toystore waiting for beta. >< "Are we there yet?"
This was funny, until I started crying. Yeah.... Truth be told though, I only recently started working with SVG, Illustrator, and other vector technologies recently and only for my own entertainment but I'm familiar with this type of idiocy.
On topic (and I can't believe that this is on topic), I don't mean this as a self-endoursement or bragging or anything of the type. However, I think the reason some people, including myself are getting so exhasperated over this particular incidence is that while it is perfectly alright not to know what ZBrush is (and that is exactly why I explained), it was the veritable mountain of complaints after it was explained to them by several people familiar with the process why they shouldn't be worried.
It's hard to prove credentials on the internent, but I think we did a pretty servicable job between the four of us of explaining the problem. The fact that people continued to just keep bringing up the same issues over and over after that was extremely frustrating.
Pretty much this, that and people labeling us as "blind fanboys" or defending "SE" or "attacking their opinions" was more irritating. Especially as a person just trying show people what normal maps are and what they do visually, due to the quote on the original blog. "(This is normal map sculpt data created using ZBrush for those of you keeping track)"
So I wanted to contribute to anyone not knowing what this meant in a visual way. (Not to brag, not to be condescending just to inform that was my goal.).
Re-linking again for anyone interested...
https://dl.dropbox.com/u/18215724/normal_example.jpg
I do mechanical modeling so I don't have extensive knowledge of zbrush -- but I do use it. I use normal mapping all the time and often "color" my more complex models for a few reasons.
-visually separate material types (Wood, metals, glass etc... )
-to help mentally separate and simplify more complex models. (400 objects in a scene can start to make you dizzy and get lost)
-It makes me excited to see colors starting to get put on, even if they are not accurate it starts to make me feel like my model is coming to "Life"
(I'm not here to debate colors or to justify what was shown on the blog. I'm only here to give you insight into what I do and I see some of my peers do as well. It doesn't really matter if it is the case here or not, you can take it or leave it.)
Related to the actual model its self, I also don't care for the facial proportions all too much, and am curious to see how the hair will be handled.





To be fair others -were- attacking them. Though I appreciate the background on the coloring. I've only done models so simple I didn't need colors to work with - so if they had colors they were DONE or pretty much done lol.Pretty much this, that and people labeling us as "blind fanboys" or defending "SE" or "attacking their opinions" was more irritating. Especially as a person just trying show people what normal maps are and what they do visually, due to the quote on the original blog. "(This is normal map sculpt data created using ZBrush for those of you keeping track)"
So I wanted to contribute to anyone not knowing what this meant in a visual way. (Not to brag, not to be condescending just to inform that was my goal.).
Re-linking again for anyone interested...
https://dl.dropbox.com/u/18215724/normal_example.jpg
I do mechanical modeling so I don't have extensive knowledge of zbrush -- but I do use it. I use normal mapping all the time and often "color" my more complex models for a few reasons.
-visually separate material types (Wood, metals, glass etc... )
-to help mentally separate and simplify more complex models. (400 objects in a scene can start to make you dizzy and get lost)
-It makes me excited to see colors starting to get put on, even if they are not accurate it starts to make me feel like my model is coming to "Life"
(I'm not here to debate colors or to justify what was shown on the blog. I'm only here to give you insight into what I do and I see some of my peers do as well. It doesn't really matter if it is the case here or not, you can take it or leave it.)
Related to the actual model its self, I also don't care for the facial proportions all too much, and am curious to see how the hair will be handled.
Really was only obvious once explained - but people felt like insulting others besides that point. "So obvious cant believe it needs to be said", yes so lets go talk about a subject you know little about and I'll tell you how stupid you are being in comparison to what I know (figurative you, not you you :P).
That I read, you never did this, so like I said, definitely appreciated the kind tips - but the flip side is far from lily white and I dont think that helped the discussion lol.
Last edited by Shougun; 01-24-2013 at 02:54 AM.
Really though, to be fair, Ferne preceeded the set of images withTo be fair others -were- attacking them. Though I appreciate the background on the coloring. I've only done models so simple I didn't need colors to work with - so if they had colors they were DONE or pretty much done lol.
Really was only obvious once explained - but people felt like insulting others besides that point. "So obvious cant believe it needs to be said", yes so lets go talk about a subject you know little about and I'll tell you how stupid you are being in comparison to what I know (figurative you, not you you :P).
That I read, you never did this, so like I said, definitely appreciated the kind tips - but the flip side is far from lily white and I dont think that helped the discussion lol.
and concluded them with(The following images are works-in-progress, and do not fully represent what will appear in-game)
in addition to providing a comparison to the concept art they're aiming for, yet people still chose to treat it as if it represented the final product.(This is normal map sculpt data created using ZBrush for those of you keeping track)
I mean I know virtually nothing about Zbrush, but even I could reasonably gather that it was being sculpted and wasn't finished yet. Ferne didn't put disclaimers there for nothing.
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