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  1. #231
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by Mikita View Post
    It could be a little hit or miss, with some people half AFK'ing and watching TV, Netflix, web surfing or what have you.

    But through doing behests with random members, I also met people who remained friends until the very end.

    Sometimes it just takes a little time, like running into the same person a few times before the door to friendship creaks open.

    Sadly (and not saying anyone here does this), some people I met had the idea that being "social" meant cracking cynical jokes, vocalizing their opinion in party chat on how the game was so bad, or shouting at people for making what they perceived as mistakes. Who wants to be around a downer?
    The most social parties you can have are with console players cuz they can't surf the net and half afk
    (0)

  2. #232
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Paradedc View Post
    Well unlike TSW, there won't be much relating to real life events in FFXIV ARR so you won't really need the internet. You won't have to research who composed a real song, or who drew a certain painting, or investigate some website developed by SE(or Funcom is TSW case). These can be just missions with no real direction given on the map just a clue of what to do in game. Researching old city newspapers, talking to NPCs in an area and asking if they saw anything, getting small pieces to a puzzle and trying to put everything together.

    Of course I bet majority of the people would just look it up online but for some of us it would be a lot of fun!
    This could certainly work. As long as the resource can be counted on for research quests, it certainly has potential, IMO
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #233
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Since this is about bashing Tera,

    I found a neat features in TERA, the in-game Guild Browsers.. kind of awesome in a way lol...

    It a neat features for vanarch system and has praise / apply to guild easily. (can be turn off ofcourse) Feels like this feature can be expanded more hmmm even into website.
    (0)

  4. #234
    Player
    Coyohma's Avatar
    Join Date
    Mar 2011
    Posts
    70
    Character
    Coyohma Aerra
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by Mikita View Post
    One of the biggest problems seems to be that many people believe "all the good stuff happens at endgame".

    They are so focused on getting to level cap as quickly as possible, that everything up to that point becomes the "grind". They see the process of leveling up as just preventing them from having their fun sooner.
    Guess who the biggest proponent of this mindset is? Yoshida has stated he wants people to get the the cap fairly quickly, and openly includes powerleveling as a way to do this. He has publicly marginalized the leveling process.

    Personally I think starting off with no true endgame would be a good idea, if you were to have a wealth of fun things to do that branch off from the leveling process. Players, if this was communicated to them, wouldn't have quite the same burning need to blow through everything as fast as possible.

    Then, 2-3 months later as players are becoming itchy, introduce endgame platform(s). However, not only does that not seem to be the case with ARR valuing low and mid-level content, but they also have a unique problem with so many people starting at level 50.
    (0)

  5. #235
    Player
    Matto's Avatar
    Join Date
    Sep 2012
    Posts
    36
    Character
    Gutz Berzerker
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Uhh... Terra has pretty much died.
    (1)

  6. #236
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    ARR needs less WoW/TERA quest spam and more this:

    http://www.youtube.com/watch?v=oJgl9dQunFc
    (0)


  7. #237
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by bobbygunz View Post
    ARR needs less WoW/TERA quest spam and more this:

    http://www.youtube.com/watch?v=oJgl9dQunFc
    You mean a seamless world, action combat system, mount combat and mass PvP sieges? Nothing of it is going to happen in ARR. Well, maybe the sieges.

    But we already lost the seamless world, there is no chance for an action combat system since it's "not FF-like" and the game isn't concentrating on PvP. ARR is a different type of game, and I don't see what you wanted to say by posting this trailer.

    Don't get me wrong, I'm interested in black desert myself. But the topic of this forum is about questing-only getting dull - and we don't know ANYTHING about how leveling will be in black desert. A comparison is not really possible.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  8. #238
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Klefth View Post
    Except Yoshi said monster grinding will be inefficient in comparison to everything else. I really don't get why they'd do something like that.
    Probably because making grind parties as efficient just opens the door to power-leveling. I'd rather see content-based leveling where people actually have to put in effort and play their character to progress, not just stand in one spot and have others do the work for you.

    Quote Originally Posted by Yolteotl View Post
    Main reason I prefer quest-based levelling is that it's an exploit counter-measure by luring ppl away from AFK leeching by diminishing the efficiency of grinding, which is what ALOT of ppl did in FFXIV 1.0 and what so many ppl cry about in FFXI dealing w Abyssea.
    ^This.
    (4)
    Last edited by Rowyne; 01-22-2013 at 09:59 PM.

  9. #239
    Player
    Exn's Avatar
    Join Date
    Aug 2011
    Posts
    325
    Character
    Exn Phenix
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Rowyne View Post
    Probably because making grind parties as efficient just opens the door to power-leveling. I'd rather see content-based leveling where people actually have to put in effort and play their character to progress, not just stand in one spot and have others do the work for you.



    ^This.
    I'd rather have a potential PL'ing issue (as most MMOs have..) than a solo and boring leveling experience like all of the other failing MMOs.

    Besides, I'm sure ppl will still PL if they wanted too.. as a matter of fact, if you really don't like quest leveling and SE continues to nerf the exp gains from party grinds, more ppl will just find ways to get PL'd to avoid the snooze from the 'quest leveling'. You can't force ppl to play the game a way they don't want too. Either they find another way that gets them what they want (Low EXP gains from pt grind = alot of AFK turn based PLing..), or they leave and go find another game to give their money too, period. This same issue will creep up even when those that like or don't mind quest leveling run outta quests.. This is why SE needs to provide both forms equally.
    (1)
    Last edited by Exn; 01-22-2013 at 11:39 PM.

  10. #240
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rowyne View Post
    Probably because making grind parties as efficient just opens the door to power-leveling. I'd rather see content-based leveling where people actually have to put in effort and play their character to progress, not just stand in one spot and have others do the work for you.
    Easy, repetitive, and solo-friendly exp. quests will surely help that. Yep.
    (1)

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