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  1. #1
    Player
    Yolteotl's Avatar
    Join Date
    May 2012
    Posts
    196
    Character
    Yolteotl Divinicus
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Main reason I prefer quest-based levelling is that it's an exploit counter-measure by luring ppl away from AFK leeching by diminishing the efficiency of grinding, which is what ALOT of ppl did in FFXIV 1.0 and what so many ppl cry about in FFXI dealing w Abyssea. AND although you will have congestion of different players going after the same mobs for the same quests, they will be separated by (at least) 3 points of origin depending on their class they are leveling and the only reason the players would 'get in each other's way' on objectives is because they are refusing to team-up even though they share objectives aka YOUR OWN FAULT.

    Instead of acting like your leveling process should mandate social interaction, I'd rather have more pertinent content that forced groupings; after all your leveling experience is just a time sink no matter what RPG you have ever played. Don't get me wrong, it should always be more enjoybale for groupings (or just don't play MMOs) but not necessary for leveling efficiency.

    Actually that brings up a whole other point, the different classes have specific objectives based on their home nation, therefore making it even more important to not have grinding a preferred method because the balanced party that you need is either split up between the 3 different nations or ignoring their content for the sake of the grind.
    (4)
    Last edited by Yolteotl; 01-21-2013 at 04:44 AM.