Page 1 of 2 1 2 LastLast
Results 1 to 10 of 407

Thread: Shiva model!

Dev. Posts

Hybrid View

  1. #1
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zantetsuken View Post
    The images are of a a high-res normal-map sculpt.

    The colors you see will not be used for her in-game model.


    Once the game model is finished, and it it has been given the real-time shaders (including colors/effects), it will look almost exactly like the concept art.

    Quote Originally Posted by HiirNoivl View Post
    You are not strong enough to put a halt to this circular conversation.
    Quote Originally Posted by Zantetsuken View Post
    At least I can say "I told you so"


    Quote Originally Posted by Fernehalwes View Post
    So, I just wanted to pop in to clear things up.

    The ZBrush models you see are a Work In Progress. The colors you see are mostly for aesthetic purposes so the designer's eyes don't bleed after staring at a grey blob all day, and the final textures will more than likely end up being a lot similar to what is shown in the original concept art.

    [...]

    For those of you not familiar with ZBrush, a few users such as Hulan, Zantetsuken, Imoen, and Gramul have already posted (in this very thread!) some basic info on the program, and what it's used for.
    So yeah... I told you so.



    BTW, what about that High Res concept art??? Pretty Please 八(^□^*)
    (1)
    Last edited by Zantetsuken; 01-23-2013 at 02:29 PM.

  2. #2
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by Zantetsuken View Post
    So yeah... I told you so.



    BTW, what about that High Res concept art??? Pretty Please 八(^□^*)

    From my collection
    Edit: Just when i thought Siren was going to be the Sexiest Primal chick BAM! Shiva comes along....how can someone so cold be so Hot at the same time
    Siren
    (0)
    Last edited by Warlock; 01-23-2013 at 02:46 PM.

  3. #3
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Warlock View Post

    From my collection
    Had to LOL at this.

    It's like when you ask a client for a vector logo and they just embed the .jpeg version in an .eps

    (first world graphic designer problems )
    (2)
    Last edited by Zantetsuken; 01-23-2013 at 03:19 PM.

  4. #4
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by Zantetsuken View Post
    Had to LOL at this.

    It's like when you ask a client for a vector logo and they just embed the .jpeg version in an .eps

    (first world graphic designer problems )
    I don't understand what you are trying to say >_>
    (1)

  5. #5
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Zantetsuken View Post
    Had to LOL at this.

    It's like when you ask a client for a vector logo and they just embed the .jpeg version in an .eps

    (first world graphic designer problems )
    This was funny, until I started crying. Yeah.... Truth be told though, I only recently started working with SVG, Illustrator, and other vector technologies recently and only for my own entertainment but I'm familiar with this type of idiocy.


    On topic (and I can't believe that this is on topic), I don't mean this as a self-endoursement or bragging or anything of the type. However, I think the reason some people, including myself are getting so exhasperated over this particular incidence is that while it is perfectly alright not to know what ZBrush is (and that is exactly why I explained), it was the veritable mountain of complaints after it was explained to them by several people familiar with the process why they shouldn't be worried.

    It's hard to prove credentials on the internent, but I think we did a pretty servicable job between the four of us of explaining the problem. The fact that people continued to just keep bringing up the same issues over and over after that was extremely frustrating.
    (8)
    Last edited by Hulan; 01-24-2013 at 12:01 AM.

  6. #6
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Hulan View Post
    This was funny, until I started crying. Yeah.... Truth be told though, I only recently started working with SVG, Illustrator, and other vector technologies recently and only for my own entertainment but I'm familiar with this type of idiocy.


    On topic (and I can't believe that this is on topic), I don't mean this as a self-endoursement or bragging or anything of the type. However, I think the reason some people, including myself are getting so exhasperated over this particular incidence is that while it is perfectly alright not to know what ZBrush is (and that is exactly why I explained), it was the veritable mountain of complaints after it was explained to them by several people familiar with the process why they shouldn't be worried.

    It's hard to prove credentials on the internent, but I think we did a pretty servicable job between the four of us of explaining the problem. The fact that people continued to just keep bringing up the same issues over and over after that was extremely frustrating.
    Indeed~

    Even after all this, we will still have posts who will complain about color choices... They should just desaturate the images completely to save any further explanation or headache.


    On the topic of the model itself, I was thinking that the proportions of the sculpt don't quite match the art (head is too big, legs are too small..) but then I remembered that she will be quite large in scale, and the proportions from a player's perspective should make her look almost exactly like the art.

    The artists are creating a digital version of the proportion illusion found in Michelangelo's David
    (2)
    Last edited by Zantetsuken; 01-24-2013 at 12:52 AM.

  7. #7
    Player
    CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Posts
    314
    Character
    Crystal Weapon
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Zantetsuken View Post
    Indeed~

    Even after all this, we will still have posts who will complain about color choices... They should just desaturate the images completely to save any further explanation or headache.


    On the topic of the model itself, I was thinking that the proportions of the sculpt don't quite match the art (head is too big, legs are too small..) but then I remembered that she will be quite large in scale, and the proportions from a player's perspective should make her look almost exactly like the art.

    The artists are creating a digital version of the proportion illusion found in Michelangelo's David
    /display sarcasm on

    That's because everyone, including the reps, using logic to explain her coloring or anything else incomplete for that matter is just being a blind fanboy. We shall see after beta. In the end, Shiva will be flesh colored, the lighting will look worse than 1.0, jumping will cause anarchy in the streets, the character creation options will be extremely limited, questing will kill us all via boredom, no one will ever explore anything ever, and the animations will be uncomplete, unblended, and choppy.

