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  1. #41
    Player
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    648
    Quote Originally Posted by Kirito View Post
    people will just get a rubber band and run in circles while asleep then...
    It's easy to discredit ideas. Harder to come up with them..
    That was only one of a broad spectrum of ideas. To sum all of them up with a rubber band is overly simplistic.
    Can you rubber band mounted attacks and digging on a chocobo? No...Obviously not..
    (0)

  2. #42
    Player
    Kirito's Avatar
    Join Date
    Aug 2012
    Location
    ウルダハ
    Posts
    957
    Character
    Max Wind
    World
    Balmung
    Main Class
    Marauder Lv 55
    Quote Originally Posted by Solace View Post
    It's easy to discredit ideas. Harder to come up with them..
    That was only one of a broad spectrum of ideas. To sum all of them up with a rubber band is overly simplistic.
    Can you rubber band mounted attacks and digging on a chocobo? No...Obviously not..
    It was only with regard to moving the mount. Sorry if I wasn't clear... and I did give me idea earlier... please everyone don't just skim through the topic! >.<
    (0)
    Last edited by Kirito; 01-21-2013 at 06:03 AM.

  3. #43
    Player
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    648
    Quote Originally Posted by Kirito View Post
    It was only with regard to moving the mount. Sorry if I wasn't clear... and I did give me idea earlier... please everyone don't just skim through the topic! >.<
    Lol u skimmed through my one post and you're asking people not to skim the topic?
    Too funny. Seriously, I am not trying to be mean. That is just funny.
    I do it all the time..
    We are all guilty of skimming at some point or another. XD
    Fair enough.
    (0)

  4. #44
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Undrentide View Post
    Give players an incentive to not use Aethertye points, perhaps allow you to customise your chocobo stats depending on how much you use it to travel round the land..Allow unlocks for distance travelled that will give you say an alternative armour skin or something..just an idea.
    Anima? depends on how much you regenerate, but you cant spam warps forever
    if you need an incentive to NOT warp...why even have it? from what i've seen it's not really much needed in ARR either way (since maps aren't so big)

    Quote Originally Posted by Azurymber View Post
    I just want to make it clear im asking for one area (maybe like 3 - 5 zones) without insta teleport. Not the entire game. The problem with insta-teleport is that it makes every area feel easy to get to. For example, Mor Dhona was supposed to feel like this desolate area far away from any of the cities, but it just felt like another area.

    I want at least a few areas that -actually- feel like they are "out of the way" or "distanced" from a city. Making it hard to get to or annoying to reach is -the point-. So that when people actually go there or get there it feels like they went on an adventure to get there, instead of clicking a button. And so that it never feels like "yeah i can just click a button to get there"

    I don't want the entire game to be like that. Just one part.
    except for the fact you needed to adventure to get there in the first place? why adventure every time you need to go there? As far as i know there's no aether nodes, so you can just tele to aether camps. so then the rest of the map is adventure time.

    Quote Originally Posted by Jynx View Post
    Personally I'm of the opinion that if we are going to hand out free warps like candy, then give each region a single central warp point and your on your own from there.
    From what i've seen of Alpha stuff, Central Shroud only has 1 node, dont know if there's any reason for more in any area...Depends on size and placement i suppose. maybe 1 in opposing corners of the map. But i dont think any map is gonna be as big as they were in 1.0. and aether camps wern't even very common there.
    (0)

  5. #45
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Radacci View Post
    From what i've seen of Alpha stuff, Central Shroud only has 1 node, dont know if there's any reason for more in any area...Depends on size and placement i suppose. maybe 1 in opposing corners of the map. But i dont think any map is gonna be as big as they were in 1.0. and aether camps wern't even very common there.
    I think he meant for each region (although its an easy point to be confused on so maybe I'm wrong).

    So all of Black Shroud minus the city you only have one aether.

    (North, south, east, west shroud - only 1 aether total (which would be like the craigs in FFXI minus the fact that everyone can teleport instead of just white mages))
    (0)

  6. #46
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Shougun View Post
    I think he meant for each region (although its an easy point to be confused on so maybe I'm wrong).

    So all of Black Shroud minus the city you only have one aether.

    (North, south, east, west shroud - only 1 aether total (which would be like the craigs in FFXI minus the fact that everyone can teleport instead of just white mages))
    Except in XI you could warp to any region.
    (0)

  7. #47
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Firon View Post
    Except in XI you could warp to any region.
    I dont have the maps of FFXI so stuck in my mind anymore but what I was trying to say in my post was that

    Region != Zone. Black Shroud is a region that makes up multiple zones.

    There wasnt a crag in every zone.
    (0)

  8. #48
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Skies View Post
    That is called Aetheryte and Aetheric Node
    Per region

    Not one every 10 steps.
    (2)

  9. #49
    Player
    RoninDarkchild's Avatar
    Join Date
    Sep 2012
    Posts
    196
    Character
    Ronin Woofcub
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Its nice to explore new areas and such... but when youre playing everyday, and making the same 10 min trek for the 100th time, ppl will want to just be able to GET there.
    (2)
    Not enough Facepalms

  10. #50
    Player
    Gethyn's Avatar
    Join Date
    Dec 2011
    Location
    Limsa Lominsa, forever!
    Posts
    199
    Character
    Gethyn Skylark
    World
    Balmung
    Main Class
    Pugilist Lv 53
    Quote Originally Posted by Skies View Post
    Mor Dhona felt like 'just another area'?!
    FELT LIKE JUST ANOTHER AREA?!
    The many fruitless attempts at getting to that god-forsaken zone I made would like to really, really, REALLY disagree with you. For one i'm really, really happy I could just use my anima to get there afterwards because to hell with walking there ever again
    We ran circuit chocobo races there before they threw in the Imperial Stronghold. It was fun.

    After that we had to move to the tunnels under Horizon.

    On topic though, even with the teleportation system, the game will be fine. Everyone has to do at least some exploring to get the teleport points, and those who want to explore more are free to. Those who don't want to are not going to lose any game enjoyment from not having to do something they're uninterested in doing. Even in 1.0 there were a ton of nooks and crannys that most people never discovered, and I'm sure there will be plenty of cool hidden gems for those interested in 2.0. To the average player though, never seeing the mysteriously glowing tree in the corner of the forest probably won't impact their game.
    (1)
    Last edited by Gethyn; 01-21-2013 at 09:39 AM. Reason: Can't type

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