Things are different than 10 years ago when there were few choices for MMOs. As was the case early on in FF14's life, if there's nothing else to do once you've leveled up stuff, people will just simply unsubscribe and go find something else to do until the next big update.Personally I think starting off with no true endgame would be a good idea, if you were to have a wealth of fun things to do that branch off from the leveling process. Players, if this was communicated to them, wouldn't have quite the same burning need to blow through everything as fast as possible.
Then, 2-3 months later as players are becoming itchy, introduce endgame platform(s). However, not only does that not seem to be the case with ARR valuing low and mid-level content, but they also have a unique problem with so many people starting at level 50.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Not really. Incredibly buggy systems, broken PvP, broken class design, attempting to push niche products to a mass market that knows nothing about them (LotRO and AoC being the more noted examples), lack of endgame, lack of content in general. Those are the stupid mistakes I'm talking about.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
No, they're failing because people get bored quickly and move on because pretty much every new MMO has been "the same". The ones that last a decent amount of time deviates slightly in some aspects but ultimately, people still get bored quick.
Lol you are so wrong. That's like saying people won't buy the next Cod cause it's like the last.... people quit those games for the reason he stated and it's true. The only mmo to do it right recently was Rift. So sck of you making these butt hurt comments cause this game is not FFXI-2
When doing PT grind you can chat..and be socialMakes the grind a bit more fun! But when questing it feels kind of shallow...its like go kill this mob x times or collect this item...no one stops to talk to anyone, no reason to really. =(
I wouldn't mind questing to be an option for when I don't have a lot of time..or when I want to just play alone, but I would like to be able to PT grind if possible as well. I like being social and weird haha![]()
Why can't you just do quest with people? It's like leve questing grab some people do it together.When doing PT grind you can chat..and be socialMakes the grind a bit more fun! But when questing it feels kind of shallow...its like go kill this mob x times or collect this item...no one stops to talk to anyone, no reason to really. =(
I wouldn't mind questing to be an option for when I don't have a lot of time..or when I want to just play alone, but I would like to be able to PT grind if possible as well. I like being social and weird haha
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