    Oh yeah,... that grass will probably suck too. o-o

    /display sarcasm off

    x-x; I feel like a little kid on the way to the toystore waiting for beta. >< "Are we there yet?"
    (3)

  8. #8
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Hulan View Post
    This was funny, until I started crying. Yeah.... Truth be told though, I only recently started working with SVG, Illustrator, and other vector technologies recently and only for my own entertainment but I'm familiar with this type of idiocy.


    On topic (and I can't believe that this is on topic), I don't mean this as a self-endoursement or bragging or anything of the type. However, I think the reason some people, including myself are getting so exhasperated over this particular incidence is that while it is perfectly alright not to know what ZBrush is (and that is exactly why I explained), it was the veritable mountain of complaints after it was explained to them by several people familiar with the process why they shouldn't be worried.

    It's hard to prove credentials on the internent, but I think we did a pretty servicable job between the four of us of explaining the problem. The fact that people continued to just keep bringing up the same issues over and over after that was extremely frustrating.

    Pretty much this, that and people labeling us as "blind fanboys" or defending "SE" or "attacking their opinions" was more irritating. Especially as a person just trying show people what normal maps are and what they do visually, due to the quote on the original blog. "(This is normal map sculpt data created using ZBrush for those of you keeping track)"

    So I wanted to contribute to anyone not knowing what this meant in a visual way. (Not to brag, not to be condescending just to inform that was my goal.).

    Re-linking again for anyone interested...


    https://dl.dropbox.com/u/18215724/normal_example.jpg

    I do mechanical modeling so I don't have extensive knowledge of zbrush -- but I do use it. I use normal mapping all the time and often "color" my more complex models for a few reasons.

    -visually separate material types (Wood, metals, glass etc... )

    -to help mentally separate and simplify more complex models. (400 objects in a scene can start to make you dizzy and get lost)

    -It makes me excited to see colors starting to get put on, even if they are not accurate it starts to make me feel like my model is coming to "Life"

    (I'm not here to debate colors or to justify what was shown on the blog. I'm only here to give you insight into what I do and I see some of my peers do as well. It doesn't really matter if it is the case here or not, you can take it or leave it.)

    Related to the actual model its self, I also don't care for the facial proportions all too much, and am curious to see how the hair will be handled.
    (3)

  9. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Imoen View Post
    Pretty much this, that and people labeling us as "blind fanboys" or defending "SE" or "attacking their opinions" was more irritating. Especially as a person just trying show people what normal maps are and what they do visually, due to the quote on the original blog. "(This is normal map sculpt data created using ZBrush for those of you keeping track)"

    So I wanted to contribute to anyone not knowing what this meant in a visual way. (Not to brag, not to be condescending just to inform that was my goal.).

    Re-linking again for anyone interested...


    https://dl.dropbox.com/u/18215724/normal_example.jpg

    I do mechanical modeling so I don't have extensive knowledge of zbrush -- but I do use it. I use normal mapping all the time and often "color" my more complex models for a few reasons.

    -visually separate material types (Wood, metals, glass etc... )

    -to help mentally separate and simplify more complex models. (400 objects in a scene can start to make you dizzy and get lost)

    -It makes me excited to see colors starting to get put on, even if they are not accurate it starts to make me feel like my model is coming to "Life"

    (I'm not here to debate colors or to justify what was shown on the blog. I'm only here to give you insight into what I do and I see some of my peers do as well. It doesn't really matter if it is the case here or not, you can take it or leave it.)

    Related to the actual model its self, I also don't care for the facial proportions all too much, and am curious to see how the hair will be handled.
    To be fair others -were- attacking them. Though I appreciate the background on the coloring. I've only done models so simple I didn't need colors to work with - so if they had colors they were DONE or pretty much done lol.

    Really was only obvious once explained - but people felt like insulting others besides that point. "So obvious cant believe it needs to be said", yes so lets go talk about a subject you know little about and I'll tell you how stupid you are being in comparison to what I know (figurative you, not you you :P).

    That I read, you never did this, so like I said, definitely appreciated the kind tips - but the flip side is far from lily white and I dont think that helped the discussion lol.
    (3)
    Last edited by Shougun; 01-24-2013 at 02:54 AM.

  10. #10
    Player
    Inaaca's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Inaca Selenaca
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shougun View Post
    To be fair others -were- attacking them. Though I appreciate the background on the coloring. I've only done models so simple I didn't need colors to work with - so if they had colors they were DONE or pretty much done lol.

    Really was only obvious once explained - but people felt like insulting others besides that point. "So obvious cant believe it needs to be said", yes so lets go talk about a subject you know little about and I'll tell you how stupid you are being in comparison to what I know (figurative you, not you you :P).

    That I read, you never did this, so like I said, definitely appreciated the kind tips - but the flip side is far from lily white and I dont think that helped the discussion lol.
    Really though, to be fair, Ferne preceeded the set of images with
    (The following images are works-in-progress, and do not fully represent what will appear in-game)
    and concluded them with
    (This is normal map sculpt data created using ZBrush for those of you keeping track)
    in addition to providing a comparison to the concept art they're aiming for, yet people still chose to treat it as if it represented the final product.

    I mean I know virtually nothing about Zbrush, but even I could reasonably gather that it was being sculpted and wasn't finished yet. Ferne didn't put disclaimers there for nothing.
    (0)

Page 1 of 2 1 2 LastLast